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- Today
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Yeah I did get as far as that, I use getAppBetaDecryptionKeys and store the response then do getProductInfo and the data from productInfo.apps[appId].appinfo.depots is: { '3241661': { manifests: { public: [Object], beta: [Object] } }, branches: { public: { buildid: '20785042', timeupdated: '1763126393' }, beta: { buildid: '20947718', description: 'beta branch', timeupdated: '1764151547' } }, privatebranches: '1' } which doesn't seem to include encryptedmanifests or the private branch? From what I understand from the docs it used to be the case that you'd use the decryption key against the encrypted manifest id from getProductInfo however that no longer seems to be returned? Edit: I just checked via steam console and the app_info_print command seems to only return the branch when I'm actually opted into the branch via beta participation and it actually returns it in manifests decrypted not encryptedmanifests
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Yes, use getAppBetaDecryptionKeys.
- Yesterday
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1A3Dev started following Private Beta Branch
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Hello, I was wondering if there's any way to get the latest manifest id of a private beta branch if I have the app id, depot id, branch name & password?
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1A3Dev joined the community
- Last week
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I suspect the problem isn't in the code, but in the overall implementation of ElectronJS (which I use) applications. Everything works fine in development mode, but as soon as I create an .exe application, I get this error. But I haven't yet figured out the cause of this problem.
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walshy joined the community
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I don't know why you'd get DuplicateRequest when logging in if you're doing everything correctly. Maybe the code was already used?
- Earlier
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Yes, after a repeated request to the login() method. The first time I initiate authorization, I receive a Steam Guard code via email. Then I call the same login() method, but with the code inside. And then I receive a DuplicateRequest. The same problem occurs when working with steam-session: First, I call startWithCredentials(), and then submitSteamGuardCode().
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Zeinous started following Where to get Prices for CS:Go Items
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Zeinous joined the community
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You're getting DuplicateRequest in the login callback?
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Question: Using proxies with steamcommunity (v3 and later)
Dr. McKay replied to HunterX12's topic in node-steamcommunity
Basically just do exactly what the login-with-password example shows, and once you have webCookies then you can call community.setCookies(webCookies) -
joaoaraujo1511 joined the community
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Question: Using proxies with steamcommunity (v3 and later)
Gospodinoff replied to HunterX12's topic in node-steamcommunity
Could you please show me how steam-session and steamcommunity interact? My IDE keeps complaining that setCookies isn't working. I've already tried logging in through steam-session and passing cookies to setCookies, but it's not working. Thanks in advance! -
The code is event-driven. First, login() is called. Then, the "steam guard" code is entered, and the login() request is repeated.
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Jonjo joined the community
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Show your code please.
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@Dr. McKay I'm having the same error right now. 2FA isn't connected (only via email). How can I fix this? My solution: First, I enter my username/password. A code is sent to my email. I enter my username/password and the code again. And I get this error: DuplicateRequest
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Gospodinoff joined the community
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best way to check if an item is used in node-tf2
mjavad_mllw replied to mjavad_mllw's topic in General
i got the code working by waiting for accountUpdate event and get the old data thanks anyway -
mjavad_mllw reacted to a post in a topic:
best way to check if an item is used in node-tf2
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type_id=4 is the armory pass process and redeemable_balance, the protobuf definition is below: message CSOAccountXpShop { optional uint32 generation_time = 1; optional uint32 redeemable_balance = 2; repeated uint32 xp_tracks = 3; }
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i guess the command may like this: k_EMsgGCStorePurchaseFinalize = 2504; k_EMsgGCStorePurchaseFinalizeResponse = 2505; k_EMsgGCStorePurchaseCancel = 2506; k_EMsgGCStorePurchaseCancelResponse = 2507; k_EMsgGCStorePurchaseQueryTxn = 2508; k_EMsgGCStorePurchaseQueryTxnResponse = 2509; k_EMsgGCStorePurchaseInit = 2510; k_EMsgGCStorePurchaseInitResponse = 2511;
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how to use node-globaloffensive to execute the command and protocol for redeeming items with Stars in the CS2 Armory? i guess the command like this: k_EMsgGCCStrike15_v2_ClientRedeemMissionReward = 9209; and the protocol like this: message CMsgGCCstrike15_v2_ClientRedeemMissionReward { optional uint32 campaign_id = 1; optional uint32 redeem_id = 2; optional uint32 redeemable_balance = 3; optional uint32 expected_cost = 4; optional int32 bid_control = 5; } but i don't know what's the param's value i can parse redeem_balance from helloļ¼the type id is 6 and the protocol like this: message CSOAccountXpShop { optional uint32 generation_time = 1; optional uint32 redeemable_balance = 2; repeated uint32 xp_tracks = 3; }
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santigo joined the community
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best way to check if an item is used in node-tf2
Dr. McKay replied to mjavad_mllw's topic in General
Either event should be fine to determine if using a backpack expander succeeded, although personally I'd probably use itemRemoved. -
Not really. The best you could do is check whether either party is not tradable.
- 1 reply
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- counter-strike
- trade
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I'm trying to find out if there is any reliable way to see who initiated a trade rollback. The GetTradeHistory API endpoint does not provide any field identifying whether party performed the revert action. Is there any endpoint, internal flag, or alternative method available to accurately determine which party reverted a trade?
- 1 reply
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- counter-strike
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0demongamer0 joined the community
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How to return Dota 2 and TF2 in a reply?