Jump to content
McKay Development

TheMaster

Member
  • Posts

    94
  • Joined

  • Last visited

Contact Methods

  • Website URL
    https://masterspanel.com/

Profile Information

  • Gender
    Male
  • Location
    Not your concern
  • Interests
    Shooting,Guns,Inovation,development,enterprenuerer,archery,fast riding,bikes,making things work and alot more

Recent Profile Visitors

15427 profile views

TheMaster's Achievements

  1. Just Use proxies for any kind of ratelimits steam ithink now applies dynamic ratelimits dont know for sure by yeah. Use proxies
  2. yes after the trade the new asset id is visible so just set up a inventory poll and u should be good any steam trading bot does inventory poll but be careful not to set the poll too frequent u can get ratelimited very fast. the old asset id is still in the event handler response so u have both the new id and the old one how i do it is i store a template of the doc in db then use a backfill script to fill in the new asset id. Hope that helps Regards
  3. use the get inventory contents for hte new assetid
  4. Heads up Steam returned item data where a trade-lock date in owner_descriptions was garbage (e.g. text like “Tradable After …” that doesn’t parse to a real date). steamcommunity’s CEconItem tried new Date(badString).toISOString() → RangeError: Invalid time value.
  5. can i ask which inventories are these with so many items CS inventories store 1k items Max per user
  6. works fine on small inventories? when u get a 429 on a large inv try doing a small inv reqeust immidietly
  7. the inventoy is the most credible way now
  8. so the problem is that i received an item in my inventoy its not appearing on the incoming history but is appearing in the trade history whats causing this behaviour.
  9. thats fine but you see the disparency in the auth devices y is that? what causes it? i am using the proxy always in the steam user and community thne how steam gets the location sometimes wrong
  10. i prompted cursor to find the reason can you take a look at this response and see if its useful ? Bug confirmed The issue is that steam-user does not pass the httpProxy option to LoginSession, even though steam-session supports it. The bug File: E:\Bots\node_modules\steam-user\components\03-messages.js (lines 738-750) Current code (broken):_getLoginSession() { if (!this._loginSession) { let options = { transport: new CMAuthTransport(this), machineId: this._logOnDetails?.machine_id }; let customMachineName = this._logOnDetails?.machine_name || ''; if (customMachineName.length > 0) { options.machineFriendlyName = customMachineName; } this._loginSession = new LoginSession(EAuthTokenPlatformType.SteamClient, options); // ❌ Missing: httpProxy is NOT passed! } return this._loginSession; What should happen steam-session's LoginSession accepts httpProxy in its options (see interfaces-external.ts line 46), and uses it to create a proxied HTTP client (see LoginSession.ts lines 116-117 and 122-125). The fix Pass the proxy from steam-user's options:_getLoginSession() { if (!this._loginSession) { let options = { transport: new CMAuthTransport(this), machineId: this._logOnDetails?.machine_id }; // ✅ ADD THIS: if (this.options.httpProxy) { options.httpProxy = this.options.httpProxy; } let customMachineName = this._logOnDetails?.machine_name || ''; if (customMachineName.length > 0) { options.machineFriendlyName = customMachineName; } this._loginSession = new LoginSession(EAuthTokenPlatformType.SteamClient, options); } return this._loginSession; }
  11. I am seeing a weird pattern the logins are all in the right place but steam shows authorized devices sometimes way off target and issues the your steam account was accessed by some one else y is that hapening any clue we use trading sites also so they collect our steam token too. @Dr. McKay
  12. @Dr. McKay change the count param to 1000 please steam is responding 400 on 5000 self.httpRequest({ "uri": "https://steamcommunity.com/inventory/" + userID.getSteamID64() + "/" + appID + "/" + contextID, "headers": { "Referer": "https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/inventory" }, "qs": { "l": language, // Default language "count": 1000, // Max items per 'page' "start_assetid": start }, "json": true },
  13. id you can change and also the device name
  14. No i havent
×
×
  • Create New...