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McKay Development

4049_1572836826

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Everything posted by 4049_1572836826

  1. well I found this Hard way developer.valvesoftware.com/wiki/SteamCMD and app_info_print and after few hours I see getProductInfo. but I still don't know if it's removed or not
  2. Hi, how do I get information about a removed game ? via this link it gives me the status false https://store.steampowered.com/api/appdetails?appids=516700 I can only get the badges https://steamcommunity.com/my/gamecards/516700 https://cdn.cloudflare.steamstatic.com/steam/apps/516700/header.jpg But i need information about name, type, and 100% state of game like removed, active etc. How do i get this info, Thanks
  3. These aren't distinct domains; they're subdomains / wildcards of the main domain. If you set cookies for the main domain, all subdomains will be able to access those cookies. edit sorry I mean store.steamcommunity and steamcommunity and I forgot about steampowered check SSO https://stackoverflow.com/questions/43631581/how-to-do-single-sign-on-with-nodejs https://github.com/ankur-anand/simple-sso
  4. proxy issue see tunnel-agent ECONNRESET wrong configuration or typo in proxy variable
  5. https://raw.githubusercontent.com/gergelyszabo94/csgo-trader-extension/fdaf5fa1f38490dbcd2adccd483396e443903e64/extension/src/utils/static/dopplerPhases.js by icon_url
  6. Hi, in the future I plan to have more bots in one script they will have functions that will get info from steam pages and I would like to avoid limits. I have made such a solution which works with request.. And I would like to ask if there is another option ? proxy.bot = 'http://xx:xx@xxx:xxx' steamUser.bot = new SteamUser({ httpProxy: proxy.bot }) request.bot = Request.defaults({ forever: true, proxy: proxy.bot }) steamCommunity.bot = new Steamcommunity({ request: request.bot }) steamUser.bot.logOn({ refreshToken: 'xxx' }) steamUser.bot.on('loggedOn', () => { console.log('Logged on!') console.log(steamUser.bot.publicIP) // * to eq proxy IP }) steamUser.bot.on('webSession', (sessionID, cookies) => { steamCommunity.bot.setCookies(cookies) steamCommunity.bot.loggedIn((err, loggedIn) => { if (err) console.log(err) if (loggedIn) console.log('Logged in!') const { request: SCrequest } = steamCommunity.bot SCrequest.get('https://api.ipify.org?format=json', (err, res, body) => { if (err) console.log(err) console.log(JSON.parse(body).ip) // * to eq proxy IP }) SCrequest.get('https://steamcommunity.com/my/profile', (err, res) => { if (err) console.log(err) console.log(res.request.uri.href) // * return /profiles/steamID }) }) })
  7. Hi, whats about getWebCookies() ? can i use / inject this cookie for 200 days ? 🙈
  8. https://github.com/csgofloat/inspect
  9. Im try call webLogOn() after HELP ME console log (if err) and next session works. And next run does not work. And after few retries got HTTP error 429
  10. steam-user : v. 4.27.1 steamcommunity: v. 3.44.3 Hi, I'm logging into the bot via steam-user and refresToken and after finding webSession, cookies are not valid / setCookies still return Not Logged In. SteamCommunity _checkHttpError return status code 302 redirection to /login Anyone have similar experiences ? steamUser[item.id] = new SteamUser() steamCommunity[item.id] = new SteamCommunity() tradeOfferManager[item.id] = new TradeOfferManager({ steam: steamUser[item.id], community: steamCommunity[item.id], domain: 'localhost', language: 'en' }) steamUser[item.id].logOn({ refreshToken: item.steam_session_token, logonID: 67 })
  11. Hello, Is it possible to somehow find out if the bot/user is really online/connected/working ? using some kind of heartbeat function?
  12. 1. https://steamcommunity.com/login/getrsakey/?username= 2. encode pass to base64 rsa encrypt with mod and exp from getrsakey 3. and use in body of POST https://steamcommunity.com/login/dologin/ 4. process dologin by response like success, requires_twofactor, emailauth_needed https://github.com/DoctorMcKay/node-steamcommunity/blob/3bcaf408506071e6672b3f9b15125bdc3c5a5ef4/index.js#L58
  13. You can update your Steam country setting when you complete your first purchase using a payment method from that country. & Automating the steam store is against Steams terms of service
  14. I miss proxy, like steam-user Error events probably not working I have subscribers for error event but still my console dying (same with wrong pass, but I fix with .catch on .startWithCredentials) node_modules/steam-session/dist/helpers.js:17:15
  15. client.sendToGC(appId, 4006, {}, Buffer.alloc(0)); // ClientHello client.on("receivedFromGC", (appId, msgType, payload) => { if (msgType === 4004) { // ClientWelcome client.sendToGC(appId, 9109, {}, Buffer.alloc(0)); // MatchmakingClient2GCHello else if (msgType === 9110) { // MatchmakingGC2ClientHello // protoDecode CMsgGCCStrike15_v2_MatchmakingGC2ClientHello // This work correctly } }) Work for me.
  16. Vac : https://github.com/DoctorMcKay/node-steam-user#vacbans
  17. Work for me : const SteamUser = require("steam-user"); const GlovalOffensive = require("globaloffensive"); const client = new SteamUser(); const csgo = new GlovalOffensive(client); client.logOn({ logonID: 12, refreshToken: "token", }); client.on("loggedOn", () => { console.log("Logged into Steam"); client.setPersona(SteamUser.EPersonaState.Online); client.gamesPlayed(730); }); client.on("appLaunched", (appId) => { console.log("App launched: " + appId); }); csgo.on("connectedToGC", () => { console.log("Connected to GC"); console.log("haveGCSession:", csgo.haveGCSession); }); csgo.on("disconnectedFromGC", (err) => { console.log("Disconnected from GC", err); }); csgo.on("accountData", (data) => { console.log("accountData", data); }); csgo.on("debug", console.log);
  18. i got msg 9173 and not found in language.js @Dr. McKay FYP
  19. sorry, my bad, csgo.on("accountData", (data) => { console.log(data); console.log("Data", csgo.accountData); }); try: csgo.on("connectedToGC", () => { console.log("Connected to GC"); csgo.requestPlayersProfile(client.steamID); }); csgo.on("playersProfile", (data) => { console.log(data); }); I got on first logon from csgo.on("accountData", data => And second run nothing
  20. Hi, what is the best method for relogin to bot if e.g. on NoConnection disconnect. e.g. 1st step login with steam-sessions and save refreshToken 2nd step login to steam-client with refreshToken and save loginKey 3rd step if NoConnection disconnect use login key or refreshToken and how long alive refreshToken and how to regenerate ? only relogin w/ steam-session, if steam-client throw InvalidPassword
  21. https://github.com/DoctorMcKay/node-steamcommunity/wiki/CSteamGroup#gethistorypage-callback
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