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McKay Development

Mr Game and Watch

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Everything posted by Mr Game and Watch

  1. Thanks your your answer! Then I'll do some more tests
  2. Not banned as "vac banned". I mean "trade banned for 7 seven days". thanks for your answer Jafix! ^^
  3. But would I get the "7 days trade ban" if I do that? That "ban" is a nightmare for me. Thanks for your quick answer!
  4. Hello! I was just wondering about the cookies that node-steam-user uses... it is possible to use this cookies (like copy/paste them) in firefox/chrome? Or are just for your App? Becasuse I would like to login on other browsers, but I don't know if I would get trade-banned for 7 days if I log on other different broswer. Thanks for reading me and have a happy gaming!
  5. Sorry, my internet was down. Thanks again!
  6. Hello! I have a question a bout generating a Totp authorization code. Does this works also for login htought Steam Client? It's just a question for use it instead of SteamApp. Thanks for reading me and have a nice gaming!
  7. OK. I'll do that. Should I generate other identity_secret logging again on the SteamApp or should I let it and only acept the offers from my bot? Again, thanks for your answer
  8. First of all: Thanks for your answer Now I have 2 questions. If I can't have 2 devices... should this code work if I don't use them (I mean, my bot and SteamApp) at the same time? Is there any other way to get other identity_secret for my bot?
  9. Yes. I can send the confirmation because I have the same identity_secret on both: Server and Steam App. Could that be the problem?
  10. Hello! I'm trying to send offers. I can create them and I works fine But, when I try to send the confirmation, 80~90% of the times I get this error: "[Error: Could not find confirmation for object XXXXXXXXXX]" The offer is sent, but then I need to confirm it on my mobile device. What can I do to send the confirmation correctly? This is the code I'm using for send it var text_to_send = "Thanks for playing. Here is you reward :D"; var offer = manager.createOffer(trade_url); offer.addMyItems(items_to_send); offer.setMessage(text_to_send); offer.send(function(err, status) { if (err) { console.log(err); return; } if (status == 'pending') { console.log(`Offer #${offer.id} sent, but requires confirmation`); community.acceptConfirmationForObject(confirmation_key, offer.id, function(err) { if (err) { console.log(err); } else { console.log("Offer confirmed"); bbdd.save();//save to the ddbb } }); } else { console.log(`Offer #${offer.id} sent successfully`); bbdd.save();//save to the ddbb } What I'm doing wrong? Is there other way to confirm my offers sent? Thanks for reading this post and have a nice gaming!
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