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  1. Past hour
  2. I want to add some item into casket. This DoctorMcKay/node-globaloffensive has method addToCasket But How can I get all casketID and itemID? Can anyone show me some code?
  3. Today
  4. The account is banned only if you use the qr login with the mobile app, because it is physically impossible to log in to the mobile app using the qr, and Steam detects this
  5. Yesterday
  6. Just use the SteamClient as a platform type or does this also cause the instant lock? let session = new LoginSession(EAuthTokenPlatformType.SteamClient); session.loginTimeout = 120000; let startResult = await session.startWithQR(); ...
  7. Last week
  8. The function "enableTwoFactor" always returns failure and cannot bind steam tokens
  9. Earlier
  10. Yes, you could, and then things would fall over when Steam goes down and your client reconnects since you'd miss that second loggedOn event.
  11. You can technically use import { on } from "node:events"; which can await an event on any eventemitter.
  12. Found the answer https://github.com/DoctorMcKay/node-globaloffensive/pull/97
  13. Hello, Looks like a few people have tried to get scraping stickers to work. I tried both methods myself and did not get it working. Does anyone know how to do it? https://github.com/DoctorMcKay/node-globaloffensive/issues/15 https://dev.doctormckay.com/topic/4424-how-to-scrape-sticker-using-csgo-coordinator
  14. I mostly just look at the dumped protobufs and nethook to see what it's doing on the wire.
  15. I know that people have a way to generate an AuthSessionTicket without any restrictions—they somehow trick the GameCoordinator, but unfortunately they don’t want to share how.
  16. I don’t understand why, when using AppID 730 (CS2/CS:GO), I can only generate one valid AuthSessionTicket (and sometimes none at all). Instead, I get this error: However, if I use a different AppID (for example, 10), I can generate multiple AuthSessionTickets without any problems.
  17. Hey, Is there a post about how to open a case with the GC already? I couldn't find any and I kept getting timed out. Also interested in how to open packages and capsules that do not require a key 🙂
  18. How to debug steamclient by myself? DoctorMcKay somehow managed to find all the necessary structures and methods to implement this repository.
  19. You need to setup an instance of the request module using request.defaults() with your proxy config, then pass that request instance to the SteamCommunity constructor, and finally pass that SteamCommunity instance to the TradeOfferManager constructor.
  20. No, since loggedOn may be emitted multiple times in response to one logOn() call.
  21. Hello, some methods give an error when you send a request directly to steam or sometimes the server ips is banned,. I am calling from TradeOfferManager.getUserInventoryContents In depend i look source it's calling from "node-steamcommunity". can we just give this function or proxy globally, like steamUser? Example; const client = new SteamUser( { machineIdType: SteamUser.EMachineIDType.PersistentRandom, httpProxy: `http://${ proxy }`, autoRelogin: false, picsCacheAll: true, webCompatibilityMode: true, protocol: SteamUser.EConnectionProtocol.WebSocket } ); Maybe while creating SteamCommunity or TradeOfferManager const community = new SteamCommunity( {} ); community.setCookies( cookies ); const manager = new TradeOfferManager( { steam: steamUser, community: community, domain: "127.0.0.1", language: 'en', useAccessToken: true, pollInterval: Math.floor( Math.random() * 1000 ) + 1000 } ); manager.setCookies( cookies );
  22. Is there a way to use the logOn method in the "steam-user" module with a Promise, i.e., using await? Using the loggedOn event instead has been giving me a lot of headaches, and I still haven’t been able to implement it reliably.
  23. Really noone knows a single thing about this one, please? Would help me alot ❤️
  24. If you're transferring items from one account to another, avoid adding all of the items in one go. The item owner's account will be flagged with a temporary ban. I accidentally transferred thousands of trading cards from my farmer to my bot, farmer got temp ban.
  25. Im having problems fetching inv, it worked until recently. I found that on my alt account https://steamcommunity.com/profiles/76561199527959101/inventory/json/730/2 will result in {"success":false,"Error":"Unsupported request"} However, on my main account, I would get a full list of items for CS2 that are in the inv. Has anyone else gotten this error? Managed to fix it by running "npm audit fix --force"
  26. Have you done any tests? Accounts can be used from outside, only tradeoffers will come from my server.
  27. No, there are no restrictions, only if these accounts are not used anywhere else except your server
  28. Hi, does anyone know if there are any rate limits or bans on sending trade offers via https://steamcommunity.com/tradeoffer/*? In my case, trade offers are being sent from a cluster on behalf of different accounts, with correct friendly headers and native cookies, but from a SINGLE IP address. I had prefer not to use proxies, since Steam sometimes reacts unpredictably to certain ones, which could have negative consequences for the account. thanks 💪
  29. How can I get a leaderboard from a game if it uses steamworks?
  30. I am also finding that exclusively logging in with .WebBrowser (and not .MobileApp) and using a non-default User-Agent (just pull whatever your current browser uses) works. Account now is blocked from selling for 15 days, but at least I can play on VAC servers.
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