Upon launching my program, the first login and message sending work perfectly fine.
However, when I start the game from another location, it triggers an error in my program, and I receive a
Debug event received: Logged off: LoggedInElsewhere' message.
After attempting to log in again and successfully doing so, when I try to send a message, I encounter the issue where I receive the 'Debug event received:
Dropping outgoing message 5505 because we're not logged on.'
The complete debug information is as follows:
The first time:
Debug event received: [T1] Connecting to TCP CM: 103.10.125.148:27018
Debug event received: [T1] TCP connection established
Debug event received: [T1] Handled message: ChannelEncryptRequest
Debug event received: Channel encrypt request: protocol 1, universe 1, nonce ab0bdc3141281b723f648d9944c03296, 0 remain
ng bytes
Debug event received: Sending message: ChannelEncryptResponse
Debug event received: [T1] Handled message: ChannelEncryptResult
Debug event received: Node version is new enough for steam-session; performing new auth
Debug event received: Sending message: ClientHello
Debug event received: Sending message: Authentication.GetPasswordRSAPublicKey#1
Debug event received: [T1#1] Handled message: Authentication.GetPasswordRSAPublicKey#1_Response
Debug event received: Sending message: Authentication.BeginAuthSessionViaCredentials#1
Debug event received: [T1#2] Handled message: Authentication.BeginAuthSessionViaCredentials#1_Response
Debug event received: [steam-session]
Debug event received: [steam-session]
Debug event received: [steam-session]
Debug event received: Sending message: Authentication.UpdateAuthSessionWithSteamGuardCode#1
Debug event received: [T1#3] Handled message: Authentication.UpdateAuthSessionWithSteamGuardCode#1_Response
Debug event received: Sending message: Authentication.PollAuthSessionStatus#1
Debug event received: [T1#4] Handled message: Authentication.PollAuthSessionStatus#1_Response
Debug event received: [steam-session]
Debug event received: New auth succeeded in 2673 ms
Debug event received: Sending message: ClientLogon
Debug event received: [T1] Got incomplete message; expecting 8800 more bytes
Debug event received: [T1#5] Unhandled message: ClientServersAvailable
Debug event received: [T1#5] Unhandled message: ClientServersAvailable
Debug event received: [T1#5] Handled message: ClientLogOnResponse (OK)
Debug event received: Handle logon response (OK)
Debug event received: Sending message: ClientRequestItemAnnouncements
Debug event received: Sending message: ClientRequestCommentNotifications
Debug event received: Sending message: ClientChatRequestOfflineMessageCount
Debug event received: Sending message: Authentication.GenerateAccessTokenForApp#1
Debug event received: [T1#5] Handled message: ClientAccountInfo
Debug event received: [T1#5] Handled message: ClientEmailAddrInfo
Debug event received: [T1#5] Handled message: ClientFriendsList
Debug event received: Sending message: ClientRequestFriendData
Debug event received: [T1#5] Handled message: ClientPlayerNicknameList
Debug event received: [T1#5] Handled message: ClientLicenseList
Debug event received: [T1#5] Handled message: ClientUpdateGuestPassesList
Debug event received: [T1#5] Handled message: ClientWalletInfoUpdate
Debug event received: [T1#5] Handled message: ClientGameConnectTokens
Debug event received: Received 10 game connect tokens. Had 0 tokens.
Debug event received: [T1#5] Handled message: ClientIsLimitedAccount
Debug event received: [T1#5] Unhandled message: ClientRequestedClientStats
Debug event received: [T1#5] Handled message: ClientPlayingSessionState
Debug event received: [T1#5] Handled message: ClientVACBanStatus
Debug event received: Sending 730 GC message 4006
Debug event received: Sending message: ClientToGC
Debug event received: [T1#23] Handled message: ClientClanState
Debug event received: [T1#24] Handled message: ClientClanState
Debug event received: [T1#25] Handled message: ClientClanState
Debug event received: [T1#26] Handled message: ClientClanState
Debug event received: [T1#27] Handled message: ClientClanState
Debug event received: [T1#28] Handled message: ClientClanState
Debug event received: [T1#29] Handled message: ClientClanState
Debug event received: [T1] TCP connection ended
Debug event received: [T1#30] Handled message: ClientLoggedOff
Debug event received: Logged off: LoggedInElsewhere
Debug event received: Disconnecting without sending logoff
Debug event received: [T1] Ending connection and removing all listeners
error:Error: LoggedInElsewhere
Logon again:
Debug event received: Error reading file machineAuthToken.xxx.txt: ENOENT: no such file or directory
Debug event received: [T2] Connecting to TCP CM: 155.133.245.36:27018
Debug event received: [T2] TCP connection established
Debug event received: [T2] Handled message: ChannelEncryptRequest
