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McKay Development

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Posted
My function:

 

function sendOrder ( logOnOptions, offerLink ) {

 

  var client = new SteamUser();

  var manager = new TradeOfferManager({

    "steam": client, // Polling every 30 seconds is fine since we get notifications from Steam

    "domain": "example.com", // Our domain is example.com

    "language": "en" // We want English item descriptions

  });

  var community = new SteamCommunity();

 

  if (fs.existsSync('polldata.json')) {

    manager.pollData = JSON.parse(fs.readFileSync('polldata.json'));

  }

 

  client.logOn(logOnOptions);

 

  client.on('loggedOn', function() {

    console.log("Logged into Steam");

  });

 

  client.on('webSession', function(sessionID, cookies) {

 

    manager.setCookies(cookies, function(err) {

      if (err) {

        console.log(err);

        process.exit(1); // Fatal error since we couldn't get our API key

        return;

      }

 

      console.log("Got API key: " + manager.apiKey);

 

      // Get our inventory

      manager.loadInventory(730, 2, true, function(err, inventory) {

        if (err) {

          console.log(err);

          return;

        }

 

        if (inventory.length == 0) {

          // Inventory empty

          console.log("CS:GO inventory is empty");

          return;

        }

 

        console.log("Found " + inventory.length + " CS:GO items");

 

        // Create and send the offer

        var offer = manager.createOffer(offerLink);

        offer.addMyItems(inventory);

        offer.setMessage("Here, have some items!");

        offer.send(function(err, status) {

          if (err) {

            console.log(err);

            return;

          }

 

          if (status == 'pending') {

            // We need to confirm it

            console.log(`Offer #${offer.id} sent, but requires confirmation`);

            

            community.acceptConfirmationForObject(logOnOptions.identySecrect, offer.id, function(err) {

              if (err) {

                console.log(err);

              } else {

                console.log("Offer confirmed");

              }

            });

          } else {

            console.log(`Offer #${offer.id} sent successfully`);

          }

        });

      });

    });

 

    community.setCookies(cookies);

  });

 

  manager.on('sentOfferChanged', function(offer, oldState) {

    console.log(`Offer #${offer.id} changed: ${TradeOfferManager.ETradeOfferState[oldState]} -> ${TradeOfferManager.ETradeOfferState[offer.state]}`);

  });

 

  manager.on('pollData', function(pollData) {

    fs.writeFile('polldata.json', JSON.stringify(pollData), function() {});

  });

 

}

 

After calling it, I get an error:

 

Logged into Steam

Error: Access Denied

    at SteamCommunity.<anonymous> (/Users/code/Documents/node/steam/node_modules/steamcommunity/components/webapi.js:15:20)

    at Request._callback (/Users/code/Documents/node/steam/node_modules/steamcommunity/components/http.js:67:15)

    at Request.self.callback (/Users/code/Documents/node/steam/node_modules/request/request.js:188:22)

    at emitTwo (events.js:106:13)

    at Request.emit (events.js:191:7)

    at Request.<anonymous> (/Users/code/Documents/node/steam/node_modules/request/request.js:1171:10)

    at emitOne (events.js:96:13)

    at Request.emit (events.js:188:7)

    at Gunzip.<anonymous> (/Users/code/Documents/node/steam/node_modules/request/request.js:1091:12)

    at Gunzip.g (events.js:291:16)

 

 

Please help me

 

Posted

Your account is most likely limited. You can't use this module with limited Steam accounts.

But, if you go through the browser - the trades are working. What is the problem?

 

This limit applies only to the API?

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