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Found 4 results

  1. I'm trying to find out if there is any reliable way to see who initiated a trade rollback. The GetTradeHistory API endpoint does not provide any field identifying whether party performed the revert action. Is there any endpoint, internal flag, or alternative method available to accurately determine which party reverted a trade?
  2. Is there a way to get information about score for each team and account side in the current competitive match? Or maybe there are some other tools for this?
  3. import { CDataGCCStrike15_v2_MatchInfo, CMsgGCCStrike15_v2_MatchList, CMsgGCCStrike15_v2_MatchListRequestFullGameInfo, CMsgGCCStrike15_v2_MatchListRequestRecentUserGames, } from "csgo-protobuf"; import SteamUser from "steam-user"; const payload = new CMsgGCCStrike15_v2_MatchListRequestFullGameInfo({ matchid: 3679454899302563903n, outcomeid: 3679460199292207251n, token: 16014, }); const user = new SteamUser(); user.logOn({ accountName: "forum_win", password: "" }); user.on("debug", msg => { console.log("DEBUG", msg); }); user.on("error", msg => { console.log("error", msg); }); user.on("disconnected", (e, m) => console.log("DISCONNECTED", e, m)); user.on("loggedOn", () => { //https://github.com/SteamDatabase/Protobufs/blob/master/csgo/cstrike15_gcmessages.proto#L41 //https://steamdb.info/app/730/info/ user.sendToGC(730, 9147, {}, Buffer.from(payload.toBinary())); }); user.on("receivedFromGC", (appid, msgType, payload) => { console.log(`Received message ${msgType} from GC ${appid} with ${payload.length} bytes`); }); user.on("appQuit", () => { console.log(`quit!!!`); }); Following logic found: https://github.com/akiver/boiler-writter/blob/main/boiler-writter/main.cpp https://github.com/akiver/boiler-writter/blob/main/boiler-writter/CSGOMatchList.cpp https://github.com/akiver/boiler-writter/blob/main/boiler-writter/CSGOClient.cpp Trying to leverage steam-user to call protobuf GC, but never receinving receivedFromGC event. Using the @types as well. Tried stepping through and have had no luck. Wondering if there's just a miss in the implementation. Tried encoding the protobuf payload using a few different npm libs such as protobufjs and copying proto from: https://github.com/SteamDatabase/Protobufs/blob/master/csgo/cstrike15_gcmessages.proto#L41 Any direction would be greatly appreciated. Thanks!pre widget
  4. Hello. Can i somehow scratch a sticker from an item in node-globaloffensive or maybe can u add this method if possible?
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