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Hello, I'm using csfloat inspect library which uses node-steam-user under the hood. It supports parallel steam user sessions and I am using sentry files for the accounts. I played a bit with the accounts and protobufs and now i'm receiving AccountLoginDeniedThrottle on every account, I've tried on a server and locally, meaning it's not ip based, but account based. What can I do to fix this? It's been a month.
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Valvoja changed their profile photo
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Has anyone got an idea how to send this in python? I have no idea. I think I have to wrap it around Msg() or MsgProto(), but I don't know how to mimic this in python: let payload = new ByteBuffer(12, ByteBuffer.LITTLE_ENDIAN); payload.writeInt64(973858335); payload.writeInt32(1); steamClient.send({ msg: Steam.EMsg.ClientMicroTxnAuthorize, proto: null }, payload.buffer, (header, body))
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unable to read price_sheet from CMsgStoreGetUserData
Valvoja replied to Therepower's topic in General
I'm trying to do the same thing, I'm using python though. For me the price_sheet starts with b"LZMA\", so I'm guessing it's compressed with LZMA but I wasn't able to decompress it -
Valvoja started following Getting steam inventory and Getting skin textures from csgo
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As the title says, I'm looking to find how to get textures from csgo. Preferably with an inspect link.
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I need to request user inventories without using the https://steamcommunity.com/inventory/<steamid>/<appid> endpoint. I know this is possible but don't know how. My problem is steam rate limiting me, so I need to find another place. I've been looking into protobufs but I'm new to them but I've found some stuff that seems to be related to inventories: steam.steammessages_inventory.steamclient.CInventory_GetInventory_Request csgo.protobufs.econ_gcmessages_pb2.CMsgRequestInventoryRefresh csgo.protobufs.econ_gcmessages_pb2.CMsgGCGiftedItems CEcon_FlushInventoryCache_Request CEcon_FlushInventoryCache_Response I've also looked into how to use the steam inventory service as a game developer, where you could access user inventories but haven't really looked into that.