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3urobeat

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Posts posted by 3urobeat

  1. Hey! 

    I'm spawning multiple (possibly a few hundred) SteamUser objects and this can cause my application to crash as I'm reaching the nodejs process mem limit.
    I have therefore decided to investigate (instead of simply raising the limit, but I did do that as well):

    The picsCache seems to be the worst offender right now (~4MB per SteamUser instance) and as I only need it for a few seconds after 'ownershipCached' I'm trying to clear it.
    I have set 'changelistUpdateInterval' to 0 so it won't get refreshed and I'm deleting the 'picsCache' properties like this:

    this.user.picsCache.apps = {};
    this.user.picsCache.packages = {};

     

    After taking a few Memory Snapshots I saw that this seems to work, however the Garbage Collector is not taking action as there seems to be another reference to this object at 'apps.js:266' in an '_jobs' object. Sometimes this reference gets removed after some time.

    Do you have an idea how I could get rid of this reference? ...or would you be interested in providing a function in the lib to clear this cache in a more official way? I think this could be a useful feature.

    If you have any other ideas how I could reduce the memory usage, please let me know! The protobufs (in this case of steam-session and not steam-user) for example are at the top of my 'strings' list (probably nothing that can be done there).

    Thanks!

     

    (One more thing while you are here, could you please re-review my steamcommunity sharedfiles PR? I made the changes you requested shortly after. The disabled primaryGroup profile setting also works btw. Sorry for bothering!)

     

    Versions used:
    OS kernel: 6.3.8-arch1-1
    Node: v20.3.1 (but the same behavior appears on other versions as well)
    steam-user: 4.28.6

    argv used for node: --max-old-space-size=2048 --optimize-for-size

  2. Hey! 

    I am unable to use the same proxies I use for steam-user with steam-session. 
    My HTTP proxies do not use port 80 and as soon as I'm creating a LoginSession object using

    new SteamSession.LoginSession(SteamSession.EAuthTokenPlatformType.SteamClient, { httpProxy: "http://user:pass@ip:port" })

    and calling startWithCredentials() this error fires:

    Error: connect ECONNREFUSED ::1:80
        at TCPConnectWrap.afterConnect [as oncomplete] (node:net:1494:16) {
      errno: -111,
      code: 'ECONNREFUSED',
      syscall: 'connect',
      address: '::1',
      port: 80,
      proxyConnecting: true
    }

     

    Is this intended behavior? The same proxy works without any problems with steam-user and steamcommunity.
    If I provide a socks proxy this problem does not occur.

    Sorry if I missed something in the documentation.

     

    Edit - Versions:
    node: 18.16.0 (but the same behavior appears on 19.something)
    steam-session: 1.2.2
    OS: Arch Linux 6.3.3-arch1-1

    steam-user (for comparison): 4.28.4

  3. Hey! 

    As you maybe have already seen, I opened a pull request to add full sharedfiles (Screenshots, Artworks & Guides) support to your steamcommunity library. 
    I'm currently working on adding sharedfiles support to my Steam Comment Service Bot and I'm trying to detect whether a provided ID is of type individual, clan or sharedfile.
    For the first two I can use your SteamID lib, which is sadly not the case for the last one.
    I'm therefore asking if you'd have an idea about how a detection could be implemented.

    I know this is technically outside the scope of the SteamID library as not even Steam themselves recognize sharedfiles as a type of SteamID, so I wouldn't expect you to accept such an addition to the library itself, but I'd like to add such a support to a fork at least.

    The reason why I'm writing this post in the first place is because (1.) I don't really understand how your detection of the 64bit SteamID types work and if it could be modified to work for sharedfile IDs as well:

    this.type = Number((num >> 52n) & 0xFn);

    ...and (2.) because I'd like to ask if you know anything else that might be interesting about sharedfile IDs. There is sadly little to none to find about them on the internet.

    These for example are valid sharedfile IDs: 2966606880, 1865848847, 1934792223
    Afaik these don't have to have this length and can be shorter and maybe also even longer. Neither length nor the first digit can be an indication that this is a sharedfile ID and not something else.
    They are provided as a query parameter to view the page: steamcommunity.com/sharedfiles/filedetails/?id=<id>

    I could of course ping the whole URL if SteamID doesn't recognize the ID as one of the other types and see if a sharedfile with that ID exists, but I'd like to come up with a solution that doesn't require a request, if possible. I'm however pretty much out of ideas on how I could realize this with number-magic.

     

    That's it, thanks for reading. I doubt that you can help me much but I thought I'd be stupid if I don't at least try to ask you for any idea.
    Have a nice day :)

     

    Edit: I think I'm just giving up, I see no possible way of validating the ID if it can be pretty much arbitrary. There is absolutely zero information about these IDs to find. Making a http request in the SteamID constructor when a 64bit int was provided but Type is INVALID is awful as well because it would lead to an async constructor. I think I need to implement an http request when Type is INVALID in my application rather than in the library. Sorry for wasting your time.

  4. Alright, thank you very much for the response. Sad to see the 200 days limit but I guess it makes sense from Valve's perspective.

    Two more things I just stumbled about:
    The steam-session lib does not support proxies right? I always used proxies for steam-user and steam-community when using many accounts to avoid cooldowns (not specifically for the logins itself but I always figured it could help there as well as Steam will surely block lots of logins from the same IP).
    Could I now run into errors when trying to create many new sessions in a short period of time? Or does Steam only care about the steam-user logOn itself with the refreshToken?

    You state in the steam-user readme "If you attempt to log on using a refresh token that isn't valid for use with client logins, the app will crash with a relevant error message.".
    Since this is pretty vague I skimmed through the EResult enums. The only steam-user error event eresults on which I should invalidate the token used and get a new session would probably be InvalidLoginAuthCode and ExpiredLoginAuthCode I guess? Or am I missing something?

  5. Hey, I'm implementing the new `steam-session` login flow at the moment and I'm storing the retrieved `refreshToken` in a database so the user doesn't need to input a Steam Guard code on every start. 

    If I understand correctly `steam-user` did basically the same thing (I do not understand the difference between access_token and refreshToken yet) by storing an access token in a sentry file. This token seems to be available at `client._logOnDetails.access_token` when logged in.

    So my question:
    Is it possible to retrieve this token before being logged in so that I can transfer it to my new `steam-session` database?
    Otherwise everyone updating to the new version of my bot would need to type in the guard codes again for every account (which would also cause downtime since the automatic updater would update, restart the bot and then get stuck when trying to log in again with the new system as it would wait for a guard code input).

    My compatibility feature runs after the update but before logging in so I don't have access to the old steam-user client object.

     

    Also two more things I'm a little unsure about this new system, which I would like a second opinion on:
    Should I encrypt my refreshToken database somehow? It looks like you did that with the sentry .bin files but how could I go about that myself? The login data supplied by the user is unencrypted anyway so I'm not sure if it would even make a difference.

    Is there any possibility that a refreshToken can be "renewed" (while still valid) without asking for a steam guard code or is the user forced to go through the steam guard code process at least every 200 days for each account? I'm asking because this would get really annoying when using my bot with many accounts.

     

    Thank you in advance!

  6. Thanks for the quick response! 

    Sure, these versions were used the last time the error occurred (2022-07-04):
    OS: Arch Linux 5.15.55-1-lts
    My bot: BETA 2.12 b8 (Repo at the point of commit)
    node.js: 16.13.1
    steam-user: 4.24.3
    steam-crypto: 1.2.0
    steamcommunity: 3.44.1

     

    One more interesting thing I just noticed in my log:

    There was one time (out of 5 since 2022-05-22) where an account recieved a second different error as well and actually managed to relog fine.
    (So 4 times since 2022-05-22 the behaviour above happend, one time this happened)
    Log excerpt from connection loss until webSession event:

    [2022-05-24 15:37:51 | INFO] [Bot 32] Lost connection to Steam. Reason: Error: Encrypted message authentication failed
    [2022-05-24 15:37:51 | INFO] [Bot 32] Initiating a relog in 30 seconds.
    [ERROR] Uncaught Exception Error! Reason: RangeError: Illegal range: 0 <= 8 <= 1208313696 <= 148
        at ByteBuffer.module.exports.ByteBufferPrototype.slice (/steam-comment-service-bot/node_modules/bytebuffer/dist/bytebuffer-node.js:2764:23)
        at SteamUser._handleNetMessage (/steam-comment-service-bot/node_modules/steam-user/components/03-messages.js:529:81)
        at TCPConnection._readMessage (/steam-comment-service-bot/node_modules/steam-user/components/connection_protocols/tcp.js:194:13)
        at Socket.emit (node:events:390:28)
        at emitReadable_ (node:internal/streams/readable:578:12)
        at onEofChunk (node:internal/streams/readable:556:5)
        at readableAddChunk (node:internal/streams/readable:269:5)
        at Socket.Readable.push (node:internal/streams/readable:228:10)
        at TCP.onStreamRead (node:internal/stream_base_commons:249:12)
    
    [2022-05-24 15:37:51 | WARN] If the bot doesn't work correctly anymore after this error then please restart it!
    [ERROR] Uncaught Exception Error! Reason: Error: error:0606506D:digital envelope routines:EVP_DecryptFinal_ex:wrong final block length
        at CipherBase.final (<anonymous>)
        at Decipheriv._flush (node:internal/crypto/cipher:160:29)
        at Decipheriv.final [as _final] (node:internal/streams/transform:112:25)
        at callFinal (node:internal/streams/writable:694:27)
        at prefinish (node:internal/streams/writable:719:7)
        at finishMaybe (node:internal/streams/writable:729:5)
        at Decipheriv.Writable.end (node:internal/streams/writable:631:5)
        at Object.exports.symmetricDecrypt (/steam-comment-service-bot/node_modules/@doctormckay/steam-crypto/index.js:80:10)
        at TCPConnection._readMessage (/steam-comment-service-bot/node_modules/steam-user/components/connection_protocols/tcp.js:185:27)
        at Socket.emit (node:events:390:28)
    
    [2022-05-24 15:37:51 | WARN] If the bot doesn't work correctly anymore after this error then please restart it!
    [2022-05-24 15:38:21 | INFO] [Bot 32] Queueing for a relog. 0 other accounts are waiting...
    [2022-05-24 15:38:22 | INFO] [Bot 32] It is now my turn. Waiting 2.5 seconds before attempting to relog...
    [2022-05-24 15:38:25 | INFO] [Bot 32] Trying to relog with proxy 5...
    [2022-05-24 15:38:26 | INFO] [Bot 32] Account logged in! Waiting for websession...
    [2022-05-24 15:38:27 | INFO] [Bot 32] Got websession and set cookies.
    [2022-05-24 15:38:27 | INFO] [Bot 32] Relog successful.
    [2022-05-24 15:38:27 | INFO] [Bot 32] Accepting offline friend & group invites...

    Maybe this helps in some way narrowing down the issue.

    I'll try and force the protocol to WebSocket in the meantime as you suggested, however it's hard to see if it'll make a difference as the behaviour only occurrs roughly once a month.

  7. Hey, I'm running into a weird situation and don't know where to go from here. 

    It happens roughly once a month and causes my bot to "freeze" as the account gets stuck in the relog queue and prevents all other accounts from relogging.

     

    The issue:

    One of my accounts recieves the error event "Encrypted message authentication failed" (autoRelogin is false!) after being online already for quite some time (so the error doesn't happen on login) and an Unhandled Rejection "error:0606506D:digital envelope routines:EVP_DecryptFinal_ex:wrong final block length".

    Well whatever, I'm just going to push the account to my relog queue system which should get the account back up after waiting 30 seconds. But now weird things happen: I call bot.logOff() just to be sure, wait a few more seconds, then call bot.logOn() again but another Unhandled Rejection fires: "Already logged on, cannot log on again".

    Firstly, shouldn't that error trigger the error event instead of an unhandledRejection? But mainly - how is based on your comment here as well as on the check in the code the bot.steamID object defined when I specifically called bot.logOff()? (or does logOff() not handle that and I need to do something else?) I'm confused. Maybe the lib is unable to handle the logOff call after that error? 

     

    Do you have an idea where to go from here? This problem is probably hard to troubleshoot as I don't know how one would replicate the error.

    I am using proxies maybe that contributes to the error.

     

    (Maybe) relevant stuff:

    Log:

    [2022-07-04 14:40:38 | INFO] [Bot 13] Lost connection to Steam. Reason: Error: Encrypted message authentication failed
    [2022-07-04 14:40:38 | INFO] [Bot 13] Initiating a relog in 30 seconds.
    [ERROR] Uncaught Exception Error! Reason: Error: error:0606506D:digital envelope routines:EVP_DecryptFinal_ex:wrong final block length
        at CipherBase.final (<anonymous>)
        at Decipheriv._flush (node:internal/crypto/cipher:160:29)
        at Decipheriv.final [as _final] (node:internal/streams/transform:112:25)
        at callFinal (node:internal/streams/writable:694:27)
        at prefinish (node:internal/streams/writable:719:7)
        at finishMaybe (node:internal/streams/writable:729:5)
        at Decipheriv.Writable.end (node:internal/streams/writable:631:5)
        at Object.exports.symmetricDecrypt (/steam-comment-service-bot/node_modules/@doctormckay/steam-crypto/index.js:80:10)
        at TCPConnection._readMessage (/steam-comment-service-bot/node_modules/steam-user/components/connection_protocols/tcp.js:185:27)
        at Socket.emit (node:events:390:28)
    
    [2022-07-04 14:40:38 | WARN] If the bot doesn't work correctly anymore after this error then please restart it!
    [2022-07-04 14:41:08 | INFO] [Bot 13] Queueing for a relog. 0 other accounts are waiting...
    [2022-07-04 14:41:09 | INFO] [Bot 13] It is now my turn. Waiting 2.5 seconds before attempting to relog...
    [2022-07-04 14:41:11 | INFO] [Bot 13] Trying to relog with proxy 2...
    [ERROR] Unhandled Rejection Error! Reason: Error: Already logged on, cannot log on again
        at /steam-comment-service-bot/node_modules/steam-user/components/08-logon.js:28:11
        at processTicksAndRejections (node:internal/process/task_queues:78:11)
        at runNextTicks (node:internal/process/task_queues:65:3)
        at processTimers (node:internal/timers:497:9)

    My error event handler

    My relog system (Is there something to improve? Waiting, doing logOff(), waiting and then logOn() should be a clean relog, right?)

  8. I have updated steam-user to v4.19.7 and downgraded my bot to 2.10.4 in order to test relogging without my relog queue update.

    CPU usage looks fine again (spikes up to ~40% but is mostly at ~25%) during startup so thats good. During login (regular login, before causing a connection reset) there are a lot of WebSocket timed out debug messages, not sure if those were present before too.

     

    After causing a connection reset it took 15 minutes again before they realized they had lost connection. For some odd reason I recieved multiple Unhandled Rejection "Already logged on, cannot log on again" errors (I sadly can't track down from which account they come but I guess from one of the failed accs(?)), the bot was definitely running only once and the accounts were not logged in somewhere else. This never happened before.

     

    I have attached the full log below. It contains all messages starting with the first login and ending ~10 minutes after the accounts realized they had lost connection. The connection reset was at 12:29:10. 4/10 accounts did fail to log back on (Main (Bot 0), Bot 7, Bot 8 and Bot 9). I have also attached a filtered log that only contains messages from the main account (Bot 0).

    filtered.txt steamtestoutput.txt

  9. Yes I am indeed using a Raspberry Pi (3B) for hosting the bot. I haven't tested if the original issue of this post is also present on my main machine.

     

    I have just updated to v4.19.6 and I see you implemented queueing for multi msg processing because it absolutely obliterates the log (you should maybe think of another way of logging "Enqueued incoming message" because I just got 1970 lines of that message in one second).

    However I am sadly not able to test/use the version because logging in now uses 85% CPU which results in my bot not being able to log in all accounts (maybe but I would need to wait 10+ minutes instead of 40 seconds).

    My desktop machine has no problem with the update. (Ryzen 5 2600)

     

    I have just rolled back to v4.19.5 and logging in works fine again with just 25% CPU usage.

     

    Last few lines before only printing "[2021-05-11 14:55:49] debug: Enqueued incoming message; queue size is now 5" 2k times per second (seems like it got stuck trying to process a msg):

     

    [2021-05-11 14:55:49] debug-verbose: === Processing gzipped multi msg T6#13 (519 bytes) ===
    [2021-05-11 14:55:49] debug: Enqueued incoming message; queue size is now 1
    [2021-05-11 14:55:49] debug: Enqueued incoming message; queue size is now 2
    [2021-05-11 14:55:49] debug: Enqueued incoming message; queue size is now 3
    [2021-05-11 14:55:49] debug: [W7] WS connection timed out
    [2021-05-11 14:55:49] debug: Using WebSocket; we rolled 48 and percent to use WS is 50
    [2021-05-11 14:55:49] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-11 14:55:49] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-11 14:55:49] debug: [T2#25] Handled message: ClientPersonaState
    [2021-05-11 14:55:49] debug-verbose: === Finished processing multi msg T2#25; now clearing queue of size 7 ===
    [2021-05-11 14:55:49] debug-verbose: === Processing multi msg T2#26 (57 bytes) ===
    [2021-05-11 14:55:49] debug: [T2#26] Handled message: ClientClanState
    [2021-05-11 14:55:49] debug-verbose: === Finished processing multi msg T2#26; now clearing queue of size 6 ===
    [2021-05-11 14:55:49] debug-verbose: === Processing gzipped multi msg T2#27 (356 bytes) ===
    [2021-05-11 14:55:49] debug: Enqueued incoming message; queue size is now 5

  10. Alright, I made an update containing a custom relog function which queues each account loosing connection and relogs each one after another. 

    I tested it yesterday and overnight and all accounts survived the connection reset of my router. This should confirm that the accounts indeed failed to relog because of too many login requests in a short timespan. I have yet to test how my implementation behaves when Steam is down and the bot can't reconnect on the first try (but it should retry through the error event until sucessful).

    GitHub commit (if you are interested): https://github.com/HerrEurobeat/steam-comment-service-bot/commit/fafad59

     

    Another thought regarding the 15 minutes delay before emitting disconnected:

    I found this answer which you made in a post from 2017. Is this still relevant and might be the reason for this behaviour? I haven't tested my bot on Windows since a few months now after fully switching to Linux in the beginning of this year and therefore can't compare right now.

