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Dr. McKay

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  1. Like
    Dr. McKay got a reaction from sfwefsdHashiiiieee in How do I login with steam-user while steam/cs2 is open on windows?   
    Only one Steam client session can be in-game at a time or else you get the LoggedInElsewhere error you mentioned. That guy isn't running CS2 on the same account twice; the real game instance must be logged in under a different account.
    No.
  2. Like
    Dr. McKay reacted to SteamUs1 in Obtaining SteamLogin Secure Token   
    Topic is irrelevant, I found the post where steam session is explained. Thank you
  3. Like
  4. Thanks
    Dr. McKay got a reaction from asdfghjkl in Get the original_id of my items listed on the steam market   
    Yeah that should work fine.
  5. Like
    Dr. McKay got a reaction from Andrei Elvis in sentOfferChanged is not firing. The bot can send offer though   
    You need to enable the useAccessToken option or trades containing CS2 items won't appear.
  6. Like
  7. Like
    Dr. McKay reacted to cemaksoy in createAuthSessionTicket   
    I solved the problem, I was sending 2 verifications to the server
  8. Thanks
    Dr. McKay got a reaction from Akaz in Any way to detect trade ban on the account?   
    Using the GetPlayerBans endpoint is going to be your best bet. There's no event for it.
  9. Like
    Dr. McKay got a reaction from يودا in Correct way of enabling 2FA   
    Either works, but using steamcommunity is "better" since it more closely mimics how the official mobile app works. steam-user just happens to work but may break at any time (though it's been working since 2FA came out, so seems pretty unlikely that it'll break).
  10. Thanks
    Dr. McKay got a reaction from AshIgorash in offer.data method headache   
    Update to 2.11.5 and this should work properly. In previous versions it checks if the new value === the old value, which it would in this case since it's the same object reference.
  11. Like
    Dr. McKay got a reaction from TheMaster in Timeout and code breaks   
    If log on succeeds, you get a loggedOn event. Check the example scripts in the GitHub repo.
  12. Thanks
    Dr. McKay got a reaction from TheMaster in Timeout and code breaks   
    You'd want to call logOn for any error event, likely after a delay.
  13. Thanks
    Dr. McKay got a reaction from TheMaster in Timeout and code breaks   
    Catch the error event to prevent the crash, and call logOn again to kick off trying to connect.
  14. Thanks
    Dr. McKay got a reaction from lame in Is there a way to edit steam profile showcases?   
    Not at the moment.
  15. Like
    Dr. McKay got a reaction from TheMaster in Timeout and code breaks   
    It's not mentioned in the documentation, but you only get an eresult in the error event if a Steam connection can actually be established. If you don't have an eresult proeprty, you can assume there was a network issue.
    Only you can properly decide the best course of action for your app, but if your network is down then yeah, probably all you can do is wait and retry until the network comes up.
  16. Thanks
    Dr. McKay got a reaction from mqwerty in BeginAuthSessionViaCredentials   
    https://steamerrors.com/5
  17. Like
    Dr. McKay got a reaction from botan in CSGO Game Coordinator Message Analisis Tool Request   
    You can use NetHook2 for this.
  18. Like
    Dr. McKay got a reaction from dangercoder in [Custom storage] Prevent steam-trade-offer-manager to read/write from file system   
    If you're using a custom storage engine, don't change the value of the dataDirectory option. If you set it to null, the storage property isn't initialized so you get that error attempting to read 'on' of undefined.
    steam-tradeoffer-manager uses the same storage scheme as steam-user, but they don't share the same instance. You need to register your save and read events on your TradeOfferManager instance the same way you registered them on your SteamUser instance.
  19. Like
    Dr. McKay got a reaction from Coldblackice in Access tokens and refreshtoken lifetime   
    Decode the JWT and check the exp parameter, but be aware that tokens can be invalidated server-side at Valve's discretion, and nobody's sure exactly what makes that happen besides IP changes.
  20. Like
    Dr. McKay got a reaction from Coldblackice in Steam updated their login flow   
    This is a known issue, see: https://github.com/DoctorMcKay/node-steamcommunity/issues/321
    community.login isn't going to work until I can finish the v4 rewrite. Until then, you can either use steam-session or steam-user to get login cookies for use with steamcommunity.
  21. Like
    Dr. McKay got a reaction from AshIgorash in TypeScipt error   
    TypeScript definitions for steam-tradeoffer-manager aren't maintained by me, so I can't really help you specifically. That said, you can probably suppress the error using (EResult.Revoked as number)
  22. Thanks
    Dr. McKay got a reaction from wxz123 in ClientMicroTxnAuthRequest (5504)   
    Don't do it that way, that's a very bad idea. Write the entire 64-bit number to the buffer.
  23. Thanks
    Dr. McKay got a reaction from VolvoEngineering in Inspect link grpc params   
    Are you sure? This shouldn't be possible. Steam caches classid+instanceid pairs indefinitely. The description data should never change.
    Not really, my best guess is that D just stands for "data". It very likely is a hash to prevent scraping.
    It's been my experience that any [SM], A, D triplet will work forever to fetch item data.
  24. Like
    Dr. McKay got a reaction from pedroflores in Exchange only with APIKEY and TradeLink   
    Can't be done.
  25. Like
    Dr. McKay got a reaction from sanchoys in I get an error when using the method getInviteLinkInfo()   
    Fixed in 5.0.10
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