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  1. webSession event is fired and client is logged in, but when making http GET requests the cookie headers are not included on production (but works locally). Is it possible to manually include those / force them to be included? Production Request Headers: "headers": { "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.99 Safari/537.36", "accept-encoding": "gzip, deflate" } Local Request Headers: "headers": { "User-Agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.99 Safari/537.36", "accept-encoding": "gzip, deflate", "referer": "https://api.rollbit.com/auth", "cookie": "Steam_Language=english; timezoneOffset=0,0; sessionid=123; steamLogin=123; steamLoginSecure=123" } client.on('webSession', (sessionID, cookies) => { console.log('Logged on'); community.setCookies(cookies); loadCookies() }) function loadCookies() { var options = { url: url, method: 'GET', followAllRedirects: true } community.httpRequest(options, (err, response, body) => {}) }
  2. Hello, I want to connect all my bots via proxy servers to give them separate IP's to connect them to steam for trading and getting users inventory. Yesterday I tried around many hours and could not find any workings solution. I end up with this code: (free proxy's to test only) const steam = require('steam-client'); const request = require('request'); require('request-debug')(request); const SteamUser = require('steam-user'); const SteamCommunity = require('steamcommunity'); const SteamTotp = require('steam-totp'); const TradeOfferManager = require('steam-tradeoffer-manager'); let proxyUrl = ''; let proxifiedRequest = request.defaults({'proxy': proxyUrl}); let community = new SteamCommunity({request: proxifiedRequest}); // // let community = new SteamCommunity(); let steamclient = new steam.CMClient(); steamclient.setHttpProxy(''); let client = new SteamUser(steamclient); let manager = new TradeOfferManager({ "community": community, "steam": client, // Polling every 30 seconds is fine since we get notifications from Steam "domain": "localhost", // Our domain is example.com "language": "en" // We want English item descriptions }); steamclient.on('error', (...data) => console.log('client-error', ...data)); steamclient.on('debug', (...data) => console.log('client-debug', ...data)); // user.on('debug', (...data) => console.log('user-debug', ...data)); // user.on('error', (...data) => console.log('user-error', ...data)); // Steam logon options let logOnOptions = { "accountName": config.steamAccountName, "password": config.steamAccountPassword, "twoFactorCode": SteamTotp.generateAuthCode(config.sharedSecret) }; client.logOn(logOnOptions); let botOnline = false; client.on('loggedOn', function() { botOnline = true; console.log("Logged into Steam"); }); setTimeout(function () { if (!botOnline) { console.log("BOT TIMEOUT - RESTART"); process.exit(); } }, 90 * 1000); client.on('webSession', function(sessionID, cookies) { manager.setCookies(cookies, function(err) { if (err) { console.log("Fatal error since we couldn't get our API key"); console.log(err); setTimeout(() => { process.exit(1); }, 60000); return; } console.log("Got API key: " + manager.apiKey); [........] but if I run this script, I instantly get an error back: error: uncaughtException: Protocol "https:" not supported. Expected "http:" Error: Protocol "https:" not supported. Expected "http:" at new ClientRequest (_http_client.js:55:11) at Object.exports.request (http.js:31:10) at TCPConnection.connect (C:\xampp\htdocs\...\node_modules\steam-client\lib\tcp_connection.js:56:34) at _getServer (C:\xampp\htdocs\...\node_modules\steam-client\lib\cm_client.js:119:20) at CMClient._getServer (C:\xampp\htdocs\...\node_modules\steam-client\lib\cm_client.js:442:3) at CMClient.connect (C:\xampp\htdocs\...\node_modules\steam-client\lib\cm_client.js:97:7) at gotCMList (C:\xampp\htdocs\...\node_modules\steam-user\components\logon.js:171:17) at readFileCallback (C:\xampp\htdocs\...\node_modules\steam-user\components\logon.js:117:4) at C:\xampp\htdocs\...\node_modules\file-manager\node_modules\async\lib\async.js:52:16 the code above uses a https proxy to connect. If I use a http proxy, my console logs looks like Starting services... client-debug connecting to client-debug proxy timed out client-debug socket closed client-debug connecting to or like client-error { Error: HTTP CONNECT 400 Bad Request at ClientRequest.<anonymous> (C:\xampp\htdocs\...\node_modules\steam-client\lib\tcp_connection.js:70:14) at emitThree (events.js:116:13) at ClientRequest.emit (events.js:194:7) at Socket.socketOnData (_http_client.js:395:11) at emitOne (events.js:96:13) at Socket.emit (events.js:188:7) at readableAddChunk (_stream_readable.js:176:18) at Socket.Readable.push (_stream_readable.js:134:10) at TCP.onread (net.js:548:20) eresult: 35 } Does anyone have a working example to connect bots via proxy server? Whats wrong with my code and does it have something to do with steam's change to https in the past? (oAuth login for example which returns https now) Thanks <3
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