     

    Log to prove that the accounts still lost connection very close to each other:

     
    
    
    
    [2021-05-09 06:02:50] [Bot 2] Lost connection to Steam. Reason: NoConnection
    [2021-05-09 06:02:50] [Bot 2] Initiating a relog in 30 seconds.
    [2021-05-09 06:02:55] [Bot 4] Lost connection to Steam. Reason: NoConnection
    [2021-05-09 06:02:55] [Bot 4] Initiating a relog in 30 seconds.
    [2021-05-09 06:02:55] [Main] Lost connection to Steam. Reason: NoConnection
    [2021-05-09 06:02:55] [Main] Initiating a relog in 30 seconds.
    [2021-05-09 06:03:00] [Bot 9] Lost connection to Steam. Reason: NoConnection
    [2021-05-09 06:03:00] [Bot 9] Initiating a relog in 30 seconds.
    [2021-05-09 06:03:06] [Bot 7] Lost connection to Steam. Reason: NoConnection
    [2021-05-09 06:03:06] [Bot 7] Initiating a relog in 30 seconds.
    [2021-05-09 06:03:06] [Bot 5] Lost connection to Steam. Reason: NoConnection
    [2021-05-09 06:03:06] [Bot 5] Initiating a relog in 30 seconds.
    [2021-05-09 06:03:06] [Bot 8] Lost connection to Steam. Reason: NoConnection
    [2021-05-09 06:03:06] [Bot 8] Initiating a relog in 30 seconds.
    [2021-05-09 06:03:06] [Bot 1] Lost connection to Steam. Reason: NoConnection
    [2021-05-09 06:03:06] [Bot 1] Initiating a relog in 30 seconds.
    [2021-05-09 06:03:11] [Bot 6] Lost connection to Steam. Reason: NoConnection
    [2021-05-09 06:03:11] [Bot 6] Initiating a relog in 30 seconds.
    [2021-05-09 06:03:16] [Bot 3] Lost connection to Steam. Reason: NoConnection
    [2021-05-09 06:03:16] [Bot 3] Initiating a relog in 30 seconds.
    [2021-05-09 06:03:20] [Bot 2] Queueing for a relog. 0 other accounts are waiting...
    [2021-05-09 06:03:21] [Bot 2] It is now my turn. Waiting 10 seconds before attempting to relog...
    [2021-05-09 06:03:25] [Bot 4] Queueing for a relog. 1 other accounts are waiting...
    [2021-05-09 06:03:25] [Main] Queueing for a relog. 2 other accounts are waiting...
    [2021-05-09 06:03:30] [Bot 9] Queueing for a relog. 3 other accounts are waiting...
    [2021-05-09 06:03:31] [Bot 2] Trying to relog without proxy...
    [2021-05-09 06:03:37] [Bot 7] Queueing for a relog. 4 other accounts are waiting...
    [2021-05-09 06:03:37] [Bot 5] Queueing for a relog. 5 other accounts are waiting...
    [2021-05-09 06:03:37] [Bot 8] Queueing for a relog. 6 other accounts are waiting...
    [2021-05-09 06:03:37] [Bot 1] Queueing for a relog. 7 other accounts are waiting...
    [2021-05-09 06:03:39] [Bot 2] Account logged in! Waiting for websession...
    [2021-05-09 06:03:40] [Bot 2] Got websession and set cookies.
    [2021-05-09 06:03:40] [Bot 2] Relog successful.
    [2021-05-09 06:03:40] [Bot 2] Accepting offline friend & group invites...
    [2021-05-09 06:03:41] [Bot 6] Queueing for a relog. 7 other accounts are waiting...
    [2021-05-09 06:03:41] [Bot 4] It is now my turn. Waiting 10 seconds before attempting to relog...
    [2021-05-09 06:03:46] [Bot 3] Queueing for a relog. 8 other accounts are waiting...
    [2021-05-09 06:03:51] [Bot 4] Trying to relog without proxy...
    [2021-05-09 06:03:51] [Bot 4] Account logged in! Waiting for websession...
    [2021-05-09 06:03:53] [Bot 4] Got websession and set cookies.
    [2021-05-09 06:03:53] [Bot 4] Relog successful.
    [2021-05-09 06:03:53] [Bot 4] Accepting offline friend & group invites...
    [2021-05-09 06:03:54] [Main] It is now my turn. Waiting 10 seconds before attempting to relog...
    [2021-05-09 06:04:04] [Main] Trying to relog without proxy...
    [2021-05-09 06:04:04] [Main] Account logged in! Waiting for websession...
    [2021-05-09 06:04:05] [Main] Got websession and set cookies.
    [2021-05-09 06:04:05] [Main] Relog successful.
    [2021-05-09 06:04:05] [Main] Accepting offline friend & group invites...
    [2021-05-09 06:04:06] [Bot 9] It is now my turn. Waiting 10 seconds before attempting to relog...
    [2021-05-09 06:04:16] [Bot 9] Trying to relog without proxy...
    [2021-05-09 06:04:16] [Bot 9] Account logged in! Waiting for websession...
    [2021-05-09 06:04:19] [Bot 9] Got websession and set cookies.
    [2021-05-09 06:04:19] [Bot 9] Relog successful.
    [2021-05-09 06:04:19] [Bot 9] Accepting offline friend & group invites...
    [2021-05-09 06:04:19] [Bot 7] It is now my turn. Waiting 10 seconds before attempting to relog...
    [2021-05-09 06:04:29] [Bot 7] Trying to relog without proxy...
    [2021-05-09 06:04:30] [Bot 7] Account logged in! Waiting for websession...
    [2021-05-09 06:04:32] [Bot 7] Got websession and set cookies.
    [2021-05-09 06:04:32] [Bot 7] Relog successful.
    [2021-05-09 06:04:32] [Bot 7] Accepting offline friend & group invites...
    [2021-05-09 06:04:32] [Bot 5] It is now my turn. Waiting 10 seconds before attempting to relog...
    [2021-05-09 06:04:42] [Bot 5] Trying to relog without proxy...
    [2021-05-09 06:04:43] [Bot 5] Account logged in! Waiting for websession...
    [2021-05-09 06:04:44] [Bot 5] Got websession and set cookies.
    [2021-05-09 06:04:44] [Bot 5] Relog successful.
    [2021-05-09 06:04:44] [Bot 5] Accepting offline friend & group invites...
    [2021-05-09 06:04:44] [Bot 8] It is now my turn. Waiting 10 seconds before attempting to relog...
    [2021-05-09 06:04:54] [Bot 8] Trying to relog without proxy...
    [2021-05-09 06:04:55] [Bot 8] Account logged in! Waiting for websession...
    [2021-05-09 06:04:57] [Bot 8] Got websession and set cookies.
    [2021-05-09 06:04:57] [Bot 8] Relog successful.
    [2021-05-09 06:04:57] [Bot 8] Accepting offline friend & group invites...
    [2021-05-09 06:04:57] [Bot 1] It is now my turn. Waiting 10 seconds before attempting to relog...
    [2021-05-09 06:05:07] [Bot 1] Trying to relog without proxy...
    [2021-05-09 06:05:08] [Bot 1] Account logged in! Waiting for websession...
    [2021-05-09 06:05:09] [Bot 1] Got websession and set cookies.
    [2021-05-09 06:05:09] [Bot 1] Relog successful.
    [2021-05-09 06:05:09] [Bot 1] Accepting offline friend & group invites...
    [2021-05-09 06:05:09] [Bot 6] It is now my turn. Waiting 10 seconds before attempting to relog...
    [2021-05-09 06:05:19] [Bot 6] Trying to relog without proxy...
    [2021-05-09 06:05:35] [Bot 6] Account logged in! Waiting for websession...
    [2021-05-09 06:05:36] [Bot 6] Got websession and set cookies.
    [2021-05-09 06:05:36] [Bot 6] Relog successful.
    [2021-05-09 06:05:36] [Bot 6] Accepting offline friend & group invites...
    [2021-05-09 06:05:36] [Bot 3] It is now my turn. Waiting 10 seconds before attempting to relog...
    [2021-05-09 06:05:46] [Bot 3] Trying to relog without proxy...
    [2021-05-09 06:05:47] [Bot 3] Account logged in! Waiting for websession...
    [2021-05-09 06:05:48] [Bot 3] Got websession and set cookies.
    [2021-05-09 06:05:48] [Bot 3] Relog successful.
    [2021-05-09 06:05:48] [Bot 3] Accepting offline friend & group invites...
  11. Just another note on the idea to handle a delayed relog myself:

    It would technically be easier for me to relog all accounts with a delay between them than for your library because your library only knows of the one account it is connected to and not the whole picture like my controller file. I could just call a function in my controller file from the disconnected event which then does a normal logOn again for that bot, saves the last login timestamp and if another call is made within the cooldown period it queues that account and performs a login when the cooldown is over.

    Running many accounts with multiple steam-user instances is probably an edge case which the user should handle themselves (and I can't see how it should be able to handle that).

    The only thing that probably needs to be investigated is why no error event is called when the webLogOn failes (403), why it takes so long for the bots to realise they have been disconnected and why the logOn event is called even though the accounts still appear offline.

     

    Filtered again for Bot 4 this time:

    [2021-05-06 11:25:38] [Bot 4] debug-verbose: [T11] Handled message: Multi
    [2021-05-06 11:25:38] [Bot 4] debug-verbose: === Processing multi msg #98 ===
    [2021-05-06 11:25:38] [Bot 4] debug: Handled message: ClientPersonaState
    [2021-05-06 11:25:38] [Bot 4] debug-verbose: === Finished processing multi msg #98 ===
    [2021-05-06 11:25:45] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:25:54] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:26:03] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:26:12] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:26:21] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:26:30] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:26:39] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:26:48] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:26:57] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:27:06] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:27:15] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:27:24] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:27:33] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:27:45] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:27:54] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:28:03] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:28:12] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:28:21] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:28:30] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:28:39] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:28:48] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:28:57] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:29:06] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:29:15] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:29:24] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:29:33] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:29:42] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:29:51] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:30:00] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:30:09] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:30:18] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:30:27] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:30:36] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:30:45] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:30:54] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:31:03] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:31:12] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:31:21] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:31:30] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:31:39] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:31:48] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:31:57] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:32:06] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:32:15] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:32:24] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:32:33] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:32:42] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:32:51] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:33:00] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:33:09] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:33:18] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:33:27] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:33:36] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:33:45] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:33:54] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:34:03] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:34:12] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:34:21] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:34:30] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:34:39] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:34:48] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:34:57] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:35:06] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:35:15] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:35:24] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:35:33] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:35:42] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:35:51] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:36:00] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:36:09] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:36:18] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:36:27] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:36:36] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:36:45] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:36:54] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:37:03] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:37:12] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:37:21] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:37:30] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:37:39] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:37:48] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:37:57] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:38:06] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:38:15] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:38:24] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:38:33] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:38:42] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:38:51] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:39:00] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:39:09] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:39:18] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:39:27] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:39:36] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:39:45] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:39:54] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:40:03] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:40:12] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:40:21] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:40:30] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:40:39] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:40:48] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:40:57] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:41:06] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:41:15] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:41:24] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:41:33] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:41:42] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:41:51] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:42:00] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:42:09] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:42:18] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:42:27] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:42:38] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:42:42] [Bot 4] debug: [T11] TCP connection error: read ETIMEDOUT
    [2021-05-06 11:42:42] [Bot 4] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-06 11:42:42] [Bot 4] debug: Disconnecting without sending logoff
    [2021-05-06 11:42:42] [Bot 4] debug: [T11] Ending connection and removing all listeners
    [2021-05-06 11:42:44] [Bot 4] debug: Using TCP; we rolled 89 and percent to use WS is 50
    [2021-05-06 11:42:44] [Bot 4] debug: [T39] Connecting to TCP CM: 162.254.198.132:27020
    [2021-05-06 11:42:48] [Bot 4] debug: [T39] TCP connection timed out
    [2021-05-06 11:42:48] [Bot 4] debug: [T39] Ending connection and removing all listeners
    [2021-05-06 11:42:48] [Bot 4] debug: Using TCP; we rolled 86 and percent to use WS is 50
    [2021-05-06 11:42:48] [Bot 4] debug: [T42] Connecting to TCP CM: 162.254.197.181:27019
    [2021-05-06 11:42:52] [Bot 4] debug: [T42] TCP connection timed out
    [2021-05-06 11:42:52] [Bot 4] debug: [T42] Ending connection and removing all listeners
    [2021-05-06 11:42:52] [Bot 4] debug: Using TCP; we rolled 82 and percent to use WS is 50
    [2021-05-06 11:42:52] [Bot 4] debug: [T45] Connecting to TCP CM: 162.254.197.39:27025
    [2021-05-06 11:42:58] [Bot 4] debug: [T45] TCP connection established
    [2021-05-06 11:43:00] [Bot 4] debug: [T45] Handled message: ChannelEncryptRequest
    [2021-05-06 11:43:00] [Bot 4] debug: Channel encrypt request: protocol 1, universe 1, nonce 16ff9af5acf89fe26506e342adba390f, 0 remaining bytes
    [2021-05-06 11:43:00] [Bot 4] debug: Sending message: ChannelEncryptResponse
    [2021-05-06 11:43:01] [Bot 4] debug: [T45] Handled message: ChannelEncryptResult
    [2021-05-06 11:43:01] [Bot 4] debug: Sending message: ClientLogon
    [2021-05-06 11:43:06] [Bot 4] debug-verbose: [T45] Handled message: Multi
    [2021-05-06 11:43:06] [Bot 4] debug-verbose: === Processing gzipped multi msg #99 ===
    [2021-05-06 11:43:06] [Bot 4] debug-verbose: [T45] Handled message: Multi
    [2021-05-06 11:43:06] [Bot 4] debug-verbose: === Processing multi msg #100 ===
    [2021-05-06 11:43:06] [Bot 4] debug: Handled message: ClientFriendsGroupsList
    [2021-05-06 11:43:06] [Bot 4] debug-verbose: === Finished processing multi msg #100 ===
    [2021-05-06 11:43:06] [Bot 4] debug-verbose: [T45] Handled message: Multi
    [2021-05-06 11:43:06] [Bot 4] debug-verbose: === Processing multi msg #101 ===
    [2021-05-06 11:43:06] [Bot 4] debug: Handled message: ClientNewLoginKey
    [2021-05-06 11:43:06] [Bot 4] debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-06 11:43:06] [Bot 4] debug-verbose: === Finished processing multi msg #101 ===
    [2021-05-06 11:43:06] [Bot 4] debug-verbose: [T45] Handled message: Multi
    [2021-05-06 11:43:06] [Bot 4] debug-verbose: === Processing gzipped multi msg #102 ===
    [2021-05-06 11:43:10] [Bot 4] debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-06 11:43:10] [Bot 4] debug: Disconnecting without sending logoff
    [2021-05-06 11:43:10] [Bot 4] debug: [T45] Ending connection and removing all listeners
    [2021-05-06 11:43:14] [Bot 4] debug: Using WebSocket; we rolled 30 and percent to use WS is 50
    [2021-05-06 11:43:15] [Bot 4] debug: Unhandled message: ClientServersAvailable
    [2021-05-06 11:43:15] [Bot 4] debug: Unhandled message: ClientServersAvailable
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientLogOnResponse
    [2021-05-06 11:43:15] [Bot 4] Account logged in! Waiting for websession...
    [2021-05-06 11:43:15] [Bot 4] debug: Sending message: ClientChangeStatus
    [2021-05-06 11:43:15] [Bot 4] debug: [W52] WebSocket send error: Cannot read property 'send' of undefined
    [2021-05-06 11:43:15] [Bot 4] debug: [W52] WebSocket teardown error: Cannot read property 'disconnect' of undefined
    [2021-05-06 11:43:15] [Bot 4] debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-06 11:43:15] [Bot 4] debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-06 11:43:15] [Bot 4] debug: Sending message: ClientRequestCommentNotifications
    [2021-05-06 11:43:15] [Bot 4] debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientAccountInfo
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientEmailAddrInfo
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientFriendsList
    [2021-05-06 11:43:15] [Bot 4] debug: Sending message: ClientRequestFriendData
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientPlayerNicknameList
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientLicenseList
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientWalletInfoUpdate
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientGameConnectTokens
    [2021-05-06 11:43:15] [Bot 4] debug: Received 10 game connect tokens
    [2021-05-06 11:43:15] [Bot 4] debug: Unhandled message: ClientSessionToken
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientCMList
    [2021-05-06 11:43:15] [Bot 4] debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-06 11:43:15] [Bot 4] debug: Unhandled message: ClientRequestedClientStats
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientVACBanStatus
    [2021-05-06 11:43:15] [Bot 4] debug-verbose: === Finished processing multi msg #99 ===
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientIsLimitedAccount
    [2021-05-06 11:43:15] [Bot 4] debug: Handled message: ClientMarketingMessageUpdate2
    [2021-05-06 11:43:15] [Bot 4] debug-verbose: === Finished processing multi msg #102 ===
    [2021-05-06 11:43:17] [Bot 4] debug-verbose: [W52] CM cm4-fra1.cm.steampowered.com:27023 timed out
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    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra1.cm.steampowered.com:27033 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-fra2.cm.steampowered.com:27034 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra1.cm.steampowered.com:27036 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra1.cm.steampowered.com:27031 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-fra2.cm.steampowered.com:443 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-fra1.cm.steampowered.com:27033 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-fra1.cm.steampowered.com:27038 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra1.cm.steampowered.com:27030 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-fra2.cm.steampowered.com:27035 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-fra1.cm.steampowered.com:27036 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-fra1.cm.steampowered.com:443 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm4-fra1.cm.steampowered.com:27024 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra2.cm.steampowered.com:27036 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-fra1.cm.steampowered.com:27028 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra2.cm.steampowered.com:27034 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-fra2.cm.steampowered.com:27031 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm4-fra1.cm.steampowered.com:27026 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm4-fra1.cm.steampowered.com:27022 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-fra1.cm.steampowered.com:27029 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra2.cm.steampowered.com:27030 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra2.cm.steampowered.com:27029 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra2.cm.steampowered.com:27031 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra1.cm.steampowered.com:27034 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-fra2.cm.steampowered.com:27032 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-sto2.cm.steampowered.com:27034 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-sto2.cm.steampowered.com:27035 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm6-sto1.cm.steampowered.com:27039 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-sto2.cm.steampowered.com:27029 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm6-sto1.cm.steampowered.com:27030 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-sto2.cm.steampowered.com:27031 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-sto2.cm.steampowered.com:27032 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm5-sto1.cm.steampowered.com:443 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm4-sto1.cm.steampowered.com:27023 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm6-sto1.cm.steampowered.com:443 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm6-sto1.cm.steampowered.com:27035 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm5-sto1.cm.steampowered.com:27033 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-sto1.cm.steampowered.com:443 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm4-sto1.cm.steampowered.com:443 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm6-sto1.cm.steampowered.com:27036 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-sto2.cm.steampowered.com:27038 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm5-sto1.cm.steampowered.com:27031 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm6-sto1.cm.steampowered.com:27028 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-sto1.cm.steampowered.com:27025 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm4-sto1.cm.steampowered.com:27026 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm1-sto1.cm.steampowered.com:27024 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] CM cm2-sto2.cm.steampowered.com:27039 timed out
    [2021-05-06 11:43:20] [Bot 4] debug-verbose: [W52] Only 0 CMs responded to ping; choosing a random one
    [2021-05-06 11:43:20] [Bot 4] debug: [W52] Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27038
    [2021-05-06 11:43:27] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:43:27] [Bot 4] debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-06 11:43:27] [Bot 4] debug: Webauth failed: HTTP error 403
    [2021-05-06 11:43:31] [Bot 4] debug: Sending message: ClientRequestWebAPIAuthenticateUserNonce
    [2021-05-06 11:43:38] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:43:49] [Bot 4] debug-verbose: Sending message: ClientHeartBeat
    [2021-05-06 11:43:58] [Bot 4] debug-verbose: Sending message: ClientHeartBeat


  12. Sorry it took a bit longer to make this reply because trying to post a really long log here messes up your cookies when it tries to save what you previously wrote inside the reply box...

    So - I updated steam-user and reconnected again. Interestingly this time two accounts instantly recieved the disconected event and relogged after I reset the connection. The other accounts took their time as usual. Two accounts didn't make it again (I think Bot 2 and Bot 4).

