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  1. Past hour
  2. Yeah I did get as far as that, I use getAppBetaDecryptionKeys and store the response then do getProductInfo and the data from productInfo.apps[appId].appinfo.depots is: { '3241661': { manifests: { public: [Object], beta: [Object] } }, branches: { public: { buildid: '20785042', timeupdated: '1763126393' }, beta: { buildid: '20947718', description: 'beta branch', timeupdated: '1764151547' } }, privatebranches: '1' } which doesn't seem to include encryptedmanifests or the private branch? From what I understand from the docs it used to be the case that you'd use the decryption key against the encrypted manifest id from getProductInfo however that no longer seems to be returned? Edit: I just checked via steam console and the app_info_print command seems to only return the branch when I'm actually opted into the branch via beta participation and it actually returns it in manifests decrypted not encryptedmanifests
  3. Yes, use getAppBetaDecryptionKeys.
  4. Yesterday
  5. Hello, I was wondering if there's any way to get the latest manifest id of a private beta branch if I have the app id, depot id, branch name & password?
  6. Last week
  7. I suspect the problem isn't in the code, but in the overall implementation of ElectronJS (which I use) applications. Everything works fine in development mode, but as soon as I create an .exe application, I get this error. But I haven't yet figured out the cause of this problem.
  8. Jonjo

    Nethook

    Thank you! It's works.
  9. I don't know why you'd get DuplicateRequest when logging in if you're doing everything correctly. Maybe the code was already used?
  10. Earlier
  11. Yes, after a repeated request to the login() method. The first time I initiate authorization, I receive a Steam Guard code via email. Then I call the same login() method, but with the code inside. And then I receive a DuplicateRequest. The same problem occurs when working with steam-session: First, I call startWithCredentials(), and then submitSteamGuardCode().
  12. You're getting DuplicateRequest in the login callback?
  13. Basically just do exactly what the login-with-password example shows, and once you have webCookies then you can call community.setCookies(webCookies)
  14. flameoflust69

    Nethook

    Compile Win32
  15. Could you please show me how steam-session and steamcommunity interact? My IDE keeps complaining that setCookies isn't working. I've already tried logging in through steam-session and passing cookies to setCookies, but it's not working. Thanks in advance!
  16. The code is event-driven. First, login() is called. Then, the "steam guard" code is entered, and the login() request is repeated.
  17. Jonjo

    Nethook

    Yes, but when i try to inject that on steam.exe?
  18. Dr. McKay

    Nethook

    In admin command prompt: rundll32.exe NetHook2.dll,Inject
  19. Jonjo

    Nethook

    There is any guide how to properly inject nethook.dll into steam.exe?
  20. @Dr. McKay I'm having the same error right now. 2FA isn't connected (only via email). How can I fix this? My solution: First, I enter my username/password. A code is sent to my email. I enter my username/password and the code again. And I get this error: DuplicateRequest
  21. i got the code working by waiting for accountUpdate event and get the old data thanks anyway
  22. type_id=4 is the armory pass process and redeemable_balance, the protobuf definition is below: message CSOAccountXpShop { optional uint32 generation_time = 1; optional uint32 redeemable_balance = 2; repeated uint32 xp_tracks = 3; }
  23. i guess the command may like this: k_EMsgGCStorePurchaseFinalize = 2504; k_EMsgGCStorePurchaseFinalizeResponse = 2505; k_EMsgGCStorePurchaseCancel = 2506; k_EMsgGCStorePurchaseCancelResponse = 2507; k_EMsgGCStorePurchaseQueryTxn = 2508; k_EMsgGCStorePurchaseQueryTxnResponse = 2509; k_EMsgGCStorePurchaseInit = 2510; k_EMsgGCStorePurchaseInitResponse = 2511;
  24. how to use node-globaloffensive to execute the command and protocol for redeeming items with Stars in the CS2 Armory? i guess the command like this: k_EMsgGCCStrike15_v2_ClientRedeemMissionReward = 9209; and the protocol like this: message CMsgGCCstrike15_v2_ClientRedeemMissionReward { optional uint32 campaign_id = 1; optional uint32 redeem_id = 2; optional uint32 redeemable_balance = 3; optional uint32 expected_cost = 4; optional int32 bid_control = 5; } but i don't know what's the param's value i can parse redeem_balance from hello,the type id is 6 and the protocol like this: message CSOAccountXpShop { optional uint32 generation_time = 1; optional uint32 redeemable_balance = 2; repeated uint32 xp_tracks = 3; }
  25. Either event should be fine to determine if using a backpack expander succeeded, although personally I'd probably use itemRemoved.
  26. Not really. The best you could do is check whether either party is not tradable.
  27. I'm trying to find out if there is any reliable way to see who initiated a trade rollback. The GetTradeHistory API endpoint does not provide any field identifying whether party performed the revert action. Is there any endpoint, internal flag, or alternative method available to accurately determine which party reverted a trade?
  28. How to return Dota 2 and TF2 in a reply?
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