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McKay Development

Any advice, how to decrypt steam client's binary data?

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The steam-user module simulate the same protocol that like the steam client, and decrypt the messages from CM with the message id and ProtoBufs,

 there are some sub properties in ProtoBuf defined as bytes, such as

message CMsgStoreGetUserDataResponse {
	optional int32 result = 1;
	optional int32 currency_deprecated = 2;
	optional string country_deprecated = 3;
	optional fixed32 price_sheet_version = 4;
	optional bytes price_sheet = 8;

the price_sheet property is bytes, any advice how to decrypt those bytes, or get the ProtoBuf for it?

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