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McKay Development

TheMaster

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Everything posted by TheMaster

  1. Just Use proxies for any kind of ratelimits steam ithink now applies dynamic ratelimits dont know for sure by yeah. Use proxies
  2. yes after the trade the new asset id is visible so just set up a inventory poll and u should be good any steam trading bot does inventory poll but be careful not to set the poll too frequent u can get ratelimited very fast. the old asset id is still in the event handler response so u have both the new id and the old one how i do it is i store a template of the doc in db then use a backfill script to fill in the new asset id. Hope that helps Regards
  3. use the get inventory contents for hte new assetid
  4. Heads up Steam returned item data where a trade-lock date in owner_descriptions was garbage (e.g. text like “Tradable After …” that doesn’t parse to a real date). steamcommunity’s CEconItem tried new Date(badString).toISOString() → RangeError: Invalid time value.
  5. can i ask which inventories are these with so many items CS inventories store 1k items Max per user
  6. works fine on small inventories? when u get a 429 on a large inv try doing a small inv reqeust immidietly
  7. the inventoy is the most credible way now
  8. so the problem is that i received an item in my inventoy its not appearing on the incoming history but is appearing in the trade history whats causing this behaviour.
  9. thats fine but you see the disparency in the auth devices y is that? what causes it? i am using the proxy always in the steam user and community thne how steam gets the location sometimes wrong
  10. i prompted cursor to find the reason can you take a look at this response and see if its useful ? Bug confirmed The issue is that steam-user does not pass the httpProxy option to LoginSession, even though steam-session supports it. The bug File: E:\Bots\node_modules\steam-user\components\03-messages.js (lines 738-750) Current code (broken):_getLoginSession() { if (!this._loginSession) { let options = { transport: new CMAuthTransport(this), machineId: this._logOnDetails?.machine_id }; let customMachineName = this._logOnDetails?.machine_name || ''; if (customMachineName.length > 0) { options.machineFriendlyName = customMachineName; } this._loginSession = new LoginSession(EAuthTokenPlatformType.SteamClient, options); // ❌ Missing: httpProxy is NOT passed! } return this._loginSession; What should happen steam-session's LoginSession accepts httpProxy in its options (see interfaces-external.ts line 46), and uses it to create a proxied HTTP client (see LoginSession.ts lines 116-117 and 122-125). The fix Pass the proxy from steam-user's options:_getLoginSession() { if (!this._loginSession) { let options = { transport: new CMAuthTransport(this), machineId: this._logOnDetails?.machine_id }; // ✅ ADD THIS: if (this.options.httpProxy) { options.httpProxy = this.options.httpProxy; } let customMachineName = this._logOnDetails?.machine_name || ''; if (customMachineName.length > 0) { options.machineFriendlyName = customMachineName; } this._loginSession = new LoginSession(EAuthTokenPlatformType.SteamClient, options); } return this._loginSession; }
  11. I am seeing a weird pattern the logins are all in the right place but steam shows authorized devices sometimes way off target and issues the your steam account was accessed by some one else y is that hapening any clue we use trading sites also so they collect our steam token too. @Dr. McKay
  12. @Dr. McKay change the count param to 1000 please steam is responding 400 on 5000 self.httpRequest({ "uri": "https://steamcommunity.com/inventory/" + userID.getSteamID64() + "/" + appID + "/" + contextID, "headers": { "Referer": "https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/inventory" }, "qs": { "l": language, // Default language "count": 1000, // Max items per 'page' "start_assetid": start }, "json": true },
  13. id you can change and also the device name
  14. No i havent
  15. we dont hit that when we call the method it calls that thats where the tradeurl is stored no? async function getTradeURL() { return new Promise((resolve, reject) => { community.getTradeURL((err, url, token) => { if (err) { reject(err); } else { tradeurl = url; tradetoken = token; resolve(url); } }); }); }
  16. the main problem is with this endpoint how can we fix this ? https://steamcommunity.com/profiles/steamid/tradeoffers/privacy @Dr. McKay
  17. thats weird because same county dosent cause any problems how ever i recomend using a proxy for a static ip
  18. then chk your login history and see which countires it tried to login from
  19. you have proxy problem in your code
  20. @Dr. McKayif the login history shows all the logins form france then how come that the auth device location is diff can u help me narrow it down a bit? Also is there a way to change the device id everytime we call log on?
  21. thats the only steam related thing i do client form steam user and steam community and passing that client over to steam trade offer manager there cant be a mistake. i will share some results after testing something as well but u see all the logins are from the proxy location how come th auth device location is diff the issue comes down to steam user
  22. these are the ones ├── [email protected] ├── [email protected]
  23. i am using this config to create the objects the proxy is a must on the steam recent logins i can see that all the requests are from te proxy location but on the authorized devices the location is not correct y is that ? const steamOptions = { autoRelogin: true }; steamOptions.httpProxy = proxy; let client = new SteamUser(steamOptions); let community const communityOptions = {}; communityOptions.request = Request.defaults({ 'proxy': proxy }); community = new SteamCommunity(communityOptions);
  24. hmm theres not much to give its just that some times the offer completes and the event does not come idk if anyone else is expereincing this atm
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