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McKay Development

4049_1572836826

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Posts posted by 4049_1572836826

  1. var request = require("request");
    var steamid = '76561197960934690';
    var apikey = 'u api key';
    
    request({
        url: 'http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key='+apikey+'&steamid='+steamid+'&format=json&include_appinfo=1',
        json: true
    }, function (error, response, body) {
        //    console.log(body.response.games);
        if (!error && response.statusCode === 200) {
            for (i = 0; i <= body.response.games.length; i++) {
                console.log(body.response.games[i].name + ' - ' + body.response.games[i].playtime_forever / 60 + ' hrs.')
            }
        }
    })

    https://steamcommunity.com/dev/apikey

  2. And lvl add with steam web api or another api.

    <head>
        <link rel="stylesheet" type="text/css" href="https://steamcommunity-a.akamaihd.net/public/shared/css/shared_global.css">
    </head>
    
    <body>
        <div class="friendPlayerLevel"><span class="friendPlayerLevelNum">274</span></div> <!--cahnge lvl-->
        <script>
            var lvl = document.getElementsByClassName('friendPlayerLevelNum')[0].innerHTML;
            if (lvl.length == 1) {
                document.getElementsByClassName('friendPlayerLevel')[0].classList.add("lvl_0");
            } else if (lvl.length == 2) {
                document.getElementsByClassName('friendPlayerLevel')[0].classList.add("lvl_" + lvl[0] + "0");
            } else if (lvl.length == 3) {
                document.getElementsByClassName('friendPlayerLevel')[0].classList.add("lvl_" + lvl[0] + "00");
                document.getElementsByClassName('friendPlayerLevel')[0].classList.add("lvl_plus_" + lvl[1] + "0");
            }
    
        </script>
    </body>

     

  3. class every 10 lvl with bg or img and u get e.g. . if class lvl_20 end 20 on javascript set if from 20 to 29 lvl and lvl if is 25, add class to div around lvl to lvl 20 img shape.

    I take shapes from this site.

    https://steamlvlup.com/img/steam_levels/100.png

    only change png number, site have lvls shape from lvl 100-4999

    if (lvl >= 0 && lvl <= 9) {
        document.getElementById("lvl").style.border = "2px solid #9b9b9b" //lvl 1 to 99 dont want img bcs only circle
    } else if (lvl >= 10 && lvl <= 19) {
        here same style border ... 
    } else if (lvl >= 20 && lvl <= 29) {
        orange
    } else if (lvl >= 30 && lvl <= 39) {
        yellow
    } else if (lvl >= 40 && lvl <= 49) {
        green
    } else if (lvl >= 50 && lvl <= 59) {
        blue
    } else if (lvl >= 60 && lvl <= 69) {
        purple
    } else if (lvl >= 70 && lvl <= 79) {
        pink
    } else if (lvl >= 80 && lvl <= 89) {
        idk
    } else if (lvl >= 90 && lvl <= 99) {
        idk
    } else if (lvl >= 100 && lvl <= 109) {
        document.getElementById("lvl").style.backgroundImage = "url('lvl_100.png')"; //this change background lvl div to lvl shape with color
        document.getElementById("lvl").style.backgroundPosition = "0px 40px"; //position of background if u use steamlvlup pngs
        document.getElementById("lvl").style.border = "none";
    } ....

     

  4. client.getSteamLevels([steamID], function (results) {
                var lvl = results % 100;
                if (lvl >= 0 && lvl <= 9) {
                    gray
                } else if (lvl >= 10 && lvl <= 19) {
                    red
                } else if (lvl >= 20 && lvl <= 29) {
                    orange
                } else if (lvl >= 30 && lvl <= 39) {
                    yellow
                } else if (lvl >= 40 && lvl <= 49) {
                    green
                } else if (lvl >= 50 && lvl <= 59) {
                    blue
                } else if (lvl >= 60 && lvl <= 69) {
                    purple
                } else if (lvl >= 70 && lvl <= 79) {
                    pink
                } else if (lvl >= 80 && lvl <= 89) {
                    idk
                } else if (lvl >= 90 && lvl <= 99) {
                    idk
                }
            }

     

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