     

    I hosted the log myself real quick: (8300 lines)

    https://3urobeat.com/log.txt

  13. I ran a quick  cat log.txt | grep 'Bot 1' >> filtered.txt  over the log posted above to make analyzing what happens to one account a bit easier.

    (And sorry for the spam)

     

    [2021-05-05 12:16:05] [Bot 1] Debug: TCP connection error: read ETIMEDOUT
    [2021-05-05 12:16:05] [Bot 1] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:16:06] [Bot 1] Debug: Using WebSocket; we rolled 16 and percent to use WS is 50
    [2021-05-05 12:16:08] [Bot 1] Debug: Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27036
    [2021-05-05 12:16:14] [Bot 1] Debug: WS connection timed out
    [2021-05-05 12:16:14] [Bot 1] Debug: Using TCP; we rolled 73 and percent to use WS is 50
    [2021-05-05 12:16:14] [Bot 1] Debug: Connecting to TCP CM: 155.133.226.78:27017
    [2021-05-05 12:16:24] [Bot 1] Debug: TCP connection established
    [2021-05-05 12:16:26] [Bot 1] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:26] [Bot 1] Debug: Channel encrypt request: protocol 1, universe 1, nonce 4a8cecfd8d6caf126098c8f59f58ecc9, 0 remaining bytes
    [2021-05-05 12:16:26] [Bot 1] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:27] [Bot 1] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:16:27] [Bot 1] Debug: Sending message: ClientLogon
    [2021-05-05 12:16:28] [Bot 1] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:16:33] [Bot 1] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:16:43] [Bot 1] Debug: Using WebSocket; we rolled 8 and percent to use WS is 50
    [2021-05-05 12:16:43] [Bot 1] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:43] [Bot 1] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:16:43] [Bot 1] Account logged in! Waiting for websession...
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:16:43] [Bot 1] Debug: WebSocket send error: Cannot read property 'send' of undefined
    [2021-05-05 12:16:43] [Bot 1] Debug: WebSocket teardown error: Cannot read property 'disconnect' of undefined
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:16:43] [Bot 1] Debug: Received 10 game connect tokens
    [2021-05-05 12:16:43] [Bot 1] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientCMList
    [2021-05-05 12:16:43] [Bot 1] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:16:43] [Bot 1] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:16:48] [Bot 1] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27036
    [2021-05-05 12:16:56] [Bot 1] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:16:56] [Bot 1] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:16:59] [Bot 1] Debug: Sending message: ClientRequestWebAPIAuthenticateUserNonce
    [2021-05-05 12:17:11] [Bot 1] Debug: WebSocket connection success; now logging in
    [2021-05-05 12:17:11] [Bot 1] Debug: Sending message: ClientLogon
    [2021-05-05 12:17:17] [Bot 1] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:17:22] [Bot 1] Debug: Using WebSocket; we rolled 16 and percent to use WS is 50
    [2021-05-05 12:17:22] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:17:35] [Bot 1] Debug: Randomly chose WebSocket CM cm6-sto1.cm.steampowered.com:27039
    [2021-05-05 12:17:35] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:17:36] [Bot 1] Debug: WS connection timed out
    [2021-05-05 12:17:36] [Bot 1] Debug: Using TCP; we rolled 88 and percent to use WS is 50
    [2021-05-05 12:17:36] [Bot 1] Debug: Connecting to TCP CM: 155.133.252.54:27023
    [2021-05-05 12:17:40] [Bot 1] Debug: TCP connection timed out
    [2021-05-05 12:17:40] [Bot 1] Debug: Using WebSocket; we rolled 12 and percent to use WS is 50
    [2021-05-05 12:17:46] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:17:52] [Bot 1] Debug: Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27030
    [2021-05-05 12:17:58] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:17:58] [Bot 1] Debug: WS connection timed out
    [2021-05-05 12:17:58] [Bot 1] Debug: Using WebSocket; we rolled 49 and percent to use WS is 50
    [2021-05-05 12:18:07] [Bot 1] Debug: Randomly chose WebSocket CM cm4-fra1.cm.steampowered.com:443
    [2021-05-05 12:18:08] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:18:16] [Bot 1] Debug: WS connection timed out
    [2021-05-05 12:18:16] [Bot 1] Debug: Using TCP; we rolled 95 and percent to use WS is 50
    [2021-05-05 12:18:16] [Bot 1] Debug: Connecting to TCP CM: 155.133.226.78:27023
    [2021-05-05 12:18:23] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:18:23] [Bot 1] Debug: TCP connection established
    [2021-05-05 12:18:23] [Bot 1] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:18:23] [Bot 1] Debug: Channel encrypt request: protocol 1, universe 1, nonce de42f665e46d879891101833369783be, 0 remaining bytes
    [2021-05-05 12:18:23] [Bot 1] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:18:24] [Bot 1] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:18:24] [Bot 1] Debug: Sending message: ClientLogon
    [2021-05-05 12:18:28] [Bot 1] Debug: Handled message: ClientNewLoginKey
    [2021-05-05 12:18:28] [Bot 1] Debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 12:18:28] [Bot 1] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:18:30] [Bot 1] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:18:33] [Bot 1] Debug: Using WebSocket; we rolled 27 and percent to use WS is 50
    [2021-05-05 12:18:33] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:18:33] [Bot 1] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:18:33] [Bot 1] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:18:33] [Bot 1] Account logged in! Waiting for websession...
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:18:33] [Bot 1] Debug: WebSocket send error: Cannot read property 'send' of undefined
    [2021-05-05 12:18:33] [Bot 1] Debug: WebSocket teardown error: Cannot read property 'disconnect' of undefined
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:18:33] [Bot 1] Debug: Received 10 game connect tokens
    [2021-05-05 12:18:33] [Bot 1] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientCMList
    [2021-05-05 12:18:33] [Bot 1] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:18:33] [Bot 1] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:18:41] [Bot 1] Debug: Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27030
    [2021-05-05 12:18:41] [Bot 1] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:18:41] [Bot 1] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:18:48] [Bot 1] Debug: Sending message: ClientRequestWebAPIAuthenticateUserNonce

  14. So after causing a connection reset on the webpage of my router and waiting 15 minutes the bot finally decided to let me know that he was disconnected. (A bit too long for my taste but whatever)

    5/10 accounts relogged successfully, the rest is offline again. 

    Failed accs: Bot 1, Bot 3, Bot 5, Bot 7, Bot 8

     

    I hope you can figure something out from these 1300 lines of debug messages xd

    It starts with the last message before the route reconnected and ends with the last useful message (after that only ClientPersonaState was shown)

     

    [2021-05-05 11:59:03] [Bot 9] Debug: Handled message: ClientPersonaState
    [2021-05-05 11:59:03] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:15:50] [Bot 4] Debug: TCP connection error: read ETIMEDOUT
    [2021-05-05 12:15:50] [Bot 8] Debug: TCP connection error: read ETIMEDOUT
    [2021-05-05 12:15:50] [Bot 8] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:15:50] [Bot 4] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:15:51] [Bot 8] Debug: Using TCP; we rolled 58 and percent to use WS is 50
    [2021-05-05 12:15:51] [Bot 8] Debug: Connecting to TCP CM: 155.133.226.78:27024
    [2021-05-05 12:15:51] [Bot 4] Debug: Using WebSocket; we rolled 30 and percent to use WS is 50
    [2021-05-05 12:15:51] [Bot 8] Debug: TCP connection established
    [2021-05-05 12:15:51] [Bot 8] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:15:51] [Bot 8] Debug: Channel encrypt request: protocol 1, universe 1, nonce e2082eac58a350d07e1fc00003af876c, 0 remaining bytes
    [2021-05-05 12:15:51] [Bot 8] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:15:52] [Bot 8] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:15:52] [Bot 8] Debug: Sending message: ClientLogon
    [2021-05-05 12:15:52] [Bot 4] Debug: Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27038
    [2021-05-05 12:15:55] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:15:55] [Bot 4] Debug: Using WebSocket; we rolled 0 and percent to use WS is 50
    [2021-05-05 12:15:57] [Bot 8] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:15:57] [Bot 8] Debug: Handled message: ClientNewLoginKey
    [2021-05-05 12:15:57] [Bot 8] Debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 12:15:57] [Bot 6] Debug: TCP connection error: read ETIMEDOUT
    [2021-05-05 12:15:57] [Bot 2] Debug: TCP connection error: read ETIMEDOUT
    [2021-05-05 12:15:57] [Bot 2] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:15:57] [Bot 6] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:15:57] [Bot 4] Debug: Randomly chose WebSocket CM cm4-fra1.cm.steampowered.com:27023
    [2021-05-05 12:15:58] [Bot 8] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:16:01] [Bot 2] Debug: Using TCP; we rolled 63 and percent to use WS is 50
    [2021-05-05 12:16:01] [Bot 2] Debug: Connecting to TCP CM: 162.254.198.104:27025
    [2021-05-05 12:16:01] [Bot 6] Debug: Using TCP; we rolled 92 and percent to use WS is 50
    [2021-05-05 12:16:01] [Bot 6] Debug: Connecting to TCP CM: 155.133.252.54:27019
    [2021-05-05 12:16:01] [Bot 8] Debug: Using WebSocket; we rolled 41 and percent to use WS is 50
    [2021-05-05 12:16:02] [Bot 5] Debug: TCP connection error: write ETIMEDOUT
    [2021-05-05 12:16:02] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:16:02] [Bot 4] Debug: Using WebSocket; we rolled 12 and percent to use WS is 50
    [2021-05-05 12:16:05] [Bot 7] Debug: TCP connection error: read ETIMEDOUT
    [2021-05-05 12:16:05] [Main] Debug: TCP connection error: read ETIMEDOUT
    [2021-05-05 12:16:05] [Bot 1] Debug: TCP connection error: read ETIMEDOUT
    [2021-05-05 12:16:05] [Bot 9] Debug: TCP connection error: read ETIMEDOUT
    [2021-05-05 12:16:05] [Bot 2] Debug: TCP connection established
    [2021-05-05 12:16:05] [Bot 6] Debug: TCP connection established
    [2021-05-05 12:16:05] [Bot 9] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:16:05] [Bot 1] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:16:05] [Main] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:16:05] [Bot 7] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:16:05] [Bot 5] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:16:05] [Bot 3] Debug: TCP connection error: write ETIMEDOUT
    [2021-05-05 12:16:05] [Bot 8] Debug: Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27030
    [2021-05-05 12:16:06] [Bot 2] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:06] [Bot 2] Debug: Channel encrypt request: protocol 1, universe 1, nonce 4975b5d49d4eac687182178d05ebe8d8, 0 remaining bytes
    [2021-05-05 12:16:06] [Bot 2] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:06] [Bot 6] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:06] [Bot 6] Debug: Channel encrypt request: protocol 1, universe 1, nonce f81b3da6f6e7343cf76c3b724bd1364b, 0 remaining bytes
    [2021-05-05 12:16:06] [Bot 6] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:06] [Bot 3] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:16:06] [Bot 2] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:16:06] [Bot 2] Debug: Sending message: ClientLogon
    [2021-05-05 12:16:06] [Bot 6] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:16:06] [Bot 6] Debug: Sending message: ClientLogon
    [2021-05-05 12:16:06] [Bot 4] Debug: Randomly chose WebSocket CM cm2-sto1.cm.steampowered.com:27022
    [2021-05-05 12:16:06] [Bot 9] Debug: Using TCP; we rolled 96 and percent to use WS is 50
    [2021-05-05 12:16:06] [Bot 9] Debug: Connecting to TCP CM: 162.254.198.133:27018
    [2021-05-05 12:16:06] [Bot 1] Debug: Using WebSocket; we rolled 16 and percent to use WS is 50
    [2021-05-05 12:16:07] [Main] Debug: Using WebSocket; we rolled 50 and percent to use WS is 50
    [2021-05-05 12:16:07] [Bot 7] Debug: Using TCP; we rolled 74 and percent to use WS is 50
    [2021-05-05 12:16:07] [Bot 7] Debug: Connecting to TCP CM: 162.254.198.132:27018
    [2021-05-05 12:16:07] [Bot 5] Debug: Using TCP; we rolled 87 and percent to use WS is 50
    [2021-05-05 12:16:07] [Bot 5] Debug: Connecting to TCP CM: 162.254.197.181:27021
    [2021-05-05 12:16:07] [Bot 8] Debug: WS connection timed out
    [2021-05-05 12:16:07] [Bot 8] Debug: Using TCP; we rolled 58 and percent to use WS is 50
    [2021-05-05 12:16:07] [Bot 8] Debug: Connecting to TCP CM: 162.254.198.104:27021
    [2021-05-05 12:16:07] [Bot 2] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:16:07] [Bot 6] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:16:07] [Bot 9] Debug: TCP connection established
    [2021-05-05 12:16:07] [Bot 3] Debug: Using TCP; we rolled 97 and percent to use WS is 50
    [2021-05-05 12:16:07] [Bot 3] Debug: Connecting to TCP CM: 162.254.197.54:27025
    [2021-05-05 12:16:07] [Bot 6] Debug: Handled message: ClientNewLoginKey
    [2021-05-05 12:16:07] [Bot 6] Debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 12:16:07] [Bot 9] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:07] [Bot 9] Debug: Channel encrypt request: protocol 1, universe 1, nonce 3e7d1d4f0397df2cb1094568a7226840, 0 remaining bytes
    [2021-05-05 12:16:07] [Bot 9] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:08] [Bot 5] Debug: TCP connection established
    [2021-05-05 12:16:08] [Bot 7] Debug: TCP connection established
    [2021-05-05 12:16:08] [Bot 8] Debug: TCP connection established
    [2021-05-05 12:16:08] [Bot 1] Debug: Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27036
    [2021-05-05 12:16:08] [Bot 2] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:08] [Bot 2] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:16:08] [Bot 2] Account logged in! Waiting for websession...
    [2021-05-05 12:16:08] [Bot 2] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:16:08] [Bot 2] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:16:08] [Bot 2] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:16:08] [Bot 2] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:16:08] [Bot 2] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:16:08] [Bot 2] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:16:08] [Bot 2] Debug: Received 10 game connect tokens
    [2021-05-05 12:16:08] [Bot 2] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientCMList
    [2021-05-05 12:16:08] [Bot 2] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:16:08] [Bot 2] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:16:08] [Bot 2] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:16:08] [Bot 6] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:08] [Bot 6] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:08] [Bot 6] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:16:08] [Bot 6] Account logged in! Waiting for websession...
    [2021-05-05 12:16:08] [Bot 6] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:16:08] [Bot 6] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:16:08] [Bot 6] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:16:08] [Bot 6] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:16:08] [Bot 6] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:16:08] [Bot 6] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:16:08] [Bot 6] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:16:08] [Bot 6] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:16:09] [Bot 6] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:16:09] [Bot 6] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:16:09] [Bot 6] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:16:09] [Bot 6] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:16:09] [Bot 6] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:16:09] [Bot 6] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:16:09] [Bot 6] Debug: Received 10 game connect tokens
    [2021-05-05 12:16:09] [Bot 6] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:16:09] [Bot 6] Debug: Handled message: ClientCMList
    [2021-05-05 12:16:09] [Bot 6] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:16:09] [Bot 6] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:16:09] [Bot 6] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:16:09] [Bot 9] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:16:09] [Bot 9] Debug: Sending message: ClientLogon
    [2021-05-05 12:16:09] [Bot 5] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:09] [Bot 5] Debug: Channel encrypt request: protocol 1, universe 1, nonce 5ebb2c3ca306b6a47b61f5a4a6743b12, 0 remaining bytes
    [2021-05-05 12:16:09] [Bot 5] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:09] [Bot 7] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:09] [Bot 7] Debug: Channel encrypt request: protocol 1, universe 1, nonce 0dbb5515c10cc7d86a24643e296499b1, 0 remaining bytes
    [2021-05-05 12:16:09] [Bot 7] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:09] [Bot 8] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:09] [Bot 8] Debug: Channel encrypt request: protocol 1, universe 1, nonce 93813cb0b06f1405a8ab70ede216b77d, 0 remaining bytes
    [2021-05-05 12:16:09] [Bot 8] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:14] [Bot 3] Debug: TCP connection established
    [2021-05-05 12:16:14] [Bot 2] Debug: Handled message: ClientNewLoginKey
    [2021-05-05 12:16:14] [Bot 2] Debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 12:16:14] [Bot 2] Debug: Handled message: ClientChatOfflineMessageNotification
    [2021-05-05 12:16:14] [Bot 2] Debug: Handled message: ClientCommentNotifications
    [2021-05-05 12:16:14] [Bot 1] Debug: WS connection timed out
    [2021-05-05 12:16:14] [Bot 1] Debug: Using TCP; we rolled 73 and percent to use WS is 50
    [2021-05-05 12:16:14] [Bot 1] Debug: Connecting to TCP CM: 155.133.226.78:27017
    [2021-05-05 12:16:14] [Bot 5] Debug: TCP connection timed out
    [2021-05-05 12:16:14] [Bot 5] Debug: Using TCP; we rolled 61 and percent to use WS is 50
    [2021-05-05 12:16:14] [Bot 5] Debug: Connecting to TCP CM: 162.254.197.54:27019
    [2021-05-05 12:16:14] [Bot 7] Debug: TCP connection timed out
    [2021-05-05 12:16:14] [Bot 7] Debug: Using TCP; we rolled 66 and percent to use WS is 50
    [2021-05-05 12:16:14] [Bot 7] Debug: Connecting to TCP CM: 162.254.197.181:27021
    [2021-05-05 12:16:14] [Bot 8] Debug: TCP connection timed out
    [2021-05-05 12:16:14] [Bot 8] Debug: Using WebSocket; we rolled 42 and percent to use WS is 50
    [2021-05-05 12:16:14] [Main] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27028
    [2021-05-05 12:16:14] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:16:14] [Bot 4] Debug: Using WebSocket; we rolled 24 and percent to use WS is 50
    [2021-05-05 12:16:15] [Bot 9] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:16:15] [Bot 6] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:16:15] [Bot 6] Debug: Handled message: ClientMarketingMessageUpdate2
    [2021-05-05 12:16:21] [Bot 3] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:21] [Bot 3] Debug: Channel encrypt request: protocol 1, universe 1, nonce a880050264d63f553502783824c577f9, 0 remaining bytes
    [2021-05-05 12:16:21] [Bot 3] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:21] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:24] [Bot 6] Debug: Handled message: ClientCommentNotifications
    [2021-05-05 12:16:24] [Bot 6] Debug: Handled message: ClientChatOfflineMessageNotification
    [2021-05-05 12:16:24] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:24] [Bot 1] Debug: TCP connection established
    [2021-05-05 12:16:24] [Bot 5] Debug: TCP connection established
    [2021-05-05 12:16:24] [Bot 7] Debug: TCP connection established
    [2021-05-05 12:16:24] [Bot 8] Debug: Randomly chose WebSocket CM cm4-sto1.cm.steampowered.com:27023
    [2021-05-05 12:16:25] [Main] Debug: WS connection timed out
    [2021-05-05 12:16:25] [Main] Debug: Using WebSocket; we rolled 39 and percent to use WS is 50
    [2021-05-05 12:16:25] [Bot 9] Debug: Using TCP; we rolled 54 and percent to use WS is 50
    [2021-05-05 12:16:25] [Bot 9] Debug: Connecting to TCP CM: 162.254.198.44:27022
    [2021-05-05 12:16:25] [Bot 3] Debug: TCP connection timed out
    [2021-05-05 12:16:25] [Bot 3] Debug: Using WebSocket; we rolled 6 and percent to use WS is 50
    [2021-05-05 12:16:25] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:25] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:16:25] [Bot 2] Debug: Handled message: ClientClanState


    ... Cut out a lot of ClientPersonaState & ClientClanState ...