Debug event received: Channel encrypt request: protocol 1, universe 1, nonce 154748b6c7a8ab0b0838216a0cf26838, 0 remain
ng bytes
Debug event received: Sending message: ChannelEncryptResponse
Debug event received: [T2] Handled message: ChannelEncryptResult
Debug event received: Node version is new enough for steam-session; performing new auth
Debug event received: Sending message: ClientHello
Debug event received: Sending message: Authentication.GetPasswordRSAPublicKey#1
Debug event received: [T2#1] Handled message: Authentication.GetPasswordRSAPublicKey#1_Response
Debug event received: Sending message: Authentication.BeginAuthSessionViaCredentials#1
Debug event received: [T2#2] Handled message: Authentication.BeginAuthSessionViaCredentials#1_Response
Debug event received: [steam-session]
Debug event received: [steam-session]
Debug event received: [steam-session]
Debug event received: Sending message: Authentication.UpdateAuthSessionWithSteamGuardCode#1
Debug event received: [T2#3] Handled message: Authentication.UpdateAuthSessionWithSteamGuardCode#1_Response
Debug event received: Sending message: Authentication.PollAuthSessionStatus#1
Debug event received: [T2#4] Handled message: Authentication.PollAuthSessionStatus#1_Response
Debug event received: [steam-session]
Debug event received: New auth succeeded in 2350 ms
Debug event received: Sending message: ClientLogon
Debug event received: [T2] Got incomplete message; expecting 8784 more bytes
Debug event received: [T2#5] Unhandled message: ClientServersAvailable
Debug event received: [T2#5] Unhandled message: ClientServersAvailable
Debug event received: [T2#5] Handled message: ClientLogOnResponse (OK)
Debug event received: Handle logon response (OK)
Debug event received: Sending message: ClientRequestItemAnnouncements
Debug event received: Sending message: ClientRequestCommentNotifications
Debug event received: Sending message: ClientChatRequestOfflineMessageCount
Debug event received: Sending message: Authentication.GenerateAccessTokenForApp#1
Debug event received: [T2#5] Handled message: ClientAccountInfo
Debug event received: [T2#5] Handled message: ClientEmailAddrInfo
Debug event received: [T2#5] Handled message: ClientFriendsList
Debug event received: Sending message: ClientRequestFriendData
Debug event received: [T2#5] Handled message: ClientPlayerNicknameList
Debug event received: [T2#5] Handled message: ClientLicenseList
Debug event received: [T2#5] Handled message: ClientUpdateGuestPassesList
Debug event received: [T2#5] Handled message: ClientWalletInfoUpdate
Debug event received: [T2#5] Handled message: ClientGameConnectTokens
Debug event received: Received 10 game connect tokens. Had 0 tokens.
Debug event received: [T2#5] Handled message: ClientIsLimitedAccount
Debug event received: [T2#5] Unhandled message: ClientRequestedClientStats
Debug event received: [T2#5] Handled message: ClientPlayingSessionState
Debug event received: [T2#5] Handled message: ClientVACBanStatus
Debug event received: [T2#9] Unhandled message: PlayerClient.NotifyLastPlayedTimes#1
Debug event received: [T2#10] Handled message: ClientPlayingSessionState
Debug event received: [T2#10] Handled message: ClientGameConnectTokens
Debug event received: Received 1 game connect tokens. Had 10 tokens.
Debug event received: Sending 730 GC message 4006
Debug event received: Sending message: ClientToGC
Debug event received: [T2#11] Unhandled message: ClientServersAvailable
Debug event received: [T2#12] Unhandled message: ClientServiceCall
Debug event received: [T2] Got incomplete message; expecting 7904 more bytes
Debug event received: [T2] Got incomplete message; expecting 7904 more bytes
Debug event received: Enqueued incoming message; queue size is now 1
Debug event received: [T2#13] Handled message: ClientFromGC
Debug event received: Received 730 GC message 4004
Received message 4004 from GC 730 with 42978 bytes
Debug event received: Sending message: ClientToGC
Debug event received: [T2#14] Handled message: ClientFromGC
Debug event received: Received 730 GC message 9173
Debug event received: [T2#14] Handled message: ClientFromGC
Debug event received: Received 730 GC message 9110
Debug event received: [T2#14] Handled message: ClientFromGC
Debug event received: Received 730 GC message 9194
Debug event received: [T2#14] Handled message: ClientFromGC
Debug event received: Received 730 GC message 9173
Debug event received: [T2#15] Handled message: ClientMicroTxnAuthRequest
Debug event received: Dropping outgoing message 5505 because we're not logged on.
Upon triggering an error and subsequently logging in again, the logs indicate successful login and successful message transmission. However, when attempting to send messages afterwards, it displays as not logged in. What could be the reason behind this?
In the second time ,the property of steamID is null. But the wallet and other properties are correct.