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steam-client error logOn


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Hello, i try run your library (


and i catch this error.


I need run exactly your library, because this support websockets. Beacuse i need proxy for multiple connections (more than 1000 active connections). What can i do in this case?


If you can, please find me in telegram: http://t.me/gefort


for comfortable communication:)


Thanks you!




details { eresult: 5,

  count_loginfailures_to_migrate: 0,

  count_disconnects_to_migrate: 0 }


      throw er; // Unhandled 'error' event



Error: Disconnected

    at CMClient.connect.CMClient._disconnected (/home/do/Documents/backgame/nsteam/node_modules/steam-client/lib/cm_client.js:340:22)

    at emitThree (events.js:97:13)

    at WebSocketConnection.emit (events.js:175:7)

    at WebSocket.<anonymous> (/home/do/Documents/backgame/nsteam/node_modules/steam-client/lib/websocket_connection.js:57:13)

    at emitThree (events.js:97:13)

    at WebSocket.emit (events.js:175:7)

    at /home/do/Documents/backgame/nsteam/node_modules/websocket13/lib/base.js:363:12

    at pipe (/home/do/Documents/backgame/nsteam/node_modules/websocket-extensions/lib/pipeline/index.js:37:40)

    at Pipeline._loop (/home/do/Documents/backgame/nsteam/node_modules/websocket-extensions/lib/pipeline/index.js:44:3)

    at Pipeline.processIncomingMessage (/home/do/Documents/backgame/nsteam/node_modules/websocket-extensions/lib/pipeline/index.js:13:8)







var Steam = require('steam-client');


var steamClient = new Steam.CMClient(Steam.EConnectionProtocol.WebSocket);



steamClient.on('connected', function() {




   "account_name": "My steam username",

   "password": "my password"





steamClient.on('logOnResponse', function(details) { 

console.log('details', details)



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You're not meant to use steam-client on its own. You should use it alongside something like steam-user. You can still use it with WebSockets and proxies, doing something like this:

const Steam = require('steam-client');
const SteamUser = require('steam-user');

let client = new Steam.CMClient(Steam.EConnectionProtocol.WebSocket);
client.setHttpProxy("http://user:[email protected]:12345");
let user = new SteamUser(client);

// use user normally...
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