    [2021-05-05 12:16:25] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:25] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:25] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:25] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:25] [Bot 2] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:16:25] [Bot 2] Debug: Handled message: ClientMarketingMessageUpdate2
    [2021-05-05 12:16:25] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:26] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:26] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:26] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:26] [Bot 1] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:26] [Bot 1] Debug: Channel encrypt request: protocol 1, universe 1, nonce 4a8cecfd8d6caf126098c8f59f58ecc9, 0 remaining bytes
    [2021-05-05 12:16:26] [Bot 1] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:26] [Bot 5] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:26] [Bot 5] Debug: Channel encrypt request: protocol 1, universe 1, nonce 321eb5d86101d1419b677177a9afa32d, 0 remaining bytes
    [2021-05-05 12:16:26] [Bot 5] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:26] [Bot 7] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:26] [Bot 7] Debug: Channel encrypt request: protocol 1, universe 1, nonce 184ea300407653a1cafca3bc9069ed5c, 0 remaining bytes
    [2021-05-05 12:16:26] [Bot 7] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:26] [Bot 4] Debug: Randomly chose WebSocket CM cm4-fra1.cm.steampowered.com:27026
    [2021-05-05 12:16:26] [Bot 9] Debug: TCP connection timed out
    [2021-05-05 12:16:26] [Bot 9] Debug: Using WebSocket; we rolled 44 and percent to use WS is 50
    [2021-05-05 12:16:26] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:26] [Bot 2] Debug: Handled message: ClientPersonaState


    ... Cut out a lot of ClientPersonaState & ClientClanState ...


