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Posted

Hello I'm trying to make some kind of withdrawing system.

And i want to send a single specific item but I don't get how

I'm just able to add all items like in the example

pls can you explain it to me

/**
 * OFFLOADER
 *
 * Once logged in, sends a trade offer containing this account's entire tradable CS:GO inventory.
 */


var SteamUser = require('steam-user');
var SteamCommunity = require('steamcommunity');
var SteamTotp = require('steam-totp');
var TradeOfferManager = require('steam-tradeoffer-manager'); // use require('steam-tradeoffer-manager') in production
var fs = require('fs');


var client = new SteamUser();
var manager = new TradeOfferManager({
"steam": client, // Polling every 30 seconds is fine since we get notifications from Steam
"domain": "example.com", // Our domain is example.com
"language": "en" // We want English item descriptions
});
var community = new SteamCommunity();


// Steam logon options
var logOnOptions = {
"accountName": "----",
"password": "---",
"twoFactorCode": SteamTotp.getAuthCode("----")
};


if (fs.existsSync('polldata.json')) {
manager.pollData = JSON.parse(fs.readFileSync('polldata.json'));
}


client.logOn(logOnOptions);


client.on('loggedOn', function() {
console.log("Logged into Steam");
client.setPersona(SteamUser.Steam.EPersonaState.Online);
});


client.on('webSession', function(sessionID, cookies) {
manager.setCookies(cookies, function(err) {
if (err) {
console.log(err);
process.exit(1); // Fatal error since we couldn't get our API key
return;
}


console.log("Got API key: " + manager.apiKey);


// Get our inventory
manager.loadInventory(730, 2, true, function(err, inventory) {
if (err) {
console.log(err);
return;
}


if (inventory.length == 0) {
// Inventory empty
console.log("CS:GO inventory is empty");
return;
}


console.log("Found " + inventory.length + " CS:GO items" + inventory);


// Create and send the offer
var offer = manager.createOffer("------");
offer.addMyItem(inventory);
offer.setMessage("You opened you advent calendar, here is your item!");
offer.send(function(err, status) {
if (err) {
console.log(err);
return;
}


if (status == 'pending') {
// We need to confirm it
console.log(`Offer #${offer.id} sent, but requires confirmation`);
community.acceptConfirmationForObject("-------", offer.id, function(err) {
if (err) {
console.log(err);
} else {
console.log("Offer confirmed");
}
});
} else {
console.log(`Offer #${offer.id} sent successfully`);
}
});
});
});


community.setCookies(cookies);
});


manager.on('sentOfferChanged', function(offer, oldState) {
console.log(`Offer #${offer.id} changed: ${TradeOfferManager.ETradeOfferState[oldState]} -> ${TradeOfferManager.ETradeOfferState[offer.state]}`);
});


manager.on('pollData', function(pollData) {
fs.writeFile('polldata.json', JSON.stringify(pollData));
});


/*
 * Example output:
 *
 * Logged into Steam
 * Got API key: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
 * Found 117 CS:GO items
 * Offer #1601569319 sent, but requires confirmation
 * Offer confirmed
 */

Thx for your help

Posted (edited)
offer.addMyItem(inventory)

inventory here is an array of items. If you want to grab the first item from your inventory then use inventory[0].

oh yeah thx and I now found a method in a other post how to check wich weapon it is.

Is it possible du check the Exterior/wear of the skin like (factory new,minimal wear ...)?

Edited by Hollo1001

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