That Guy From 199x Posted February 25, 2023 Report Posted February 25, 2023 I've been on a hiatus and just got back after months of being assigned to field. I talked to some of my clients and they told me that my code is "totally broken" when before I left it was 100% working and that he has to rely on 3rd party websites to fetch other user's inventory and so I checked node-steam-tradeoffer-manager package and the last update was still last May of last year. My code was made last September using latest version of your packages. Also, check steam changelog but did not find any clue. Is there any changes regarding to steam trade-offers and/or inventory calls since September of last year? Any major changes to be made to my code? I don't have a huge inventory to test it with and no dummy account to test trade-offers. Quote
Dr. McKay Posted February 28, 2023 Report Posted February 28, 2023 There haven't been any changes that necessitated changes in how steamcommunity or steam-tradeoffer-manager fetch inventories, but you might need some more proxies now if you're going to load lots of inventories, and you'll want to cache things more aggressively if you can. Quote
That Guy From 199x Posted February 28, 2023 Author Report Posted February 28, 2023 (edited) More questions, 1. Does this include fetching own inventories? 2. Is this IP limit or API limit? Edited February 28, 2023 by That Guy From 199x Quote
Dr. McKay Posted February 28, 2023 Report Posted February 28, 2023 As far as I'm aware, fetching your own inventory does have limits but they're not as strict as fetching others' inventories. IP limit Quote
timgfx Posted August 8, 2023 Report Posted August 8, 2023 Running into this too. Is there any difference in rate limits when logged into steam vs when not logged in? Quote
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