    [2021-05-05 12:16:27] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:27] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:27] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:16:27] [Bot 1] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:16:27] [Bot 1] Debug: Sending message: ClientLogon
    [2021-05-05 12:16:27] [Bot 5] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:16:27] [Bot 5] Debug: Sending message: ClientLogon
    [2021-05-05 12:16:27] [Bot 7] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:16:27] [Bot 7] Debug: Sending message: ClientLogon
    [2021-05-05 12:16:28] [Main] Debug: Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27030
    [2021-05-05 12:16:28] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:28] [Bot 2] Debug: Handled message: Community.GetAppRichPresenceLocalization#1_Response
    [2021-05-05 12:16:28] [Bot 2] Debug: Sending message: Community.GetAppRichPresenceLocalization#1
    [2021-05-05 12:16:28] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:28] [Bot 1] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:16:28] [Bot 5] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:16:28] [Bot 7] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:16:28] [Bot 2] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 200
    [2021-05-05 12:16:28] [Bot 2] Got websession and set cookies.
    [2021-05-05 12:16:28] [Bot 2] Accepting offline friend & group invites...
    [2021-05-05 12:16:28] [Bot 6] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 200
    [2021-05-05 12:16:28] [Bot 6] Got websession and set cookies.
    [2021-05-05 12:16:28] [Bot 6] Accepting offline friend & group invites...
    [2021-05-05 12:16:33] [Bot 3] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27030
    [2021-05-05 12:16:33] [Bot 8] Debug: WS connection timed out
    [2021-05-05 12:16:33] [Bot 8] Debug: Using TCP; we rolled 98 and percent to use WS is 50
    [2021-05-05 12:16:33] [Bot 8] Debug: Connecting to TCP CM: 162.254.198.130:27020
    [2021-05-05 12:16:33] [Main] Debug: WS connection timed out
    [2021-05-05 12:16:33] [Main] Debug: Using TCP; we rolled 77 and percent to use WS is 50
    [2021-05-05 12:16:33] [Main] Debug: Connecting to TCP CM: 155.133.252.54:27026
    [2021-05-05 12:16:33] [Bot 1] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:16:33] [Bot 5] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:16:33] [Bot 7] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:16:42] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:16:42] [Bot 2] Debug: Handled message: Community.GetAppRichPresenceLocalization#1_Response
    [2021-05-05 12:16:42] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:16:42] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:16:42] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 2] Debug: Sending message: Community.GetAppRichPresenceLocalization#1
    [2021-05-05 12:16:42] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:42] [Bot 9] Debug: Randomly chose WebSocket CM cm3-sto1.cm.steampowered.com:27022
    [2021-05-05 12:16:42] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:16:42] [Bot 4] Debug: Using TCP; we rolled 88 and percent to use WS is 50
    [2021-05-05 12:16:42] [Bot 4] Debug: Connecting to TCP CM: 155.133.252.54:27018
    [2021-05-05 12:16:42] [Bot 8] Debug: TCP connection timed out
    [2021-05-05 12:16:42] [Bot 8] Debug: Using WebSocket; we rolled 34 and percent to use WS is 50
    [2021-05-05 12:16:43] [Bot 1] Debug: Using WebSocket; we rolled 8 and percent to use WS is 50
    [2021-05-05 12:16:43] [Bot 5] Debug: Using WebSocket; we rolled 29 and percent to use WS is 50
    [2021-05-05 12:16:43] [Bot 7] Debug: Using TCP; we rolled 76 and percent to use WS is 50
    [2021-05-05 12:16:43] [Bot 7] Debug: Connecting to TCP CM: 162.254.198.133:27018
    [2021-05-05 12:16:43] [Bot 3] Debug: WS connection timed out
    [2021-05-05 12:16:43] [Bot 3] Debug: Using WebSocket; we rolled 22 and percent to use WS is 50
    [2021-05-05 12:16:43] [Main] Debug: TCP connection timed out
    [2021-05-05 12:16:43] [Main] Debug: Using WebSocket; we rolled 31 and percent to use WS is 50
    [2021-05-05 12:16:43] [Bot 1] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:43] [Bot 1] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:16:43] [Bot 1] Account logged in! Waiting for websession...
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:16:43] [Bot 1] Debug: WebSocket send error: Cannot read property 'send' of undefined
    [2021-05-05 12:16:43] [Bot 1] Debug: WebSocket teardown error: Cannot read property 'disconnect' of undefined
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:16:43] [Bot 1] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:16:43] [Bot 1] Debug: Received 10 game connect tokens
    [2021-05-05 12:16:43] [Bot 1] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientCMList
    [2021-05-05 12:16:43] [Bot 1] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:16:43] [Bot 1] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:16:43] [Bot 1] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:16:43] [Bot 5] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:43] [Bot 5] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:16:43] [Bot 5] Account logged in! Waiting for websession...
    [2021-05-05 12:16:43] [Bot 5] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:16:43] [Bot 5] Debug: WebSocket send error: Cannot read property 'send' of undefined
    [2021-05-05 12:16:43] [Bot 5] Debug: WebSocket teardown error: Cannot read property 'disconnect' of undefined
    [2021-05-05 12:16:43] [Bot 5] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:16:43] [Bot 5] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:16:43] [Bot 5] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:16:43] [Bot 5] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:16:43] [Bot 5] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:16:43] [Bot 5] Debug: Received 10 game connect tokens
    [2021-05-05 12:16:43] [Bot 5] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientCMList
    [2021-05-05 12:16:43] [Bot 5] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:16:43] [Bot 5] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:16:43] [Bot 5] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:16:43] [Bot 7] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:43] [Bot 7] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:43] [Bot 7] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:16:43] [Bot 7] Account logged in! Waiting for websession...
    [2021-05-05 12:16:43] [Bot 7] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:16:43] [Bot 7] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:16:43] [Bot 7] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:16:43] [Bot 7] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:16:43] [Bot 7] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:16:43] [Bot 7] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:16:43] [Bot 7] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:16:43] [Bot 7] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:16:44] [Bot 7] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:16:44] [Bot 7] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:16:44] [Bot 7] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:16:44] [Bot 7] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:16:44] [Bot 7] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:16:44] [Bot 7] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:16:44] [Bot 7] Debug: Received 10 game connect tokens
    [2021-05-05 12:16:44] [Bot 7] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:16:44] [Bot 7] Debug: Handled message: ClientCMList
    [2021-05-05 12:16:44] [Bot 7] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:16:44] [Bot 7] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:16:44] [Bot 7] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:16:44] [Bot 2] Debug: Handled message: Community.GetAppRichPresenceLocalization#1_Response
    [2021-05-05 12:16:44] [Bot 6] Debug: Sending message: Community.GetAppRichPresenceLocalization#1
    [2021-05-05 12:16:44] [Bot 4] Debug: TCP connection established
    [2021-05-05 12:16:45] [Bot 8] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27035
    [2021-05-05 12:16:45] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:45] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:45] [Bot 4] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:45] [Bot 4] Debug: Channel encrypt request: protocol 1, universe 1, nonce 0a0f98bac0f207652a80e6af07b36573, 0 remaining bytes
    [2021-05-05 12:16:45] [Bot 4] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:45] [Bot 7] Debug: TCP connection established
    [2021-05-05 12:16:45] [Bot 9] Debug: WS connection timed out
    [2021-05-05 12:16:45] [Bot 9] Debug: Using WebSocket; we rolled 23 and percent to use WS is 50
    [2021-05-05 12:16:45] [Bot 4] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:16:45] [Bot 4] Debug: Sending message: ClientLogon
    [2021-05-05 12:16:45] [Bot 7] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:16:45] [Bot 7] Debug: Channel encrypt request: protocol 1, universe 1, nonce 95f34a182a2067d4f7039851f789a8f0, 0 remaining bytes
    [2021-05-05 12:16:45] [Bot 7] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:16:45] [Bot 7] Debug: TCP connection error: write EPIPE
    [2021-05-05 12:16:48] [Bot 7] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:16:48] [Bot 1] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27036
    [2021-05-05 12:16:48] [Bot 6] Debug: Handled message: Community.GetAppRichPresenceLocalization#1_Response
    [2021-05-05 12:16:49] [Bot 4] Debug: Handled message: ClientNewLoginKey
    [2021-05-05 12:16:49] [Bot 4] Debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 12:16:49] [Bot 4] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:16:55] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:55] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:16:55] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:16:55] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:16:55] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:16:55] [Bot 4] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:16:55] [Bot 5] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27028
    [2021-05-05 12:16:55] [Bot 7] Debug: Using TCP; we rolled 89 and percent to use WS is 50
    [2021-05-05 12:16:55] [Bot 7] Debug: Connecting to TCP CM: 162.254.197.54:27017
    [2021-05-05 12:16:56] [Bot 8] Debug: WS connection timed out
    [2021-05-05 12:16:56] [Bot 8] Debug: Using TCP; we rolled 53 and percent to use WS is 50
    [2021-05-05 12:16:56] [Bot 8] Debug: Connecting to TCP CM: 155.133.226.78:27022
    [2021-05-05 12:16:56] [Bot 1] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:16:56] [Bot 1] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:16:56] [Bot 5] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:16:56] [Bot 5] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:16:56] [Bot 7] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:16:56] [Bot 7] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:16:59] [Bot 7] Debug: TCP connection established
    [2021-05-05 12:16:59] [Bot 3] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:443
    [2021-05-05 12:16:59] [Bot 4] Debug: Using TCP; we rolled 97 and percent to use WS is 50
    [2021-05-05 12:16:59] [Bot 4] Debug: Connecting to TCP CM: 162.254.198.44:27025
    [2021-05-05 12:16:59] [Bot 1] Debug: Sending message: ClientRequestWebAPIAuthenticateUserNonce
    [2021-05-05 12:16:59] [Bot 5] Debug: Sending message: ClientRequestWebAPIAuthenticateUserNonce
    [2021-05-05 12:16:59] [Bot 4] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:59] [Bot 4] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:16:59] [Bot 4] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:16:59] [Bot 4] Account logged in! Waiting for websession...
    [2021-05-05 12:16:59] [Bot 4] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:16:59] [Bot 4] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:16:59] [Bot 4] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:16:59] [Bot 4] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:16:59] [Bot 4] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:16:59] [Bot 4] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:16:59] [Bot 4] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:16:59] [Bot 4] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:17:00] [Bot 4] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:17:00] [Bot 4] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:17:00] [Bot 4] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:17:00] [Bot 4] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:17:00] [Bot 4] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:17:00] [Bot 4] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:17:00] [Bot 4] Debug: Received 10 game connect tokens
    [2021-05-05 12:17:00] [Bot 4] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:17:00] [Bot 4] Debug: Handled message: ClientCMList
    [2021-05-05 12:17:00] [Bot 4] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:17:00] [Bot 4] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:17:00] [Bot 4] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:17:00] [Bot 4] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:17:00] [Bot 4] Debug: Handled message: ClientMarketingMessageUpdate2
    [2021-05-05 12:17:00] [Bot 7] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:17:00] [Bot 7] Debug: Channel encrypt request: protocol 1, universe 1, nonce b81d0d053b1a33e3611c5444a4123533, 0 remaining bytes
    [2021-05-05 12:17:00] [Bot 7] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:17:00] [Bot 8] Debug: TCP connection established
    [2021-05-05 12:17:00] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:17:00] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:17:00] [Main] Debug: Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27035
    [2021-05-05 12:17:00] [Bot 7] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:17:00] [Bot 7] Debug: Sending message: ClientLogon
    [2021-05-05 12:17:00] [Bot 8] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:17:00] [Bot 8] Debug: Channel encrypt request: protocol 1, universe 1, nonce 79ec96873b15a15e52bb6d75128923cf, 0 remaining bytes
    [2021-05-05 12:17:00] [Bot 8] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:17:04] [Bot 4] Debug: TCP connection established
    [2021-05-05 12:17:04] [Bot 9] Debug: Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27036
    [2021-05-05 12:17:04] [Bot 8] Debug: TCP connection timed out
    [2021-05-05 12:17:04] [Bot 8] Debug: Using TCP; we rolled 78 and percent to use WS is 50
    [2021-05-05 12:17:04] [Bot 8] Debug: Connecting to TCP CM: 162.254.198.44:27022
    [2021-05-05 12:17:04] [Bot 3] Debug: WS connection timed out
    [2021-05-05 12:17:04] [Bot 3] Debug: Using TCP; we rolled 99 and percent to use WS is 50
    [2021-05-05 12:17:04] [Bot 3] Debug: Connecting to TCP CM: 162.254.198.44:27022
    [2021-05-05 12:17:04] [Bot 7] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:17:04] [Bot 7] Debug: Handled message: ClientNewLoginKey
    [2021-05-05 12:17:04] [Bot 7] Debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 12:17:08] [Bot 4] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:17:08] [Bot 4] Debug: Channel encrypt request: protocol 1, universe 1, nonce 57d73560a05986b8994b69490173ceef, 0 remaining bytes
    [2021-05-05 12:17:08] [Bot 4] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:17:08] [Bot 4] Debug: TCP connection error: write EPIPE
    [2021-05-05 12:17:10] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:17:10] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:10] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:10] [Bot 4] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:17:10] [Bot 7] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:17:10] [Bot 9] Debug: WS connection timed out
    [2021-05-05 12:17:10] [Bot 9] Debug: Using WebSocket; we rolled 29 and percent to use WS is 50
    [2021-05-05 12:17:11] [Main] Debug: WS connection timed out
    [2021-05-05 12:17:11] [Main] Debug: Using WebSocket; we rolled 47 and percent to use WS is 50
    [2021-05-05 12:17:11] [Bot 1] Debug: WebSocket connection success; now logging in
    [2021-05-05 12:17:11] [Bot 1] Debug: Sending message: ClientLogon
    [2021-05-05 12:17:17] [Bot 8] Debug: TCP connection established
    [2021-05-05 12:17:17] [Bot 3] Debug: TCP connection established
    [2021-05-05 12:17:17] [Bot 9] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27037
    [2021-05-05 12:17:17] [Bot 4] Debug: Using WebSocket; we rolled 6 and percent to use WS is 50
    [2021-05-05 12:17:17] [Bot 7] Debug: Using WebSocket; we rolled 1 and percent to use WS is 50
    [2021-05-05 12:17:17] [Bot 1] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:17:17] [Bot 7] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:17:17] [Bot 7] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:17:17] [Bot 7] Account logged in! Waiting for websession...
    [2021-05-05 12:17:17] [Bot 7] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:17:17] [Bot 7] Debug: WebSocket send error: Cannot read property 'send' of undefined
    [2021-05-05 12:17:17] [Bot 7] Debug: WebSocket teardown error: Cannot read property 'disconnect' of undefined
    [2021-05-05 12:17:17] [Bot 7] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:17:17] [Bot 7] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:17:17] [Bot 7] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:17:17] [Bot 7] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:17:17] [Bot 7] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:17:17] [Bot 7] Debug: Received 10 game connect tokens
    [2021-05-05 12:17:17] [Bot 7] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientCMList
    [2021-05-05 12:17:17] [Bot 7] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:17:17] [Bot 7] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:17:17] [Bot 7] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:17:17] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:17] [Bot 4] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:17:17] [Bot 4] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:17:17] [Bot 8] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:17:17] [Bot 8] Debug: Channel encrypt request: protocol 1, universe 1, nonce 542b01aea07cf25cf97e597bf6ae03f6, 0 remaining bytes
    [2021-05-05 12:17:17] [Bot 8] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:17:17] [Bot 3] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:17:17] [Bot 3] Debug: Channel encrypt request: protocol 1, universe 1, nonce 40411dc7a217feaa4d9e013badeef644, 0 remaining bytes
    [2021-05-05 12:17:17] [Bot 3] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:17:18] [Main] Debug: Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27035
    [2021-05-05 12:17:18] [Bot 8] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:17:18] [Bot 8] Debug: Sending message: ClientLogon
    [2021-05-05 12:17:18] [Bot 3] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:17:18] [Bot 3] Debug: Sending message: ClientLogon
    [2021-05-05 12:17:21] [Bot 4] Debug: Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27032
    [2021-05-05 12:17:22] [Bot 1] Debug: Using WebSocket; we rolled 16 and percent to use WS is 50
    [2021-05-05 12:17:22] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:17:22] [Bot 8] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:17:22] [Bot 3] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:17:22] [Bot 3] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:17:22] [Bot 3] Debug: Handled message: ClientNewLoginKey
    [2021-05-05 12:17:22] [Bot 3] Debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 12:17:28] [Bot 7] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27039
    [2021-05-05 12:17:28] [Bot 8] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:17:28] [Bot 3] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:17:28] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:17:28] [Bot 4] Debug: Using WebSocket; we rolled 38 and percent to use WS is 50
    [2021-05-05 12:17:28] [Bot 9] Debug: WS connection timed out
    [2021-05-05 12:17:28] [Bot 9] Debug: Using WebSocket; we rolled 22 and percent to use WS is 50
    [2021-05-05 12:17:35] [Main] Debug: WS connection timed out
    [2021-05-05 12:17:35] [Main] Debug: Using TCP; we rolled 55 and percent to use WS is 50
    [2021-05-05 12:17:35] [Main] Debug: Connecting to TCP CM: 162.254.198.104:27026
    [2021-05-05 12:17:35] [Bot 1] Debug: Randomly chose WebSocket CM cm6-sto1.cm.steampowered.com:27039
    [2021-05-05 12:17:35] [Bot 3] Debug: Using TCP; we rolled 87 and percent to use WS is 50
    [2021-05-05 12:17:35] [Bot 3] Debug: Connecting to TCP CM: 155.133.252.39:27021
    [2021-05-05 12:17:35] [Bot 8] Debug: Using WebSocket; we rolled 12 and percent to use WS is 50
    [2021-05-05 12:17:35] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:17:35] [Bot 8] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:17:35] [Bot 8] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:17:35] [Bot 8] Account logged in! Waiting for websession...
    [2021-05-05 12:17:35] [Bot 8] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:17:35] [Bot 8] Debug: WebSocket send error: Cannot read property 'send' of undefined
    [2021-05-05 12:17:35] [Bot 8] Debug: WebSocket teardown error: Cannot read property 'disconnect' of undefined
    [2021-05-05 12:17:35] [Bot 8] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:17:35] [Bot 8] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:17:35] [Bot 8] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:17:35] [Bot 8] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:17:35] [Bot 8] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:17:35] [Bot 8] Debug: Received 10 game connect tokens
    [2021-05-05 12:17:35] [Bot 8] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientCMList
    [2021-05-05 12:17:35] [Bot 8] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:17:35] [Bot 8] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:17:35] [Bot 8] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:17:35] [Bot 3] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:17:35] [Bot 3] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:17:35] [Bot 3] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:17:35] [Bot 3] Account logged in! Waiting for websession...
    [2021-05-05 12:17:35] [Bot 3] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:17:35] [Bot 3] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:17:35] [Bot 3] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:17:35] [Bot 3] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:17:35] [Bot 3] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:17:35] [Bot 3] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:17:35] [Bot 3] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:17:35] [Bot 3] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:17:35] [Bot 3] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:17:35] [Bot 3] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:17:35] [Bot 3] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:17:35] [Bot 3] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:17:35] [Bot 3] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:17:35] [Bot 3] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:17:35] [Bot 3] Debug: Received 10 game connect tokens
    [2021-05-05 12:17:35] [Bot 3] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:17:35] [Bot 3] Debug: Handled message: ClientCMList
    [2021-05-05 12:17:35] [Bot 3] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:17:35] [Bot 3] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:17:35] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:35] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:35] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:35] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:36] [Bot 7] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:17:36] [Bot 7] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:17:36] [Main] Debug: TCP connection established
    [2021-05-05 12:17:36] [Bot 4] Debug: Randomly chose WebSocket CM cm4-fra1.cm.steampowered.com:27026
    [2021-05-05 12:17:36] [Bot 1] Debug: WS connection timed out
    [2021-05-05 12:17:36] [Bot 1] Debug: Using TCP; we rolled 88 and percent to use WS is 50
    [2021-05-05 12:17:36] [Bot 1] Debug: Connecting to TCP CM: 155.133.252.54:27023
    [2021-05-05 12:17:36] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:39] [Main] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:17:39] [Main] Debug: Channel encrypt request: protocol 1, universe 1, nonce 701ef23bd4fcb294cd368f4012b2074c, 0 remaining bytes
    [2021-05-05 12:17:39] [Main] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:17:39] [Bot 3] Debug: TCP connection established
    [2021-05-05 12:17:40] [Bot 9] Debug: Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27037
    [2021-05-05 12:17:40] [Bot 7] Debug: Sending message: ClientRequestWebAPIAuthenticateUserNonce
    [2021-05-05 12:17:40] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:17:40] [Bot 4] Debug: Using TCP; we rolled 56 and percent to use WS is 50
    [2021-05-05 12:17:40] [Bot 4] Debug: Connecting to TCP CM: 155.133.252.54:27020
    [2021-05-05 12:17:40] [Bot 1] Debug: TCP connection timed out
    [2021-05-05 12:17:40] [Bot 1] Debug: Using WebSocket; we rolled 12 and percent to use WS is 50
    [2021-05-05 12:17:40] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:42] [Main] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:17:42] [Main] Debug: Sending message: ClientLogon
    [2021-05-05 12:17:42] [Bot 3] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:17:42] [Bot 3] Debug: Channel encrypt request: protocol 1, universe 1, nonce 8f99852d59d339cbc5d5c183e0a2d135, 0 remaining bytes
    [2021-05-05 12:17:42] [Bot 3] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:17:42] [Bot 3] Debug: TCP connection error: write EPIPE
    [2021-05-05 12:17:46] [Bot 3] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:17:46] [Bot 8] Debug: Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27029
    [2021-05-05 12:17:46] [Bot 4] Debug: TCP connection timed out
    [2021-05-05 12:17:46] [Bot 4] Debug: Using TCP; we rolled 78 and percent to use WS is 50
    [2021-05-05 12:17:46] [Bot 4] Debug: Connecting to TCP CM: 162.254.198.132:27019
    [2021-05-05 12:17:46] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:17:46] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:17:46] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:17:46] [Main] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:17:46] [Main] Debug: Handled message: ClientNewLoginKey
    [2021-05-05 12:17:46] [Main] Debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 12:17:52] [Bot 1] Debug: Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27030
    [2021-05-05 12:17:53] [Bot 3] Debug: Using WebSocket; we rolled 45 and percent to use WS is 50
    [2021-05-05 12:17:53] [Main] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:17:53] [Bot 9] Debug: WS connection timed out
    [2021-05-05 12:17:53] [Bot 9] Debug: Using TCP; we rolled 72 and percent to use WS is 50
    [2021-05-05 12:17:53] [Bot 9] Debug: Connecting to TCP CM: 155.133.226.78:27023
    [2021-05-05 12:17:53] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:53] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:17:53] [Bot 8] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:17:53] [Bot 8] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:17:53] [Bot 3] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:17:53] [Bot 3] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:17:53] [Bot 4] Debug: TCP connection established
    [2021-05-05 12:17:53] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:53] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:53] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:17:53] [Bot 4] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:17:53] [Bot 4] Debug: Channel encrypt request: protocol 1, universe 1, nonce c4575c5cbc49b0ac74cd9db9ea83f277, 0 remaining bytes
    [2021-05-05 12:17:53] [Bot 4] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:17:58] [Bot 9] Debug: TCP connection established
    [2021-05-05 12:17:58] [Bot 3] Debug: Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27039
    [2021-05-05 12:17:58] [Main] Debug: Using WebSocket; we rolled 40 and percent to use WS is 50
    [2021-05-05 12:17:58] [Bot 8] Debug: Sending message: ClientRequestWebAPIAuthenticateUserNonce
    [2021-05-05 12:17:58] [Bot 4] Debug: TCP connection timed out
    [2021-05-05 12:17:58] [Bot 4] Debug: Using TCP; we rolled 99 and percent to use WS is 50
    [2021-05-05 12:17:58] [Bot 4] Debug: Connecting to TCP CM: 155.133.226.75:27023
    [2021-05-05 12:17:58] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:17:58] [Bot 1] Debug: WS connection timed out
    [2021-05-05 12:17:58] [Bot 1] Debug: Using WebSocket; we rolled 49 and percent to use WS is 50
    [2021-05-05 12:17:59] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:18:02] [Bot 9] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:18:02] [Bot 9] Debug: Channel encrypt request: protocol 1, universe 1, nonce d54b9e780d6fa3d4e796fb7e09399767, 0 remaining bytes
    [2021-05-05 12:18:02] [Bot 9] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:18:05] [Main] Debug: Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27028
    [2021-05-05 12:18:05] [Bot 3] Debug: WS connection timed out
    [2021-05-05 12:18:05] [Bot 3] Debug: Using TCP; we rolled 55 and percent to use WS is 50
    [2021-05-05 12:18:05] [Bot 3] Debug: Connecting to TCP CM: 155.133.226.78:27023
    [2021-05-05 12:18:05] [Bot 9] Debug: TCP connection timed out
    [2021-05-05 12:18:05] [Bot 9] Debug: Using TCP; we rolled 98 and percent to use WS is 50
    [2021-05-05 12:18:05] [Bot 9] Debug: Connecting to TCP CM: 155.133.226.75:27020
    [2021-05-05 12:18:07] [Bot 4] Debug: TCP connection established
    [2021-05-05 12:18:07] [Bot 1] Debug: Randomly chose WebSocket CM cm4-fra1.cm.steampowered.com:443
    [2021-05-05 12:18:07] [Bot 3] Debug: TCP connection timed out
    [2021-05-05 12:18:07] [Bot 3] Debug: Using WebSocket; we rolled 20 and percent to use WS is 50
    [2021-05-05 12:18:08] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:18:08] [Bot 4] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:18:08] [Bot 4] Debug: Channel encrypt request: protocol 1, universe 1, nonce 3e167e9c2a48ad32449a20cf18cc30c6, 0 remaining bytes
    [2021-05-05 12:18:08] [Bot 4] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:18:11] [Bot 9] Debug: TCP connection established
    [2021-05-05 12:18:11] [Bot 3] Debug: Randomly chose WebSocket CM cm5-sto1.cm.steampowered.com:443
    [2021-05-05 12:18:11] [Bot 4] Debug: TCP connection timed out
    [2021-05-05 12:18:11] [Bot 4] Debug: Using WebSocket; we rolled 21 and percent to use WS is 50
    [2021-05-05 12:18:12] [Bot 9] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:18:12] [Bot 9] Debug: Channel encrypt request: protocol 1, universe 1, nonce d0d18300295a5b294de6176b5ad5de18, 0 remaining bytes
    [2021-05-05 12:18:12] [Bot 9] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:18:16] [Bot 4] Debug: Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27036
    [2021-05-05 12:18:16] [Bot 9] Debug: TCP connection timed out
    [2021-05-05 12:18:16] [Bot 9] Debug: Using WebSocket; we rolled 28 and percent to use WS is 50
    [2021-05-05 12:18:16] [Bot 3] Debug: WS connection timed out
    [2021-05-05 12:18:16] [Bot 3] Debug: Using TCP; we rolled 79 and percent to use WS is 50
    [2021-05-05 12:18:16] [Bot 3] Debug: Connecting to TCP CM: 162.254.198.133:27019
    [2021-05-05 12:18:16] [Main] Debug: WS connection timed out
    [2021-05-05 12:18:16] [Main] Debug: Using WebSocket; we rolled 18 and percent to use WS is 50
    [2021-05-05 12:18:16] [Bot 1] Debug: WS connection timed out
    [2021-05-05 12:18:16] [Bot 1] Debug: Using TCP; we rolled 95 and percent to use WS is 50
    [2021-05-05 12:18:16] [Bot 1] Debug: Connecting to TCP CM: 155.133.226.78:27023
    [2021-05-05 12:18:16] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:18:23] [Bot 9] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:443
    [2021-05-05 12:18:23] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:18:23] [Bot 1] Debug: TCP connection established
    [2021-05-05 12:18:23] [Bot 3] Debug: TCP connection established
    [2021-05-05 12:18:23] [Bot 1] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:18:23] [Bot 1] Debug: Channel encrypt request: protocol 1, universe 1, nonce de42f665e46d879891101833369783be, 0 remaining bytes
    [2021-05-05 12:18:23] [Bot 1] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:18:23] [Bot 3] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:18:23] [Bot 3] Debug: Channel encrypt request: protocol 1, universe 1, nonce 2f7f524cc40fd3bacafe6ccde5c0d55f, 0 remaining bytes
    [2021-05-05 12:18:23] [Bot 3] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:18:24] [Main] Debug: Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27038
    [2021-05-05 12:18:24] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:18:24] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:18:24] [Bot 1] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:18:24] [Bot 1] Debug: Sending message: ClientLogon
    [2021-05-05 12:18:24] [Bot 3] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:18:24] [Bot 3] Debug: Sending message: ClientLogon
    [2021-05-05 12:18:28] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:18:28] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:18:28] [Bot 4] Debug: Using TCP; we rolled 58 and percent to use WS is 50
    [2021-05-05 12:18:28] [Bot 4] Debug: Connecting to TCP CM: 155.133.226.75:27027
    [2021-05-05 12:18:28] [Bot 1] Debug: Handled message: ClientNewLoginKey
    [2021-05-05 12:18:28] [Bot 1] Debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 12:18:28] [Bot 1] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:18:28] [Bot 3] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:18:30] [Bot 1] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:18:30] [Bot 3] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:18:33] [Bot 4] Debug: TCP connection established
    [2021-05-05 12:18:33] [Bot 3] Debug: Using WebSocket; we rolled 8 and percent to use WS is 50
    [2021-05-05 12:18:33] [Bot 1] Debug: Using WebSocket; we rolled 27 and percent to use WS is 50
    [2021-05-05 12:18:33] [Bot 1] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:18:33] [Bot 1] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:18:33] [Bot 1] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:18:33] [Bot 1] Account logged in! Waiting for websession...
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:18:33] [Bot 1] Debug: WebSocket send error: Cannot read property 'send' of undefined
    [2021-05-05 12:18:33] [Bot 1] Debug: WebSocket teardown error: Cannot read property 'disconnect' of undefined
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:18:33] [Bot 1] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:18:33] [Bot 1] Debug: Received 10 game connect tokens
    [2021-05-05 12:18:33] [Bot 1] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientCMList
    [2021-05-05 12:18:33] [Bot 1] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:18:33] [Bot 1] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:18:33] [Bot 1] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:18:33] [Bot 3] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:18:33] [Bot 3] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:18:33] [Bot 3] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:18:33] [Bot 3] Account logged in! Waiting for websession...
    [2021-05-05 12:18:33] [Bot 3] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:18:33] [Bot 3] Debug: WebSocket send error: Cannot read property 'send' of undefined
    [2021-05-05 12:18:33] [Bot 3] Debug: WebSocket teardown error: Cannot read property 'disconnect' of undefined
    [2021-05-05 12:18:33] [Bot 3] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:18:33] [Bot 3] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:18:33] [Bot 3] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:18:33] [Bot 3] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:18:33] [Bot 3] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:18:33] [Bot 3] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:18:33] [Bot 3] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:18:34] [Bot 3] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:18:34] [Bot 3] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:18:34] [Bot 3] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:18:34] [Bot 3] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:18:34] [Bot 3] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:18:34] [Bot 3] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:18:34] [Bot 3] Debug: Received 10 game connect tokens
    [2021-05-05 12:18:34] [Bot 3] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:18:34] [Bot 3] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:18:34] [Bot 3] Debug: Handled message: ClientCMList
    [2021-05-05 12:18:34] [Bot 3] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:18:34] [Bot 3] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:18:34] [Bot 3] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:18:36] [Bot 4] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:18:36] [Bot 4] Debug: Channel encrypt request: protocol 1, universe 1, nonce a890ddc626b907925249a7c944d66040, 0 remaining bytes
    [2021-05-05 12:18:36] [Bot 4] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:18:36] [Bot 9] Debug: WS connection timed out
    [2021-05-05 12:18:36] [Bot 9] Debug: Using WebSocket; we rolled 46 and percent to use WS is 50
    [2021-05-05 12:18:36] [Main] Debug: WS connection timed out
    [2021-05-05 12:18:36] [Main] Debug: Using TCP; we rolled 63 and percent to use WS is 50
    [2021-05-05 12:18:36] [Main] Debug: Connecting to TCP CM: 162.254.197.39:27025
    [2021-05-05 12:18:37] [Bot 3] Debug: Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27035
    [2021-05-05 12:18:37] [Bot 4] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:18:37] [Bot 4] Debug: Sending message: ClientLogon
    [2021-05-05 12:18:37] [Main] Debug: TCP connection established
    [2021-05-05 12:18:37] [Main] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:18:37] [Main] Debug: Channel encrypt request: protocol 1, universe 1, nonce 142129e12d3902fc2f9290838ccbb40a, 0 remaining bytes
    [2021-05-05 12:18:37] [Main] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:18:37] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:18:37] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:18:37] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:18:37] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:18:37] [Main] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:18:37] [Main] Debug: Sending message: ClientLogon
    [2021-05-05 12:18:41] [Bot 1] Debug: Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27030
    [2021-05-05 12:18:41] [Main] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:18:41] [Bot 1] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:18:41] [Bot 1] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:18:41] [Bot 3] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:18:41] [Bot 3] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:18:48] [Bot 4] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:18:48] [Bot 9] Debug: Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27028
    [2021-05-05 12:18:48] [Bot 4] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:18:48] [Main] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:18:48] [Bot 1] Debug: Sending message: ClientRequestWebAPIAuthenticateUserNonce
    [2021-05-05 12:18:48] [Bot 3] Debug: Sending message: ClientRequestWebAPIAuthenticateUserNonce
    [2021-05-05 12:18:50] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:18:50] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:18:50] [Bot 4] Debug: Using WebSocket; we rolled 9 and percent to use WS is 50
    [2021-05-05 12:18:50] [Main] Debug: Using TCP; we rolled 79 and percent to use WS is 50
    [2021-05-05 12:18:50] [Main] Debug: Connecting to TCP CM: 162.254.197.181:27017
    [2021-05-05 12:18:50] [Main] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:18:50] [Main] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:18:50] [Main] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:18:50] [Main] Account logged in! Waiting for websession...
    [2021-05-05 12:18:50] [Main] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:18:51] [Main] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:18:51] [Main] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:18:51] [Main] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:18:51] [Main] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:18:51] [Main] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:18:51] [Main] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:18:51] [Main] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:18:51] [Main] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:18:51] [Main] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:18:51] [Main] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:18:51] [Main] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:18:51] [Main] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:18:51] [Main] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:18:51] [Main] Debug: Received 10 game connect tokens
    [2021-05-05 12:18:51] [Main] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:18:51] [Main] Debug: Handled message: ClientCMList
    [2021-05-05 12:18:51] [Main] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:18:51] [Main] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:18:51] [Main] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:18:51] [Bot 4] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:18:51] [Bot 4] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:18:51] [Bot 4] Account logged in! Waiting for websession...
    [2021-05-05 12:18:51] [Bot 4] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:18:51] [Bot 4] Debug: WebSocket send error: Cannot read property 'send' of undefined
    [2021-05-05 12:18:51] [Bot 4] Debug: WebSocket teardown error: Cannot read property 'disconnect' of undefined
    [2021-05-05 12:18:51] [Bot 4] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:18:51] [Bot 4] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:18:51] [Bot 4] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:18:51] [Bot 4] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:18:51] [Bot 4] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:18:51] [Bot 4] Debug: Received 10 game connect tokens
    [2021-05-05 12:18:51] [Bot 4] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientCMList
    [2021-05-05 12:18:51] [Bot 4] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:18:51] [Bot 4] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:18:51] [Bot 4] Debug: Handled message: ClientMarketingMessageUpdate2
    [2021-05-05 12:18:54] [Bot 4] Debug: Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:443
    [2021-05-05 12:18:55] [Main] Debug: TCP connection established
    [2021-05-05 12:18:55] [Main] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:18:55] [Main] Debug: Channel encrypt request: protocol 1, universe 1, nonce 946b8a077cf739b1fb299c3563294fb1, 0 remaining bytes
    [2021-05-05 12:18:55] [Main] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:18:55] [Main] Debug: TCP connection error: write EPIPE
    [2021-05-05 12:18:58] [Main] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:18:58] [Bot 9] Debug: WS connection timed out
    [2021-05-05 12:18:58] [Bot 9] Debug: Using TCP; we rolled 90 and percent to use WS is 50
    [2021-05-05 12:18:58] [Bot 9] Debug: Connecting to TCP CM: 162.254.197.54:27025
    [2021-05-05 12:19:01] [Main] Debug: Using WebSocket; we rolled 16 and percent to use WS is 50
    [2021-05-05 12:19:01] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:02] [Main] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:19:02] [Main] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:19:02] [Bot 4] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:19:02] [Bot 4] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:19:02] [Bot 9] Debug: TCP connection established
    [2021-05-05 12:19:02] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:19:02] [Bot 9] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:19:02] [Bot 9] Debug: Channel encrypt request: protocol 1, universe 1, nonce 6c5e307081447268be62e549a1f346f5, 0 remaining bytes
    [2021-05-05 12:19:02] [Bot 9] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:19:02] [Main] Debug: Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27036
    [2021-05-05 12:19:02] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:02] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:02] [Bot 4] Debug: WebSocket connection success; now logging in
    [2021-05-05 12:19:02] [Bot 4] Debug: Sending message: ClientLogon
    [2021-05-05 12:19:02] [Bot 9] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:19:02] [Bot 9] Debug: Sending message: ClientLogon
    [2021-05-05 12:19:05] [Main] Debug: WS connection timed out
    [2021-05-05 12:19:05] [Main] Debug: Using TCP; we rolled 95 and percent to use WS is 50
    [2021-05-05 12:19:05] [Main] Debug: Connecting to TCP CM: 155.133.226.75:27021
    [2021-05-05 12:19:05] [Bot 4] Debug: Sending message: ClientRequestWebAPIAuthenticateUserNonce
    [2021-05-05 12:19:05] [Bot 9] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:19:05] [Bot 9] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:19:05] [Bot 9] Debug: Handled message: ClientNewLoginKey
    [2021-05-05 12:19:05] [Bot 9] Debug: Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 12:19:08] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:08] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:08] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:08] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:08] [Main] Debug: TCP connection timed out
    [2021-05-05 12:19:08] [Main] Debug: Using WebSocket; we rolled 50 and percent to use WS is 50
    [2021-05-05 12:19:08] [Bot 4] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:19:08] [Bot 9] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:19:09] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:09] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:09] [Main] Debug: Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27033
    [2021-05-05 12:19:09] [Bot 4] Debug: Using WebSocket; we rolled 10 and percent to use WS is 50
    [2021-05-05 12:19:13] [Bot 4] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27028
    [2021-05-05 12:19:13] [Bot 9] Debug: Using TCP; we rolled 84 and percent to use WS is 50
    [2021-05-05 12:19:13] [Bot 9] Debug: Connecting to TCP CM: 162.254.197.39:27024
    [2021-05-05 12:19:13] [Bot 4] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:19:16] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:16] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:16] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:16] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:17] [Main] Debug: WS connection timed out
    [2021-05-05 12:19:17] [Main] Debug: Using TCP; we rolled 79 and percent to use WS is 50
    [2021-05-05 12:19:17] [Main] Debug: Connecting to TCP CM: 162.254.197.39:27022
    [2021-05-05 12:19:17] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:19:17] [Bot 4] Debug: Using WebSocket; we rolled 43 and percent to use WS is 50
    [2021-05-05 12:19:20] [Bot 9] Debug: TCP connection established
    [2021-05-05 12:19:20] [Main] Debug: TCP connection established
    [2021-05-05 12:19:20] [Bot 4] Debug: Randomly chose WebSocket CM cm4-fra1.cm.steampowered.com:27022
    [2021-05-05 12:19:20] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:20] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:20] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:20] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:23] [Bot 9] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:19:23] [Bot 9] Debug: Channel encrypt request: protocol 1, universe 1, nonce f20e5a49d084a2000e055f6176557245, 0 remaining bytes
    [2021-05-05 12:19:23] [Bot 9] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:19:23] [Main] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:19:23] [Main] Debug: Channel encrypt request: protocol 1, universe 1, nonce d3029af0eeddaedeaafff902fde2aa80, 0 remaining bytes
    [2021-05-05 12:19:23] [Main] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:19:24] [Bot 4] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:19:24] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:19:24] [Bot 4] Debug: Using WebSocket; we rolled 19 and percent to use WS is 50
    [2021-05-05 12:19:24] [Bot 9] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:19:24] [Bot 9] Debug: Sending message: ClientLogon
    [2021-05-05 12:19:24] [Main] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:19:24] [Main] Debug: Sending message: ClientLogon
    [2021-05-05 12:19:27] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:19:27] [Bot 4] Debug: Randomly chose WebSocket CM cm4-sto1.cm.steampowered.com:27023
    [2021-05-05 12:19:27] [Bot 9] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:19:27] [Main] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:19:30] [Bot 9] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:19:30] [Main] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:19:31] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:33] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:19:33] [Bot 4] Debug: Using WebSocket; we rolled 39 and percent to use WS is 50
    [2021-05-05 12:19:33] [Main] Debug: Using TCP; we rolled 54 and percent to use WS is 50
    [2021-05-05 12:19:33] [Main] Debug: Connecting to TCP CM: 155.133.226.78:27026
    [2021-05-05 12:19:33] [Bot 4] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:19:33] [Main] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:19:33] [Main] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:19:33] [Main] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:19:33] [Main] Account logged in! Waiting for websession...
    [2021-05-05 12:19:33] [Main] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:19:33] [Main] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:19:33] [Main] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:19:33] [Main] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:19:33] [Main] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:19:33] [Main] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:19:33] [Main] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:19:33] [Main] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:19:33] [Main] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:19:34] [Main] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:19:34] [Main] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:19:34] [Main] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:19:34] [Main] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:19:34] [Main] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:19:34] [Main] Debug: Received 10 game connect tokens
    [2021-05-05 12:19:34] [Main] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:19:34] [Main] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:19:34] [Main] Debug: Handled message: ClientCMList
    [2021-05-05 12:19:34] [Main] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:19:34] [Main] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:19:34] [Main] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:19:37] [Bot 4] Debug: Randomly chose WebSocket CM cm1-sto2.cm.steampowered.com:27037
    [2021-05-05 12:19:37] [Bot 9] Debug: Using WebSocket; we rolled 16 and percent to use WS is 50
    [2021-05-05 12:19:38] [Main] Debug: TCP connection established
    [2021-05-05 12:19:38] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:38] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:38] [Main] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:19:38] [Main] Debug: Channel encrypt request: protocol 1, universe 1, nonce 0607c1d6662e7c98e6fc41a9613518dc, 0 remaining bytes
    [2021-05-05 12:19:38] [Main] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:19:38] [Main] Debug: TCP connection error: write EPIPE
    [2021-05-05 12:19:41] [Main] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:19:41] [Bot 9] Debug: Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27034
    [2021-05-05 12:19:48] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:19:48] [Bot 4] Debug: Using WebSocket; we rolled 13 and percent to use WS is 50
    [2021-05-05 12:19:48] [Main] Debug: Using WebSocket; we rolled 11 and percent to use WS is 50
    [2021-05-05 12:19:48] [Bot 4] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:19:48] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:48] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:19:48] [Main] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:19:48] [Main] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:19:52] [Bot 4] Debug: Randomly chose WebSocket CM cm1-sto1.cm.steampowered.com:27022
    [2021-05-05 12:19:52] [Bot 9] Debug: WS connection timed out
    [2021-05-05 12:19:52] [Bot 9] Debug: Using TCP; we rolled 61 and percent to use WS is 50
    [2021-05-05 12:19:52] [Bot 9] Debug: Connecting to TCP CM: 155.133.226.78:27018
    [2021-05-05 12:19:52] [Bot 9] Debug: TCP connection established
    [2021-05-05 12:19:52] [Bot 9] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:19:52] [Bot 9] Debug: Channel encrypt request: protocol 1, universe 1, nonce c47710c3a27393b1c61885b0181c0e22, 0 remaining bytes
    [2021-05-05 12:19:52] [Bot 9] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:19:54] [Main] Debug: Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27036
    [2021-05-05 12:19:54] [Bot 9] Debug: TCP connection timed out
    [2021-05-05 12:19:54] [Bot 9] Debug: Using WebSocket; we rolled 15 and percent to use WS is 50
    [2021-05-05 12:20:01] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:01] [Bot 9] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27038
    [2021-05-05 12:20:01] [Main] Debug: WS connection timed out
    [2021-05-05 12:20:01] [Main] Debug: Using WebSocket; we rolled 36 and percent to use WS is 50
    [2021-05-05 12:20:01] [Bot 4] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:20:05] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:05] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:05] [Main] Debug: Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27036
    [2021-05-05 12:20:05] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:20:05] [Bot 4] Debug: Using TCP; we rolled 53 and percent to use WS is 50
    [2021-05-05 12:20:05] [Bot 4] Debug: Connecting to TCP CM: 162.254.197.39:27017
    [2021-05-05 12:20:06] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:13] [Bot 4] Debug: TCP connection established
    [2021-05-05 12:20:13] [Main] Debug: WS connection timed out
    [2021-05-05 12:20:13] [Main] Debug: Using WebSocket; we rolled 12 and percent to use WS is 50
    [2021-05-05 12:20:13] [Bot 4] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:20:13] [Bot 9] Debug: WS connection timed out
    [2021-05-05 12:20:13] [Bot 9] Debug: Using WebSocket; we rolled 9 and percent to use WS is 50
    [2021-05-05 12:20:17] [Bot 4] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:20:17] [Bot 4] Debug: Channel encrypt request: protocol 1, universe 1, nonce f9054d2656e9cfc7f50d62ca48f13331, 0 remaining bytes
    [2021-05-05 12:20:17] [Bot 4] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:20:17] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:17] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:17] [Main] Debug: Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27028
    [2021-05-05 12:20:17] [Bot 4] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:20:17] [Bot 4] Debug: Sending message: ClientLogon
    [2021-05-05 12:20:18] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:21] [Bot 9] Debug: Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27028
    [2021-05-05 12:20:27] [Bot 4] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:20:27] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:27] [Bot 2] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:27] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:27] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:27] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:27] [Main] Debug: WS connection timed out
    [2021-05-05 12:20:27] [Main] Debug: Using TCP; we rolled 52 and percent to use WS is 50
    [2021-05-05 12:20:27] [Main] Debug: Connecting to TCP CM: 162.254.198.130:27018
    [2021-05-05 12:20:27] [Bot 4] Debug: Logon message timeout elapsed. Attempting relog.
    [2021-05-05 12:20:31] [Bot 4] Debug: Using TCP; we rolled 60 and percent to use WS is 50
    [2021-05-05 12:20:31] [Bot 4] Debug: Connecting to TCP CM: 162.254.197.54:27021
    [2021-05-05 12:20:31] [Bot 4] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:20:31] [Bot 4] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:20:31] [Bot 4] Account logged in! Waiting for websession...
    [2021-05-05 12:20:31] [Bot 4] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:20:31] [Bot 4] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:20:31] [Bot 4] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:20:31] [Bot 4] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:20:31] [Bot 4] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:20:31] [Bot 4] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:20:31] [Bot 4] Debug: Received 10 game connect tokens
    [2021-05-05 12:20:31] [Bot 4] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientCMList
    [2021-05-05 12:20:31] [Bot 4] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:20:31] [Bot 4] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ClientMarketingMessageUpdate2
    [2021-05-05 12:20:31] [Main] Debug: TCP connection established
    [2021-05-05 12:20:31] [Bot 9] Debug: WS connection timed out
    [2021-05-05 12:20:31] [Bot 9] Debug: Using TCP; we rolled 82 and percent to use WS is 50
    [2021-05-05 12:20:31] [Bot 9] Debug: Connecting to TCP CM: 155.133.226.75:27027
    [2021-05-05 12:20:31] [Main] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:20:31] [Main] Debug: Channel encrypt request: protocol 1, universe 1, nonce 6765bc17b0418d5c8a14bbed74a38705, 0 remaining bytes
    [2021-05-05 12:20:31] [Main] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:20:31] [Bot 4] Debug: TCP connection established
    [2021-05-05 12:20:31] [Main] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:20:31] [Main] Debug: Sending message: ClientLogon
    [2021-05-05 12:20:31] [Bot 4] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:20:31] [Bot 4] Debug: Channel encrypt request: protocol 1, universe 1, nonce e54a7579f131452db776fd9961375756, 0 remaining bytes
    [2021-05-05 12:20:31] [Bot 4] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:20:31] [Bot 9] Debug: TCP connection established
    [2021-05-05 12:20:31] [Bot 4] Debug: TCP connection ended
    [2021-05-05 12:20:31] [Bot 9] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:20:31] [Bot 9] Debug: Channel encrypt request: protocol 1, universe 1, nonce db3fe97e8def3b751df99bc1d62680a0, 0 remaining bytes
    [2021-05-05 12:20:31] [Bot 9] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:20:31] [Bot 4] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 12:20:31] [Bot 9] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:20:31] [Bot 9] Debug: Sending message: ClientLogon
    [2021-05-05 12:20:32] [Bot 4] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 403
    [2021-05-05 12:20:32] [Bot 4] Debug: Webauth failed: HTTP error 403
    [2021-05-05 12:20:32] [Main] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:20:32] [Main] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:20:32] [Main] Account logged in! Waiting for websession...
    [2021-05-05 12:20:32] [Main] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:20:32] [Main] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:20:32] [Main] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:20:32] [Main] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:20:32] [Main] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:20:32] [Main] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:20:32] [Main] Debug: Received 10 game connect tokens
    [2021-05-05 12:20:32] [Main] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientCMList
    [2021-05-05 12:20:32] [Main] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:20:32] [Main] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:20:32] [Bot 9] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:20:32] [Main] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:20:32] [Bot 9] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:20:32] [Bot 9] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:20:32] [Bot 9] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:20:32] [Bot 9] Account logged in! Waiting for websession...
    [2021-05-05 12:20:32] [Bot 9] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:20:32] [Bot 9] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:20:32] [Bot 9] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:20:32] [Bot 9] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:20:32] [Bot 9] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:20:32] [Bot 9] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:20:32] [Bot 9] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:20:32] [Bot 9] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:20:33] [Bot 9] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:20:33] [Bot 9] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:20:33] [Bot 9] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:20:33] [Bot 9] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:20:33] [Bot 9] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:20:33] [Bot 9] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:20:33] [Bot 9] Debug: Received 10 game connect tokens
    [2021-05-05 12:20:33] [Bot 9] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:20:33] [Bot 9] Debug: Handled message: ClientCMList
    [2021-05-05 12:20:33] [Bot 9] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:20:33] [Bot 9] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:20:33] [Bot 9] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientMarketingMessageUpdate2
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientChatOfflineMessageNotification
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Bot 4] Debug: Using WebSocket; we rolled 17 and percent to use WS is 50
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:20:33] [Main] Debug: Received 1 game connect tokens
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientCommentNotifications
    [2021-05-05 12:20:33] [Main] Debug: Sending message: Community.GetAppRichPresenceLocalization#1
    [2021-05-05 12:20:33] [Bot 9] Debug: Handled message: ClientChatOfflineMessageNotification
    [2021-05-05 12:20:33] [Bot 9] Debug: Handled message: ClientCommentNotifications
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:33] [Main] Debug: Handled message: ClientPersonaState


