charon Posted February 19, 2021 Report Posted February 19, 2021 The steam-user module simulate the same protocol that like the steam client, and decrypt the messages from CM with the message id and ProtoBufs, there are some sub properties in ProtoBuf defined as bytes, such as message CMsgStoreGetUserDataResponse { optional int32 result = 1; optional int32 currency_deprecated = 2; optional string country_deprecated = 3; optional fixed32 price_sheet_version = 4; optional bytes price_sheet = 8; } the price_sheet property is bytes, any advice how to decrypt those bytes, or get the ProtoBuf for it? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.