Hi!
Looking for guidance if the GC is transmitting info on which map is currently being played in the dangerzone queue.
I'm thinking that the GC has nothing to do with the queue, and its the CSGO client that knows the map list + timings when to show which map image?
Is this the case? or is a GC involved somewhere?
Any info would be welcome <3
When I click dangerzone in my client with developer 1 I get:
(making me think GC is not involved at all)
Scheduled config settings write (ui_playsettings_mode_official = survival)...
Scheduled config settings write (ui_playsettings_maps_official_survival = mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember)...
CMatchSessionOfflineCustom::UpdateSessionSettings
Settings {
options {
anytypemode 0
action custommatch
server official
}
game {
state lobby
map dz_blacksite
search_key k13821
ark int( 0 = 0x0 )
apr int( 1 = 0x1 )
loc FR
mode survival
type freeforall
mapgroupname mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember
gamemodeflags int( 0 = 0x0 )
prime int( 1 = 0x1 )
}
system {
network offline
access public
}
members {
numMachines int( 1 = 0x1 )
numPlayers int( 1 = 0x1 )
numSlots int( 1 = 0x1 )
machine0 {
id u64( X = X )
flags u64( 0 = 0x0 )
numPlayers int( 1 = 0x1 )
dlcmask u64( 0 = 0x0 )
tuver 00000000
ping int( 0 = 0x0 )
player0 {
xuid u64( X = X )
name X
game {
clanID int( x = x )
clantag x
clanname x
ranking int( X = 0x0 )
ranktype int( X = 0x6 )
wins int( X = 0x54B )
level int( X = 0x19 )
xppts int( X = X )
commends [X][X][X]
medals [X]
teamcolor X
prime int( X = X )
loc XX
}
}
}
}
}