    ... Cut out a lot of ClientPersonaState ...


    [2021-05-05 12:20:34] [Bot 9] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:34] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:34] [Bot 4] Debug: Randomly chose WebSocket CM cm6-sto1.cm.steampowered.com:443
    [2021-05-05 12:20:35] [Main] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 200
    [2021-05-05 12:20:35] [Main] Got websession and set cookies.
    [2021-05-05 12:20:35] [Main] Accepting offline friend & group invites...
    [2021-05-05 12:20:38] [Bot 9] Debug: API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 200
    [2021-05-05 12:20:38] [Bot 9] Got websession and set cookies.
    [2021-05-05 12:20:38] [Bot 9] Accepting offline friend & group invites...
    [2021-05-05 12:20:38] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:20:38] [Bot 4] Debug: Using WebSocket; we rolled 43 and percent to use WS is 50
    [2021-05-05 12:20:38] [Bot 4] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:20:39] [Main] Debug: Handled message: Community.GetAppRichPresenceLocalization#1_Response
    [2021-05-05 12:20:39] [Main] Debug: Sending message: Community.GetAppRichPresenceLocalization#1
    [2021-05-05 12:20:39] [Main] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:39] [Bot 9] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:39] [Bot 9] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:20:39] [Bot 9] Debug: Handled message: ClientMarketingMessageUpdate2
    [2021-05-05 12:20:39] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:41] [Bot 4] Debug: Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27038
    [2021-05-05 12:20:42] [Main] Debug: Handled message: Community.GetAppRichPresenceLocalization#1_Response
    [2021-05-05 12:20:42] [Main] Debug: Sending message: Community.GetAppRichPresenceLocalization#1
    [2021-05-05 12:20:44] [Bot 4] Debug: WS connection timed out
    [2021-05-05 12:20:44] [Bot 4] Debug: Using TCP; we rolled 54 and percent to use WS is 50
    [2021-05-05 12:20:44] [Bot 4] Debug: Connecting to TCP CM: 155.133.226.78:27025
    [2021-05-05 12:20:49] [Bot 4] Debug: TCP connection established
    [2021-05-05 12:20:49] [Bot 4] Debug: Dropping message 703 because we're not logged on.
    [2021-05-05 12:20:49] [Bot 4] Debug: Handled message: ChannelEncryptRequest
    [2021-05-05 12:20:49] [Bot 4] Debug: Channel encrypt request: protocol 1, universe 1, nonce b2bc770d52fed480d0a1ea5a93eef27c, 0 remaining bytes
    [2021-05-05 12:20:49] [Bot 4] Debug: Sending message: ChannelEncryptResponse
    [2021-05-05 12:20:49] [Main] Debug: Handled message: Community.GetAppRichPresenceLocalization#1_Response
    [2021-05-05 12:20:49] [Bot 9] Debug: Sending message: Community.GetAppRichPresenceLocalization#1
    [2021-05-05 12:20:49] [Bot 2] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:49] [Bot 6] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:49] [Bot 4] Debug: Handled message: ChannelEncryptResult
    [2021-05-05 12:20:49] [Bot 4] Debug: Sending message: ClientLogon
    [2021-05-05 12:20:49] [Bot 9] Debug: Handled message: Community.GetAppRichPresenceLocalization#1_Response
    [2021-05-05 12:20:49] [Main] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:49] [Bot 4] Debug: Got incomplete message; expecting 2144 more bytes
    [2021-05-05 12:20:49] [Bot 4] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:20:49] [Bot 4] Debug: Unhandled message: ClientServersAvailable
    [2021-05-05 12:20:49] [Bot 4] Debug: Handled message: ClientLogOnResponse
    [2021-05-05 12:20:49] [Bot 4] Account logged in! Waiting for websession...
    [2021-05-05 12:20:49] [Bot 4] Debug: Sending message: ClientChangeStatus
    [2021-05-05 12:20:49] [Bot 4] Debug: Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 12:20:49] [Bot 4] Debug: Sending message: ClientRequestItemAnnouncements
    [2021-05-05 12:20:49] [Bot 4] Debug: Sending message: ClientRequestCommentNotifications
    [2021-05-05 12:20:49] [Bot 4] Debug: Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 12:20:49] [Bot 4] Debug: Handled message: ClientAccountInfo
    [2021-05-05 12:20:49] [Bot 4] Debug: Handled message: ClientEmailAddrInfo
    [2021-05-05 12:20:49] [Bot 4] Debug: Handled message: ClientFriendsList
    [2021-05-05 12:20:50] [Bot 4] Debug: Sending message: ClientRequestFriendData
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientPlayerNicknameList
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientLicenseList
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientUpdateGuestPassesList
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientWalletInfoUpdate
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientGameConnectTokens
    [2021-05-05 12:20:50] [Bot 4] Debug: Received 10 game connect tokens
    [2021-05-05 12:20:50] [Bot 4] Debug: Unhandled message: ClientSessionToken
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientIsLimitedAccount
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientCMList
    [2021-05-05 12:20:50] [Bot 4] Debug: Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 12:20:50] [Bot 4] Debug: Unhandled message: ClientRequestedClientStats
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientVACBanStatus
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientFriendsGroupsList
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientPersonaState
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientClanState
    [2021-05-05 12:20:50] [Bot 4] Debug: Handled message: ClientPersonaState

  15. Disregard what this message said, after waiting 15 minutes the bot finally tried to reconnect and I got more useful information in the comment below

     

     

    So I have caused a manual connection reset. Interestingly clicking on 'Reconnect' on the webpage of my router causes my bot to "freeze". No new debug message, no disconnected message and no reconnect attempt. Only rebooting the whole router resulted in a disconnected event.

