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on "sendOfferChanged" is emmiting when nothing is changed


sNIP
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When I send a trade, it keeps telling me that the offer status is changed to 2 (Active), this happens every ~4-~7 seconds after I send the offer. Code related to the trade offer manager

EDIT: The code below is wrapped inside an async Start() function, so I can use async.

 var pollData = await offerService.getPollData();
  const manager = new TradeOfferManager({
    steam: client,
    community: community,
    language: "en",
    cancelOfferCount: 30,
    pollData: pollData
  });
  manager.on("sentOfferChanged", (offeroldState=> {   //<this emits every ~4-~7 seconds
    console.log(`Sent offer changed:` + offer.state);
 
    senderService.onSentOfferChanged(thisIdoffer.partner.getSteamID64(), offer);
  });
manager.on("pollData"data => {
    offerService.savePollData(thisIddata);
  });
Edited by sNIP
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On 12/14/2019 at 11:09 AM, Dr. McKay said:

What is the oldState when it emits when you believe it shouldn't?

I will check it, but I believe its the same, because if I keep the app running, it can emit 1000 times before I close it or the trade offer changes it states

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There's no reason why it should ever be 12, that isn't used internally or anything. Maybe Steam is just really really fussy for your account or something? Maybe 12 is a value used internally by Valve for something and something's buggy with your offer(s).

Could you set up a script to monitor the API directly and alert if it notices a value of 12?

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16 hours ago, Dr. McKay said:

There's no reason why it should ever be 12, that isn't used internally or anything. Maybe Steam is just really really fussy for your account or something? Maybe 12 is a value used internally by Valve for something and something's buggy with your offer(s).

Could you set up a script to monitor the API directly and alert if it notices a value of 12?

Iam using this, it works fine, when I have time, I will look it up, probably after my finals. 

 if(oldState == 12){
      return;
    }
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