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McKay Development


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SENPAY98K's Achievements

  1. Thanks, i must haven't check clearly.
  2. Thanks for the fast reply Now i should use steam-user library for connecting, but i am still confused if it is really using the proxy. Is there a way to check if the steam-user library is using a proxy or not ? something that log the currect ip maybe!
  3. Here's the error BOOSTSENPAY00 Logged into Steam ------------------------------- BOOSTSENPAY01 Unable To Auth Error: tunneling socket could not be established, cause=connect ECONNREFUSED at ClientRequest.onError (C:\Users\SENPAY98K\Desktop\test\node_modules\tunnel-agent\index.js:177:17) at Object.onceWrapper (events.js:482:26) at ClientRequest.emit (events.js:375:28) at TLSSocket.socketErrorListener (_http_client.js:475:9) at TLSSocket.emit (events.js:375:28) at emitErrorNT (internal/streams/destroy.js:106:8) at emitErrorCloseNT (internal/streams/destroy.js:74:3) at processTicksAndRejections (internal/process/task_queues.js:82:21) { code: 'ECONNRESET' }
  4. I am trying to connect my bots with proxies but all i get is Auth Error with community module, while it logs successfully with client module but i don't know if the proxy works or ignored. @Dr. McKay Could you check if iam missing something? // Modules const request = require('request'); const Steam = require('steam-client'); const SteamUser = require('steam-user'); const SteamTotp = require('steam-totp'); const SteamCommunity = require('steamcommunity'); const TradeOfferManager = require('steam-tradeoffer-manager'); const config = require('./config.json'); let proxyUrl = ''; let proxifiedRequest = request.defaults({ 'proxy': proxyUrl }); let community = new SteamCommunity({ request: proxifiedRequest }); let ProxyClient = new Steam.CMClient(); ProxyClient.setHttpProxy(proxyUrl); let client = new SteamUser(ProxyClient); const manager = new TradeOfferManager({ steam: client, community: community, language: 'en' }); const logOnOptions1 = { accountName: config.accountName0, password: config.password0, twoFactorCode: SteamTotp.generateAuthCode(config.twoFactorCode0) }; client.logOn(logOnOptions1); client.on('loggedOn', () => { console.log('BOOSTSENPAY00 Logged into Steam'); console.log('-------------------------------'); client.setPersona(SteamUser.EPersonaState.Online); client.gamesPlayed(440); }); community.login({ accountName: config.accountName1, password: config.password1, twoFactorCode: SteamTotp.generateAuthCode(config.twoFactorCode1) }, function (err, sessionID) { if (err) { console.log(config.accountName1 + ' Unable To Auth'); }; if (!err) { console.log(config.accountName1 + 'Successfully Logged On sessionID: ' + sessionID); }; }); OUTPUT:
  5. I already found how to do it with context-id-amount. Thanks tho :)
  6. How do we add 1 gem to trade offer? If we request steam inventory we get the whole inventory, so is there a way to add only 1 gem ?
  7. Finally i made it through community url post
  8. Hello, Is it possible to upvote a game review using node-steam-user ? If so, where could i find a library about it to make an auto interact for that action.
  9. I know that, i just asked if there is a way to add both CSGO + Steam inventory at same trade
  10. Hello, Iam using your code to send csgo items, and i want to include steam items such as Cards/Bossters, Gems... How do i modify the get inventory line ? // Get our inventory manager.getInventoryContents(730, 2, true, function(err, inventory)
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