    For what ever reason only 2 accounts recieved a disconnected event but the result was the same - most of my accounts were offline.

    I just have no idea anymore where to try what as the results seem just so random. I will leave the debug output enabled and see what happens tonight when the scheduled reconnect happens as at least there all accounts recieve the disconnected event.

    Edit: nvm, set the automatic reconnect to now - router did automatic reconnect and bot is frozen like described above. I have literally no clue why the disconnected event doesn't even show up. The last message is a ClientPersonaState from 10 min ago and thats it.

     

    I hope you can figure something out from this dump.

    It starts with right before I made the reset and ends with the last useful message (after that only ClientPersonaState was shown and my other accounts didn't do anything).

     

    [2021-05-05 10:09:30] Debug:
    [2021-05-05 10:09:30] Handled message: ClientPersonaState
    [2021-05-05 10:09:30] Debug:
    [2021-05-05 10:09:30] Handled message: ClientPersonaState
    [2021-05-05 10:11:26] Debug:
    [2021-05-05 10:11:26] WebSocket disconnected with error: Ping timeout
    [2021-05-05 10:11:26] [Main] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 10:11:27] Debug:
    [2021-05-05 10:11:27] Using WebSocket; we rolled 11 and percent to use WS is 50
    [2021-05-05 10:11:27] Debug:
    [2021-05-05 10:11:27] Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27028
    [2021-05-05 10:11:27] Debug:
    [2021-05-05 10:11:27] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm1-fra2.cm.steampowered.com
    [2021-05-05 10:11:28] Debug:
    [2021-05-05 10:11:28] Using WebSocket; we rolled 8 and percent to use WS is 50
    [2021-05-05 10:11:28] Debug:
    [2021-05-05 10:11:28] Randomly chose WebSocket CM cm5-sto1.cm.steampowered.com:27038
    [2021-05-05 10:11:28] Debug:
    [2021-05-05 10:11:28] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm5-sto1.cm.steampowered.com
    [2021-05-05 10:11:29] Debug:
    [2021-05-05 10:11:29] Using TCP; we rolled 84 and percent to use WS is 50
    [2021-05-05 10:11:29] Debug:
    [2021-05-05 10:11:29] Connecting to TCP CM: 162.254.197.54:27027
    [2021-05-05 10:11:29] Debug:
    [2021-05-05 10:11:29] TCP connection error: connect ENETUNREACH 162.254.197.54:27027 - Local (0.0.0.0:0)
    [2021-05-05 10:11:30] Debug:
    [2021-05-05 10:11:30] Using WebSocket; we rolled 36 and percent to use WS is 50
    [2021-05-05 10:11:31] Debug:
    [2021-05-05 10:11:31] Randomly chose WebSocket CM cm1-sto2.cm.steampowered.com:27036
    [2021-05-05 10:11:31] Debug:
    [2021-05-05 10:11:31] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm1-sto2.cm.steampowered.com
    [2021-05-05 10:11:32] Debug:
    [2021-05-05 10:11:32] Using WebSocket; we rolled 7 and percent to use WS is 50
    [2021-05-05 10:11:32] Debug:
    [2021-05-05 10:11:32] Randomly chose WebSocket CM cm1-sto2.cm.steampowered.com:27039
    [2021-05-05 10:11:32] Debug:
    [2021-05-05 10:11:32] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm1-sto2.cm.steampowered.com
    [2021-05-05 10:11:32] Debug:
    [2021-05-05 10:11:32] WebSocket disconnected with error: Ping timeout
    [2021-05-05 10:11:32] [Bot 8] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-05 10:11:33] Debug:
    [2021-05-05 10:11:33] Using WebSocket; we rolled 23 and percent to use WS is 50
    [2021-05-05 10:11:33] Debug:
    [2021-05-05 10:11:33] Using WebSocket; we rolled 6 and percent to use WS is 50
    [2021-05-05 10:11:34] Debug:
    [2021-05-05 10:11:34] Randomly chose WebSocket CM cm2-sto2.cm.steampowered.com:27038
    [2021-05-05 10:11:34] Debug:
    [2021-05-05 10:11:34] Randomly chose WebSocket CM cm1-sto2.cm.steampowered.com:27036
    [2021-05-05 10:11:34] Debug:
    [2021-05-05 10:11:34] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm2-sto2.cm.steampowered.com
    [2021-05-05 10:11:34] Debug:
    [2021-05-05 10:11:34] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm1-sto2.cm.steampowered.com
    [2021-05-05 10:11:35] Debug:
    [2021-05-05 10:11:35] Using WebSocket; we rolled 1 and percent to use WS is 50
    [2021-05-05 10:11:35] Debug:
    [2021-05-05 10:11:35] Using TCP; we rolled 54 and percent to use WS is 50
    [2021-05-05 10:11:35] Debug:
    [2021-05-05 10:11:35] Connecting to TCP CM: 162.254.197.54:27017
    [2021-05-05 10:11:35] Debug:
    [2021-05-05 10:11:35] TCP connection error: connect ENETUNREACH 162.254.197.54:27017 - Local (0.0.0.0:0)
    [2021-05-05 10:11:35] Debug:
    [2021-05-05 10:11:35] Randomly chose WebSocket CM cm2-sto2.cm.steampowered.com:27032
    [2021-05-05 10:11:35] Debug:
    [2021-05-05 10:11:35] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm2-sto2.cm.steampowered.com
    [2021-05-05 10:11:36] Debug:
    [2021-05-05 10:11:36] Using TCP; we rolled 56 and percent to use WS is 50
    [2021-05-05 10:11:36] Debug:
    [2021-05-05 10:11:36] Connecting to TCP CM: 155.133.226.75:27018
    [2021-05-05 10:11:36] Debug:
    [2021-05-05 10:11:36] TCP connection error: connect ENETUNREACH 155.133.226.75:27018 - Local (0.0.0.0:0)
    [2021-05-05 10:11:36] Debug:
    [2021-05-05 10:11:36] Using WebSocket; we rolled 15 and percent to use WS is 50
    [2021-05-05 10:11:36] Debug:
    [2021-05-05 10:11:36] Randomly chose WebSocket CM cm1-sto2.cm.steampowered.com:27039
    [2021-05-05 10:11:36] Debug:
    [2021-05-05 10:11:36] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm1-sto2.cm.steampowered.com
    [2021-05-05 10:11:37] Debug:
    [2021-05-05 10:11:37] Using WebSocket; we rolled 26 and percent to use WS is 50
    [2021-05-05 10:11:37] Debug:
    [2021-05-05 10:11:37] Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:443
    [2021-05-05 10:11:37] Debug:
    [2021-05-05 10:11:37] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm2-fra2.cm.steampowered.com
    [2021-05-05 10:11:37] Debug:
    [2021-05-05 10:11:37] Using WebSocket; we rolled 45 and percent to use WS is 50
    [2021-05-05 10:11:38] Debug:
    [2021-05-05 10:11:38] Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27029
    [2021-05-05 10:11:38] Debug:
    [2021-05-05 10:11:38] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm2-fra1.cm.steampowered.com
    [2021-05-05 10:11:38] Debug:
    [2021-05-05 10:11:38] Using TCP; we rolled 76 and percent to use WS is 50
    [2021-05-05 10:11:38] Debug:
    [2021-05-05 10:11:38] Connecting to TCP CM: 162.254.197.39:27018
    [2021-05-05 10:11:38] Debug:
    [2021-05-05 10:11:38] TCP connection error: connect ENETUNREACH 162.254.197.39:27018 - Local (0.0.0.0:0)
    [2021-05-05 10:11:39] Debug:
    [2021-05-05 10:11:39] Using TCP; we rolled 97 and percent to use WS is 50
    [2021-05-05 10:11:39] Debug:
    [2021-05-05 10:11:39] Connecting to TCP CM: 162.254.197.39:27026
    [2021-05-05 10:11:39] Debug:
    [2021-05-05 10:11:39] TCP connection error: connect ENETUNREACH 162.254.197.39:27026 - Local (0.0.0.0:0)
    [2021-05-05 10:11:39] Debug:
    [2021-05-05 10:11:39] Using TCP; we rolled 69 and percent to use WS is 50
    [2021-05-05 10:11:39] Debug:
    [2021-05-05 10:11:39] Connecting to TCP CM: 162.254.197.54:27025
    [2021-05-05 10:11:39] Debug:
    [2021-05-05 10:11:39] TCP connection error: connect ENETUNREACH 162.254.197.54:27025 - Local (0.0.0.0:0)
    [2021-05-05 10:11:40] Debug:
    [2021-05-05 10:11:40] Using WebSocket; we rolled 38 and percent to use WS is 50
    [2021-05-05 10:11:40] Debug:
    [2021-05-05 10:11:40] Randomly chose WebSocket CM cm6-sto1.cm.steampowered.com:443
    [2021-05-05 10:11:40] Debug:
    [2021-05-05 10:11:40] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm6-sto1.cm.steampowered.com
    [2021-05-05 10:11:40] Debug:
    [2021-05-05 10:11:40] Using TCP; we rolled 59 and percent to use WS is 50
    [2021-05-05 10:11:40] Debug:
    [2021-05-05 10:11:40] Connecting to TCP CM: 162.254.198.44:27020
    [2021-05-05 10:11:41] Debug:
    [2021-05-05 10:11:41] TCP connection error: connect ENETUNREACH 162.254.198.44:27020 - Local (0.0.0.0:0)
    [2021-05-05 10:11:41] Debug:
    [2021-05-05 10:11:41] Using TCP; we rolled 91 and percent to use WS is 50
    [2021-05-05 10:11:41] Debug:
    [2021-05-05 10:11:41] Connecting to TCP CM: 155.133.226.75:27023
    [2021-05-05 10:11:41] Debug:
    [2021-05-05 10:11:41] TCP connection error: connect ENETUNREACH 155.133.226.75:27023 - Local (0.0.0.0:0)
    [2021-05-05 10:11:42] Debug:
    [2021-05-05 10:11:42] Using TCP; we rolled 93 and percent to use WS is 50
    [2021-05-05 10:11:42] Debug:
    [2021-05-05 10:11:42] Connecting to TCP CM: 155.133.226.75:27018
    [2021-05-05 10:11:42] Debug:
    [2021-05-05 10:11:42] TCP connection error: connect ENETUNREACH 155.133.226.75:27018 - Local (0.0.0.0:0)
    [2021-05-05 10:11:42] Debug:
    [2021-05-05 10:11:42] Using WebSocket; we rolled 24 and percent to use WS is 50
    [2021-05-05 10:11:42] Debug:
    [2021-05-05 10:11:42] Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27032
    [2021-05-05 10:11:42] Debug:
    [2021-05-05 10:11:42] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm1-fra1.cm.steampowered.com
    [2021-05-05 10:11:43] Debug:
    [2021-05-05 10:11:43] Using WebSocket; we rolled 10 and percent to use WS is 50
    [2021-05-05 10:11:43] Debug:
    [2021-05-05 10:11:43] Randomly chose WebSocket CM cm4-fra1.cm.steampowered.com:443
    [2021-05-05 10:11:43] Debug:
    [2021-05-05 10:11:43] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm4-fra1.cm.steampowered.com
    [2021-05-05 10:11:43] Debug:
    [2021-05-05 10:11:43] Using WebSocket; we rolled 26 and percent to use WS is 50
    [2021-05-05 10:11:44] Debug:
    [2021-05-05 10:11:44] Randomly chose WebSocket CM cm1-sto2.cm.steampowered.com:27036
    [2021-05-05 10:11:44] Debug:
    [2021-05-05 10:11:44] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm1-sto2.cm.steampowered.com
    [2021-05-05 10:11:44] Debug:
    [2021-05-05 10:11:44] Using WebSocket; we rolled 38 and percent to use WS is 50
    [2021-05-05 10:11:44] Debug:
    [2021-05-05 10:11:44] Randomly chose WebSocket CM cm6-sto1.cm.steampowered.com:27032
    [2021-05-05 10:11:44] Debug:
    [2021-05-05 10:11:44] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm6-sto1.cm.steampowered.com
    [2021-05-05 10:11:45] Debug:
    [2021-05-05 10:11:45] Using WebSocket; we rolled 39 and percent to use WS is 50
    [2021-05-05 10:11:45] Debug:
    [2021-05-05 10:11:45] Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27030
    [2021-05-05 10:11:45] Debug:
    [2021-05-05 10:11:45] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm2-fra2.cm.steampowered.com
    [2021-05-05 10:11:45] Debug:
    [2021-05-05 10:11:45] Using TCP; we rolled 58 and percent to use WS is 50
    [2021-05-05 10:11:45] Debug:
    [2021-05-05 10:11:45] Connecting to TCP CM: 162.254.197.39:27026
    [2021-05-05 10:11:45] Debug:
    [2021-05-05 10:11:45] TCP connection error: connect ENETUNREACH 162.254.197.39:27026 - Local (0.0.0.0:0)
    [2021-05-05 10:11:46] Debug:
    [2021-05-05 10:11:46] Using WebSocket; we rolled 15 and percent to use WS is 50
    [2021-05-05 10:11:46] Debug:
    [2021-05-05 10:11:46] Using TCP; we rolled 67 and percent to use WS is 50
    [2021-05-05 10:11:46] Debug:
    [2021-05-05 10:11:46] Connecting to TCP CM: 155.133.252.54:27020
    [2021-05-05 10:11:46] Debug:
    [2021-05-05 10:11:46] TCP connection error: connect ENETUNREACH 155.133.252.54:27020 - Local (0.0.0.0:0)
    [2021-05-05 10:11:46] Debug:
    [2021-05-05 10:11:46] Randomly chose WebSocket CM cm6-sto1.cm.steampowered.com:27038
    [2021-05-05 10:11:46] Debug:
    [2021-05-05 10:11:46] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm6-sto1.cm.steampowered.com
    [2021-05-05 10:11:47] Debug:
    [2021-05-05 10:11:47] Using WebSocket; we rolled 31 and percent to use WS is 50
    [2021-05-05 10:11:48] Debug:
    [2021-05-05 10:11:48] Using WebSocket; we rolled 48 and percent to use WS is 50
    [2021-05-05 10:11:48] Debug:
    [2021-05-05 10:11:48] Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27031
    [2021-05-05 10:11:48] Debug:
    [2021-05-05 10:11:48] Randomly chose WebSocket CM cm2-sto2.cm.steampowered.com:27030
    [2021-05-05 10:11:48] Debug:
    [2021-05-05 10:11:48] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm2-fra1.cm.steampowered.com
    [2021-05-05 10:11:48] Debug:
    [2021-05-05 10:11:48] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm2-sto2.cm.steampowered.com
    [2021-05-05 10:11:49] Debug:
    [2021-05-05 10:11:49] Using WebSocket; we rolled 19 and percent to use WS is 50
    [2021-05-05 10:11:49] Debug:
    [2021-05-05 10:11:49] Using WebSocket; we rolled 34 and percent to use WS is 50
    [2021-05-05 10:11:50] Debug:
    [2021-05-05 10:11:50] Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27031
    [2021-05-05 10:11:50] Debug:
    [2021-05-05 10:11:50] Randomly chose WebSocket CM cm6-sto1.cm.steampowered.com:443
    [2021-05-05 10:11:50] Debug:
    [2021-05-05 10:11:50] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm2-fra2.cm.steampowered.com
    [2021-05-05 10:11:50] Debug:
    [2021-05-05 10:11:50] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm6-sto1.cm.steampowered.com
    [2021-05-05 10:11:51] Debug:
    [2021-05-05 10:11:51] Using TCP; we rolled 63 and percent to use WS is 50
    [2021-05-05 10:11:51] Debug:
    [2021-05-05 10:11:51] Connecting to TCP CM: 162.254.198.133:27021
    [2021-05-05 10:11:51] Debug:
    [2021-05-05 10:11:51] TCP connection error: connect ENETUNREACH 162.254.198.133:27021 - Local (0.0.0.0:0)
    [2021-05-05 10:11:51] Debug:
    [2021-05-05 10:11:51] Using WebSocket; we rolled 32 and percent to use WS is 50
    [2021-05-05 10:11:51] Debug:
    [2021-05-05 10:11:51] Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27035
    [2021-05-05 10:11:51] Debug:
    [2021-05-05 10:11:51] WebSocket disconnected with error: getaddrinfo EAI_AGAIN cm2-fra2.cm.steampowered.com
    [2021-05-05 10:11:52] Debug:
    [2021-05-05 10:11:52] Using TCP; we rolled 52 and percent to use WS is 50
    [2021-05-05 10:11:52] Debug:
    [2021-05-05 10:11:52] Connecting to TCP CM: 162.254.197.54:27024
    [2021-05-05 10:11:52] Debug:
    [2021-05-05 10:11:52] Using WebSocket; we rolled 25 and percent to use WS is 50
    [2021-05-05 10:11:53] Debug:
    [2021-05-05 10:11:53] TCP connection timed out
    [2021-05-05 10:11:53] Debug:
    [2021-05-05 10:11:53] Using TCP; we rolled 70 and percent to use WS is 50
    [2021-05-05 10:11:53] Debug:
    [2021-05-05 10:11:53] Connecting to TCP CM: 162.254.198.104:27025
    [2021-05-05 10:11:53] Debug:
    [2021-05-05 10:11:53] Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27032
    [2021-05-05 10:11:54] Debug:
    [2021-05-05 10:11:54] WS connection timed out
    [2021-05-05 10:11:54] Debug:
    [2021-05-05 10:11:54] Using TCP; we rolled 72 and percent to use WS is 50
    [2021-05-05 10:11:54] Debug:
    [2021-05-05 10:11:54] Connecting to TCP CM: 162.254.197.54:27026
    [2021-05-05 10:11:55] Debug:
    [2021-05-05 10:11:55] TCP connection timed out
    [2021-05-05 10:11:55] Debug:
    [2021-05-05 10:11:55] Using WebSocket; we rolled 50 and percent to use WS is 50
    [2021-05-05 10:11:56] Debug:
    [2021-05-05 10:11:56] Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27035
    [2021-05-05 10:11:56] Debug:
    [2021-05-05 10:11:56] TCP connection timed out
    [2021-05-05 10:11:56] Debug:
    [2021-05-05 10:11:56] Using WebSocket; we rolled 29 and percent to use WS is 50
    [2021-05-05 10:11:57] Debug:
    [2021-05-05 10:11:57] Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27034
    [2021-05-05 10:12:00] Debug:
    [2021-05-05 10:12:00] WS connection timed out
    [2021-05-05 10:12:00] Debug:
    [2021-05-05 10:12:00] Using TCP; we rolled 83 and percent to use WS is 50
    [2021-05-05 10:12:00] Debug:
    [2021-05-05 10:12:00] Connecting to TCP CM: 162.254.198.131:27017
    [2021-05-05 10:12:01] Debug:
    [2021-05-05 10:12:01] WS connection timed out
    [2021-05-05 10:12:01] Debug:
    [2021-05-05 10:12:01] Using WebSocket; we rolled 41 and percent to use WS is 50
    [2021-05-05 10:12:02] Debug:
    [2021-05-05 10:12:02] Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27035
    [2021-05-05 10:12:08] Debug:
    [2021-05-05 10:12:08] TCP connection timed out
    [2021-05-05 10:12:08] Debug:
    [2021-05-05 10:12:08] Using WebSocket; we rolled 5 and percent to use WS is 50
    [2021-05-05 10:12:09] Debug:
    [2021-05-05 10:12:09] Randomly chose WebSocket CM cm2-fra1.cm.steampowered.com:27037
    [2021-05-05 10:12:10] Debug:
    [2021-05-05 10:12:10] WS connection timed out
    [2021-05-05 10:12:10] Debug:
    [2021-05-05 10:12:10] Using TCP; we rolled 68 and percent to use WS is 50
    [2021-05-05 10:12:10] Debug:
    [2021-05-05 10:12:10] Connecting to TCP CM: 155.133.226.75:27025
    [2021-05-05 10:12:19] Debug:
    [2021-05-05 10:12:19] WS connection timed out
    [2021-05-05 10:12:19] Debug:
    [2021-05-05 10:12:19] Using WebSocket; we rolled 15 and percent to use WS is 50
    [2021-05-05 10:12:20] Debug:
    [2021-05-05 10:12:20] Randomly chose WebSocket CM cm1-fra1.cm.steampowered.com:27034
    [2021-05-05 10:12:20] Debug:
    [2021-05-05 10:12:20] TCP connection timed out
    [2021-05-05 10:12:20] Debug:
    [2021-05-05 10:12:20] Using TCP; we rolled 63 and percent to use WS is 50
    [2021-05-05 10:12:20] Debug:
    [2021-05-05 10:12:20] Connecting to TCP CM: 162.254.197.54:27021
    [2021-05-05 10:12:30] Debug:
    [2021-05-05 10:12:30] WS connection timed out
    [2021-05-05 10:12:30] Debug:
    [2021-05-05 10:12:30] Using WebSocket; we rolled 40 and percent to use WS is 50
    [2021-05-05 10:12:30] Debug:
    [2021-05-05 10:12:30] TCP connection timed out
    [2021-05-05 10:12:30] Debug:
    [2021-05-05 10:12:30] Using TCP; we rolled 96 and percent to use WS is 50
    [2021-05-05 10:12:30] Debug:
    [2021-05-05 10:12:30] Connecting to TCP CM: 162.254.198.131:27017
    [2021-05-05 10:12:31] Debug:
    [2021-05-05 10:12:31] Randomly chose WebSocket CM cm1-sto2.cm.steampowered.com:27034
    [2021-05-05 10:12:40] Debug:
    [2021-05-05 10:12:40] TCP connection timed out
    [2021-05-05 10:12:40] Debug:
    [2021-05-05 10:12:40] Using TCP; we rolled 67 and percent to use WS is 50
    [2021-05-05 10:12:40] Debug:
    [2021-05-05 10:12:40] Connecting to TCP CM: 162.254.198.44:27024
    [2021-05-05 10:12:41] Debug:
    [2021-05-05 10:12:41] WS connection timed out
    [2021-05-05 10:12:41] Debug:
    [2021-05-05 10:12:41] Using TCP; we rolled 84 and percent to use WS is 50
    [2021-05-05 10:12:41] Debug:
    [2021-05-05 10:12:41] Connecting to TCP CM: 162.254.198.130:27021
    [2021-05-05 10:12:50] Debug:
    [2021-05-05 10:12:50] TCP connection timed out
    [2021-05-05 10:12:50] Debug:
    [2021-05-05 10:12:50] Using TCP; we rolled 53 and percent to use WS is 50
    [2021-05-05 10:12:50] Debug:
    [2021-05-05 10:12:50] Connecting to TCP CM: 162.254.197.39:27021
    [2021-05-05 10:12:51] Debug:
    [2021-05-05 10:12:51] TCP connection timed out
    [2021-05-05 10:12:51] Debug:
    [2021-05-05 10:12:51] Using WebSocket; we rolled 41 and percent to use WS is 50
    [2021-05-05 10:12:51] Debug:
    [2021-05-05 10:12:51] Randomly chose WebSocket CM cm1-fra2.cm.steampowered.com:27029
    [2021-05-05 10:13:00] Debug:
    [2021-05-05 10:13:00] TCP connection timed out
    [2021-05-05 10:13:00] Debug:
    [2021-05-05 10:13:00] Using TCP; we rolled 55 and percent to use WS is 50
    [2021-05-05 10:13:00] Debug:
    [2021-05-05 10:13:00] Connecting to TCP CM: 162.254.197.54:27020
    [2021-05-05 10:13:00] Debug:
    [2021-05-05 10:13:00] TCP connection established
    [2021-05-05 10:13:00] Debug:
    [2021-05-05 10:13:00] Handled message: ChannelEncryptRequest
    [2021-05-05 10:13:00] Debug:
    [2021-05-05 10:13:00] Channel encrypt request: protocol 1, universe 1, nonce 60e6bd16e1899fc1a11659d82195ae96, 0 remaining bytes
    [2021-05-05 10:13:00] Debug:
    [2021-05-05 10:13:00] Sending message: ChannelEncryptResponse
    [2021-05-05 10:13:00] Debug:
    [2021-05-05 10:13:00] Handled message: ChannelEncryptResult
    [2021-05-05 10:13:00] Debug:
    [2021-05-05 10:13:00] Sending message: ClientLogon
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Unhandled message: ClientServersAvailable
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Unhandled message: ClientServersAvailable
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientLogOnResponse
    [2021-05-05 10:13:01] [Main] Account logged in! Waiting for websession...
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Sending message: ClientChangeStatus
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Sending message: ClientRequestItemAnnouncements
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Sending message: ClientRequestCommentNotifications
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientAccountInfo
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientEmailAddrInfo
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientFriendsList
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Sending message: ClientRequestFriendData
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientPlayerNicknameList
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientLicenseList
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientUpdateGuestPassesList
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientWalletInfoUpdate
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientGameConnectTokens
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Received 10 game connect tokens
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Unhandled message: ClientSessionToken
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientCMList
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Unhandled message: ClientRequestedClientStats
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientVACBanStatus
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientFriendsGroupsList
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientCommentNotifications
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Handled message: ClientChatOfflineMessageNotification
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] WS connection timed out
    [2021-05-05 10:13:01] Debug:
    [2021-05-05 10:13:01] Using WebSocket; we rolled 20 and percent to use WS is 50
    [2021-05-05 10:13:02] Debug:
    [2021-05-05 10:13:02] Handled message: ClientNewLoginKey
    [2021-05-05 10:13:02] Debug:
    [2021-05-05 10:13:02] Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 10:13:02] Debug:
    [2021-05-05 10:13:02] Handled message: ClientGameConnectTokens
    [2021-05-05 10:13:02] Debug:
    [2021-05-05 10:13:02] Received 1 game connect tokens
    [2021-05-05 10:13:02] Debug:
    [2021-05-05 10:13:02] Handled message: ClientPersonaState
    [2021-05-05 10:13:02] Debug:
    [2021-05-05 10:13:02] Handled message: ClientPersonaState


