Devx09 Posted April 11 Report Posted April 11 Hello, I have noticed that when I get items from: getExchangeDetails() as ReceivedItems, when I iterate them and simply console.log them, I see this: It says "Tradable: false", but I just traded it and can trade it again. It says "Marketable: false", but I can sell it on SCM. This was not happening in the past. SCM link for the item: https://steamcommunity.com/market/listings/440/Unusual Taunt%3A Mourning Mercs Unusualifier Quote
Devx09 Posted April 11 Author Report Posted April 11 I believe this github issue was talking about this exact thing too, it's not all items, but I can provide more examples like this if needed. https://github.com/DoctorMcKay/node-steamcommunity/issues/329 Quote
Dr. McKay Posted April 11 Report Posted April 11 What's there is what Steam reports. I can't help you if the backend is returning bad data. Quote
Devx09 Posted April 12 Author Report Posted April 12 9 hours ago, Dr. McKay said: What's there is what Steam reports. I can't help you if the backend is returning bad data. I see, is it safe to assume that the item is marketable if "market_tradable_restriction" is above 0? Quote
Moder112 Posted April 16 Report Posted April 16 I had to deal with a similar situation, and I think it might be a bit more complicated. Earlier today we had a problem where the majority of tf2 currency items suddenly registered as non-tradable in trade offers. After some time troubleshooting I narrowed the problem down to the _assetCache, for whatever reason the tradable property was set as a boolean true rather than a string "1". And since EconItem converts it to boolean with parseInt, it obviously registered as false when an EconItem was constructed out of it. For reference i attached the cached description file in question. We are running 2.11.3. asset_440_2674_11040547.txt Quote
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