Devx09 Posted April 11, 2024 Report Posted April 11, 2024 Hello, I have noticed that when I get items from: getExchangeDetails() as ReceivedItems, when I iterate them and simply console.log them, I see this: It says "Tradable: false", but I just traded it and can trade it again. It says "Marketable: false", but I can sell it on SCM. This was not happening in the past. SCM link for the item: https://steamcommunity.com/market/listings/440/Unusual Taunt%3A Mourning Mercs Unusualifier Quote
Devx09 Posted April 11, 2024 Author Report Posted April 11, 2024 I believe this github issue was talking about this exact thing too, it's not all items, but I can provide more examples like this if needed. https://github.com/DoctorMcKay/node-steamcommunity/issues/329 Quote
Dr. McKay Posted April 11, 2024 Report Posted April 11, 2024 What's there is what Steam reports. I can't help you if the backend is returning bad data. Quote
Devx09 Posted April 12, 2024 Author Report Posted April 12, 2024 9 hours ago, Dr. McKay said: What's there is what Steam reports. I can't help you if the backend is returning bad data. I see, is it safe to assume that the item is marketable if "market_tradable_restriction" is above 0? Quote
Moder112 Posted April 16, 2024 Report Posted April 16, 2024 I had to deal with a similar situation, and I think it might be a bit more complicated. Earlier today we had a problem where the majority of tf2 currency items suddenly registered as non-tradable in trade offers. After some time troubleshooting I narrowed the problem down to the _assetCache, for whatever reason the tradable property was set as a boolean true rather than a string "1". And since EconItem converts it to boolean with parseInt, it obviously registered as false when an EconItem was constructed out of it. For reference i attached the cached description file in question. We are running 2.11.3. asset_440_2674_11040547.txt Quote
Devx09 Posted April 17, 2024 Author Report Posted April 17, 2024 Yup, same thing here, also running 2.11.3 Quote
Moder112 Posted April 18, 2024 Report Posted April 18, 2024 Thanks for the quick fix, I appreciate it. Quote
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