iNilo Posted March 3, 2022 Report Posted March 3, 2022 (edited) Hi! Looking for guidance if the GC is transmitting info on which map is currently being played in the dangerzone queue. I'm thinking that the GC has nothing to do with the queue, and its the CSGO client that knows the map list + timings when to show which map image? Is this the case? or is a GC involved somewhere? Any info would be welcome <3 When I click dangerzone in my client with developer 1 I get: (making me think GC is not involved at all) Scheduled config settings write (ui_playsettings_mode_official = survival)... Scheduled config settings write (ui_playsettings_maps_official_survival = mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember)... CMatchSessionOfflineCustom::UpdateSessionSettings Settings { options { anytypemode 0 action custommatch server official } game { state lobby map dz_blacksite search_key k13821 ark int( 0 = 0x0 ) apr int( 1 = 0x1 ) loc FR mode survival type freeforall mapgroupname mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember gamemodeflags int( 0 = 0x0 ) prime int( 1 = 0x1 ) } system { network offline access public } members { numMachines int( 1 = 0x1 ) numPlayers int( 1 = 0x1 ) numSlots int( 1 = 0x1 ) machine0 { id u64( X = X ) flags u64( 0 = 0x0 ) numPlayers int( 1 = 0x1 ) dlcmask u64( 0 = 0x0 ) tuver 00000000 ping int( 0 = 0x0 ) player0 { xuid u64( X = X ) name X game { clanID int( x = x ) clantag x clanname x ranking int( X = 0x0 ) ranktype int( X = 0x6 ) wins int( X = 0x54B ) level int( X = 0x19 ) xppts int( X = X ) commends [X][X][X] medals [X] teamcolor X prime int( X = X ) loc XX } } } } } Edited March 3, 2022 by iNilo Quote
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