    ... Cut out a lot of ClientPersonaState ...


    [2021-05-05 10:13:04] Debug:
    [2021-05-05 10:13:04] Handled message: ClientClanState
    [2021-05-05 10:13:04] Debug:
    [2021-05-05 10:13:04] Handled message: ClientPersonaState
    [2021-05-05 10:13:04] Debug:
    [2021-05-05 10:13:04] Handled message: ClientPersonaState
    [2021-05-05 10:13:04] Debug:
    [2021-05-05 10:13:04] Sending message: Community.GetAppRichPresenceLocalization#1
    [2021-05-05 10:13:04] Debug:
    [2021-05-05 10:13:04] Randomly chose WebSocket CM cm2-fra2.cm.steampowered.com:27030
    [2021-05-05 10:13:04] Debug:
    [2021-05-05 10:13:04] Handled message: ClientIsLimitedAccount
    [2021-05-05 10:13:04] Debug:
    [2021-05-05 10:13:04] Handled message: ClientMarketingMessageUpdate2
    [2021-05-05 10:13:04] Debug:
    [2021-05-05 10:13:04] Handled message: ClientClanState
    [2021-05-05 10:13:10] Debug:
    [2021-05-05 10:13:10] Handled message: Community.GetAppRichPresenceLocalization#1_Response
    [2021-05-05 10:13:10] Debug:
    [2021-05-05 10:13:10] Sending message: Community.GetAppRichPresenceLocalization#1
    [2021-05-05 10:13:21] Debug:
    [2021-05-05 10:13:21] Handled message: ClientClanState
    [2021-05-05 10:13:21] Debug:
    [2021-05-05 10:13:21] Handled message: ClientClanState
    [2021-05-05 10:13:21] Debug:
    [2021-05-05 10:13:21] WS connection timed out
    [2021-05-05 10:13:21] Debug:
    [2021-05-05 10:13:21] Using TCP; we rolled 54 and percent to use WS is 50
    [2021-05-05 10:13:21] Debug:
    [2021-05-05 10:13:21] Connecting to TCP CM: 162.254.198.104:27025
    [2021-05-05 10:13:30] Debug:
    [2021-05-05 10:13:30] TCP connection established
    [2021-05-05 10:13:30] Debug:
    [2021-05-05 10:13:30] Handled message: Community.GetAppRichPresenceLocalization#1_Response
    [2021-05-05 10:13:31] Debug:
    [2021-05-05 10:13:31] API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 200
    [2021-05-05 10:13:31] [Main] Got websession and set cookies.
    [2021-05-05 10:13:31] [Main] Accepting offline friend & group invites...
    [2021-05-05 10:13:31] Debug:
    [2021-05-05 10:13:31] Handled message: ChannelEncryptRequest
    [2021-05-05 10:13:31] Debug:
    [2021-05-05 10:13:31] Channel encrypt request: protocol 1, universe 1, nonce dead4279e4fef9fb065286ccbdaf9b1d, 0 remaining bytes
    [2021-05-05 10:13:31] Debug:
    [2021-05-05 10:13:31] Sending message: ChannelEncryptResponse
    [2021-05-05 10:13:31] Debug:
    [2021-05-05 10:13:31] Handled message: ClientPersonaState
    [2021-05-05 10:13:31] Debug:
    [2021-05-05 10:13:31] Handled message: ClientClanState
    [2021-05-05 10:13:31] Debug:
    [2021-05-05 10:13:31] Handled message: ClientClanState
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ChannelEncryptResult
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Sending message: ClientLogon
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Got incomplete message; expecting 1824 more bytes
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Unhandled message: ClientServersAvailable
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Unhandled message: ClientServersAvailable
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientLogOnResponse
    [2021-05-05 10:13:32] [Bot 8] Account logged in! Waiting for websession...
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Sending message: ClientChangeStatus
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Sending message: ClientGamesPlayedWithDataBlob
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Sending message: ClientRequestItemAnnouncements
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Sending message: ClientRequestCommentNotifications
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Sending message: ClientChatRequestOfflineMessageCount
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientAccountInfo
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientEmailAddrInfo
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientFriendsList
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Sending message: ClientRequestFriendData
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientPlayerNicknameList
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientLicenseList
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientUpdateGuestPassesList
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientWalletInfoUpdate
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientGameConnectTokens
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Received 10 game connect tokens
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Unhandled message: ClientSessionToken
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientCMList
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Got list of 80 WebSocket CMs, with percentage to use at 50%
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Unhandled message: ClientRequestedClientStats
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientVACBanStatus
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientFriendsGroupsList
    [2021-05-05 10:13:32] Debug:
    [2021-05-05 10:13:32] Handled message: ClientChatOfflineMessageNotification
    [2021-05-05 10:13:33] Debug:
    [2021-05-05 10:13:33] Handled message: ClientCommentNotifications
    [2021-05-05 10:13:33] Debug:
    [2021-05-05 10:13:33] Got incomplete message; expecting 4416 more bytes
    [2021-05-05 10:13:33] Debug:
    [2021-05-05 10:13:33] Handled message: ClientPersonaState
    [2021-05-05 10:13:33] Debug:
    [2021-05-05 10:13:33] Handled message: ClientPersonaState


    ... Cut out a lot of ClientPersonaState ...


    [2021-05-05 10:13:33] Debug:
    [2021-05-05 10:13:33] Handled message: ClientPersonaState
    [2021-05-05 10:13:34] Debug:
    [2021-05-05 10:13:34] API POST request to https://api.steampowered.com/ISteamUserAuth/AuthenticateUser/v0001/: 200
    [2021-05-05 10:13:34] [Bot 8] Got websession and set cookies.
    [2021-05-05 10:13:34] [Bot 8] Accepting offline friend & group invites...
    [2021-05-05 10:13:34] Debug:
    [2021-05-05 10:13:34] Handled message: ClientNewLoginKey
    [2021-05-05 10:13:34] Debug:
    [2021-05-05 10:13:34] Sending message: ClientNewLoginKeyAccepted
    [2021-05-05 10:13:34] Debug:
    [2021-05-05 10:13:34] Got incomplete message; expecting 2176 more bytes
    [2021-05-05 10:13:34] Debug:
    [2021-05-05 10:13:34] Handled message: ClientPersonaState
    [2021-05-05 10:13:34] Debug:
    [2021-05-05 10:13:34] Handled message: ClientPersonaState
    [2021-05-05 10:13:34] Debug:
    [2021-05-05 10:13:34] Handled message: ClientPersonaState
    [2021-05-05 10:13:34] Debug:
    [2021-05-05 10:13:34] Handled message: ClientPersonaState
    [2021-05-05 10:13:34] Debug:
    [2021-05-05 10:13:34] Handled message: ClientPersonaState

  16. This happens every morning now when my router does a conenction reset. The affected accounts are different every time, probably because of the order in which they loose connection. 

    I'm starting to think more that they fail logging in again because the requests are just too close to each other. This would also explain why I hadn't the issue with less accounts. But I'm still wondering why the loggedOn event is called and no error is shown then.

     

    I have added the debug event listener and will try to cause a manual connection reset.

  17. Hey! 

    I'm facing an issue since a few weeks now regarding the automatic relogin after NoConnection.

    My router resets the connection every morning and changes the IP which results in the 'disconnected' event getting called with the msg 'NoConnection'. In the past all accounts connected to my bot would relogin fine, set their webSession and work as expected. 

    Since a few weeks now however some of my 10 accounts will appear offline after loosing connection and throw an error when trying to use them to comment (The settings on this account do not allow you to add comments) which is only solved by restarting the bot.

     

    So now it gets a bit weird which is the reason why I am writing this as I have no idea what to do next anymore. 

    By looking at the log I can see that the accounts in question get their 'disconnected' event with the message 'NoConnection' fired, after a few seconds the event 'loggedOn' is fired but the 'webSession' event gets never called. Thats probably why no cookies are being set/refreshed and the accounts fail trying to comment.

    But why do they appear offline when `bot.gamesPlayed(...)` is executed in the 'loggedOn' event? And why only sometimes?

    I have tried listening for the community 'sessionExpired' event to maybe execute a bot.webLogOn() manually but that doesn't seem to get fired.

     

    While writing I just had the idea of maybe disabling autoRelogin and doing a bot.relog() with a delay myself (2500ms) in the 'disconnected' event because maybe the 10 accounts are logging in too fast after eachother? (But shouldn't the 'error' event then get called(?))

    Sorry for not trying that before posting but I wanted to see if you maybe have an idea what to try next/what I am doing wrong.

     

    Thanks for even reading this ^^

     

    Additional information (not sure if it helps):

    Installed versions:

    steam-user: 4.19.4
    steamcommunity: 3.42.0
    node.js: 14.16.1

     

    File containing all steam-user related functionality and events:


    https://github.com/HerrEurobeat/steam-comment-service-bot/blob/master/src/bot.js
    Sorry for the mess and having most of the code in one long file but it was easier for me back then to write an updater for it. It is on my list to improve.

     

    Log from this morning showing connection loss & reconnect of my 10 accs

     

    Lost connection... - disconnected event
    Account logged in... - loggedOn event
    Got websession and set... - webSession event

    [2021-05-04 06:09:45] [Bot 1] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:09:53] [Bot 9] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:09:53] [Bot 8] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:09:53] [Bot 4] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:09:53] [Bot 6] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:09:53] [Main] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:10:00] [Bot 7] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:10:00] [Bot 2] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:10:00] [Bot 5] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:10:01] [Bot 3] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:10:31] [Bot 9] Account logged in! Waiting for websession...
    [2021-05-04 06:10:31] [Bot 6] Account logged in! Waiting for websession...
    [2021-05-04 06:10:42] [Bot 6] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:10:46] [Bot 8] Account logged in! Waiting for websession...
    [2021-05-04 06:10:46] [Bot 4] Account logged in! Waiting for websession...
    [2021-05-04 06:11:00] [Bot 8] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:12:28] [Bot 6] Account logged in! Waiting for websession...
    [2021-05-04 06:12:36] [Bot 6] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:12:56] [Bot 8] Account logged in! Waiting for websession...
    [2021-05-04 06:13:20] [Bot 5] Account logged in! Waiting for websession...
    [2021-05-04 06:13:30] [Bot 7] Account logged in! Waiting for websession...
    [2021-05-04 06:13:40] [Bot 7] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:14:02] [Bot 6] Account logged in! Waiting for websession...
    [2021-05-04 06:14:02] [Bot 7] Account logged in! Waiting for websession...
    [2021-05-04 06:14:06] [Bot 7] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:14:32] [Bot 6] Lost connection to Steam. Bot should relog automatically. Message: NoConnection | Check: https://steamstat.us
    [2021-05-04 06:14:47] [Bot 1] Account logged in! Waiting for websession...
    [2021-05-04 06:14:55] [Bot 6] Account logged in! Waiting for websession...
    [2021-05-04 06:15:05] [Bot 7] Account logged in! Waiting for websession...
    [2021-05-04 06:16:04] [Bot 3] Account logged in! Waiting for websession...
    [2021-05-04 06:16:05] [Bot 7] Account logged in! Waiting for websession...
    [2021-05-04 06:16:06] [Bot 3] Got websession and set cookies.
    [2021-05-04 06:16:06] [Bot 3] Accepting offline friend & group invites...
    [2021-05-04 06:16:06] [Bot 7] Got websession and set cookies.
    [2021-05-04 06:16:06] [Bot 7] Accepting offline friend & group invites...
    [2021-05-04 06:16:14] [Bot 2] Account logged in! Waiting for websession...
    [2021-05-04 06:16:15] [Bot 2] Got websession and set cookies.
    [2021-05-04 06:16:15] [Bot 2] Accepting offline friend & group invites...
    [2021-05-04 06:16:20] [Main] Account logged in! Waiting for websession...
    [2021-05-04 06:16:21] [Main] Got websession and set cookies.
    [2021-05-04 06:16:21] [Main] Accepting offline friend & group invites...

    Bot 1, Bot 4, Bot 5, Bot 6, Bot 8 and Bot 9 failed this morning.

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