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I wasn't ever able to find a definition for that enum.
- Yesterday
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I have a question: what does "Estate" mean in the body EMsg_ClientTicketAuthComplete? Sometimes I get values like Estate: 2, 3, 5, but I don’t understand what they correspond to. I tried to find its enums but couldn't find any. I’d appreciate any guidance or clarification. Thanks in advance!
- Last week
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Correct, that data is no longer available anywhere as far as I'm aware.
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@TheMaster Do you mean the machineIdType option? Or which settings are you using?
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id you can change and also the device name
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@TheMaster Oh, that’s a pity. What about the device ID? Have you found a way to change it?
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No i havent
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@TheMaster Im currently having the same issue – did you find out what caused it?
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Thank you for that information! I have another question: In some old forum posts, I found statements claiming that there is something called an “original ID” which is assigned to an item when it is created and remains constant forever. In contrast to the asset ID, this original ID supposedly does not change when the item is traded or modified. Is it possible that this “original ID” is no longer shown by Steam and can no longer be retrieved?
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No. You have to hit the GC (using the globaloffensive npm package or similar) to get details like that.
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Is there a Steam endpoint that provides CS2 item descriptions? I'm not referring to user inventory items or similar, but rather to a general endpoint that would allow me to build my own small item database. Specifically, I'm looking for something that includes data like Defindex and Paintindex, so I can identify and catalog all items myself.
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Hi! Try https://steamcommunity.com/tradeoffer/new/partnerinventory/ steam using this endpoint to get partner inventory in tradeoffer create window let qs = { sessionid: this._community.getSessionID(), partner: steamid, appid, contextid }; if (start) { qs.start = start; } let refererUrl = 'https://steamcommunity.com/tradeoffer/new/?partner=' + steamid; if (token) { refererUrl += '&token=' + token; } this._community.httpRequest({ method: 'GET', uri: 'https://steamcommunity.com/tradeoffer/new/partnerinventory/', qs, headers: { Referer: refererUrl },
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https://www.youtube.com/watch?v=HUIERG6r-t0 here is a video tutorial. but in summery, it will: boot up cs2 in windowed mode load each item through clicking on its inspect link rotate the screen to the way you want take an screenshot of the item (by hitting the Print Screen key on the keyboard) crop the image using a PNG mask (you need 30+ masks, one per type of skin there is in game + 20+ for knives) rotate the skin the other way take another screenshot crop the image using another PNG mask (you need the other side of all those masks as well) merge the screenshots together export a final PNG it can do up to 6 images per minute. or 360 per hour. or 5-10k a day. (this is per instance. you can do as many instances as you need) note: this is not the way big sites do it. they will extract the texture file from the game (the vpak files) and render the images in 3D using three.js.
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is that per IP? or per account? because csfloat/inspect project has the ability to add multiple users. and also, i can spin up multiple instances.
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vindisel reacted to a post in a topic: Which architecture is more suitable for keeping bots running?
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examples/storehouse-steam.js isn't working
LSpeed replied to LSpeed's topic in node-steam-tradeoffer-manager
Thank you, your advice worked. I think it would be useful to specify directly in the example code with the comment // trades for CS2 are supported with access token enabled. -
Getting tradehold of user without getUserDetails.
Dr. McKay replied to Devx09's topic in node-steam-tradeoffer-manager
I believe in both of those cases you would need to use getUserDetails. -
examples/storehouse-steam.js isn't working
Dr. McKay replied to LSpeed's topic in node-steam-tradeoffer-manager
If you're trading CS2 items, you'll need to enable the useAccessToken option in the TradeOfferManager constructor. -
Which architecture is more suitable for keeping bots running?
Dr. McKay replied to vindisel's topic in node-steamcommunity
It wouldn't hurt to clusterize things, but either way things should generally work fine without need for much hardware.