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McKay Development

CellSplitter

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Posts posted by CellSplitter

  1. I use Version 3.29.3 from steam-user and there works this Code very well

    SteamGuard event fires only lastcodewrong if the Code is wrong otherwise not.

    I give him the Code over client.LogOn via TwoFactorCode

    But will check options from a newer Version

    Thx...

  2. Hey thank You for your Answer, i found this too today and i solve my Problem.

    // => IdleClient on/off Switch
    let online = 0;
    
    // Only a SNIPPET from my Chat Commands
    } else if(CONFIG.OWNER.indexOf(SENDER.getSteamID64()) >= 0 || CONFIG.OWNER.indexOf(parseInt(SENDER.getSteamID64())) >= 0) {  	
            // Admin Chat Commands
            if (MSG.toUpperCase().indexOf("!ONIDLE") >= 0) {
    			let n = MSG.toUpperCase().replace("!ONIDLE ", "").toString();
    		
    			IdleClient.setOption("promptSteamGuardCode", false);
    			
    		    let IdleLogOnOptions = {
    		        accountName: CONFIG.IdleAccount.USERNAME,
    		        password: CONFIG.IdleAccount.PASSWORD,
    		        twoFactorCode: n
    		    };
    		    IdleClient.logOn(IdleLogOnOptions);
    		
    		    IdleClient.on("steamGuard", function(domain, lastCodeWrong) {
    				if(lastCodeWrong) {
                      	sleep(1000).then(() => {
    						client.chatMessage(SENDER, " You don't set the right SteamGuard Code!");
                        });
    				}
    			});
    		
    		    IdleClient.on("loggedOn", function() {    
    		        IdleClient.getPersonas([IdleClient.steamID], (personas) => {               
    		            IdleClient.setPersona(SteamUser.Steam.EPersonaState.Online);
    		            IdleClient.gamesPlayed(CONFIG.IdleAccount.IDLEGAMES);
    		        });
    		        console.log("[" + getTime() + "] [INFO] [IdleClient] Login successfully!");
    		        sleep(1000).then(() => {
    		            client.chatMessage(SENDER, " IdleClient Login successfully!");
                    });
                    online = 1;
    		    });
    
    		} else if(MSG.toUpperCase() === "!OFFIDLE") {
    			
    			if (online === 1) {
    				online = 0;
    				IdleClient.logOff();
    				sleep(1000).then(() => {
    			        client.chatMessage(SENDER, " IdleClient Logout successfully!");
    			    });
    		    } else {
    			    sleep(1000).then(() => {
    				    client.chatMessage(SENDER, " IdleClient not running!");
    				});
    			};

    Works like a Charm now, iam happy :-)

    EDIT: I don't know why this editor shows the code a bit shifted?!

  3. Hey, i will idle my Gamehours from my main Acc without loosing my Mobile Confirmation.

    i start it via Message from a second Account (Command + right 2fa Code like "!boost KH54E")

    if the 2fa Code right, it works good, but if it wrong it fires a Command Prompt to Console

    "Steam Guard App Code:"

    ...but i run this Bot via PM2 and i cant set the right 2fa Code in the Console.

    MY CODE: (snippet)

    } else if (MSG.toUpperCase().indexOf("!BOOST") >= 0) {
    	let n = MSG.toUpperCase().replace("!BOOST", "").toString();
    					
    	let IdleLogOnOptions = {
    		accountName: CONFIG.IdleAccount.USERNAME,
    		password: CONFIG.IdleAccount.PASSWORD,
    		twoFactorCode: n
    	};
    	IdleClient.logOn(IdleLogOnOptions);
    				
    	IdleClient.on("loggedOn", function() {
    		IdleClient.getPersonas([IdleClient.steamID], (personas) => {
    			sleep(1000).then(() => {
    				console.log("[" + getTime() + "] [INFO] [IdleClient] Login successfully!");
    				IdleClient.setPersona(SteamUser.Steam.EPersonaState.Online);
    				IdleClient.gamesPlayed(730);
    				online++
    			});
    		});
    	});
    				
    	sleep(2000).then(() => {
    		if ( online === 1) {
    			client.chatMessage(SENDER, " IdleClient successfully Login!");
    		} else {
    			client.chatMessage(SENDER, " You don't set the right 2FA Code!");
    		};
    	});

    Can i handle it that the Bot gives me only the Message back that i set the wrong 2fa Code without fires the Command Prompt, so i can try it again with the right Code?

  4. Hey, after 2 years i will rewake my old +REP Profile Commentbot. Runs good, but if i look on Bots Profile Page, it shows only that he is online and not in a non Steam Game.

     

    const SteamUser = require('steam-user');
    const SteamCommunity = require('steamcommunity');
    const SteamTotp = require('steam-totp');
    const TradeOfferManager = require('steam-tradeoffer-manager');
    const fs = require('fs');
    const config = require('./config.json');
    
    const sleep = (milliseconds) => {
        return new Promise(resolve => setTimeout(resolve, milliseconds))
    }
    
    const client = new SteamUser();
    const community = new SteamCommunity();
    const manager = new TradeOfferManager({
        steam: client,
        community: community,
        language: 'en'
    });
    
    const logOnOptions = {
        accountName: config.username,
        password: config.password,
        twoFactorCode: SteamTotp.generateAuthCode(config.sharedSecret)
    };
    
    client.logOn(logOnOptions);
    
    client.on("loggedOn", function() {
        client.getPersonas([client.steamID], (personas) => {
            console.log("Logged in as " + personas[client.steamID].player_name + " [ " + client.steamID + " ].");
            client.setPersona(SteamUser.Steam.EPersonaState.Online);
            client.gamesPlayed("Profile Comment Service");
        });
    });
    
    client.on('webSession', (sessionid, cookies) => {
        manager.setCookies(cookies);
        community.setCookies(cookies);
    });

     

    If i look in my Steam App (Android) and on Steam App (Windows) the Bot is still shows only online.

    If i look in my Browser like Chrome or Firefox the Bot plays Custom Game named "Profile Comment Service" thats right


    Is there over the 2 years anything new that i must do to get this working again?

  5. Hey, i have a Problem. I have an Array.

     

    For Example:

     

    let Games = [730,440,4000]

     

    The Array Output looks like: 730,440,4000

     

    But i want an Output like an List without comma and every Array Element in a new Line. That looks so:

     

    730

    440

    4000

     

    How can i solve this?

    Thx in advance ☺

  6. Hey, i will get my Inventory History and specific my CSGO Knife History. i see this is now a part of node-steamcommunity, but i dont know how i get this. My coding in node (javascript) is not so good for this Moment. I learn it now. Have anyone a code snippet for me? Or a good manuell for this how i can solve this? Special Thanks in advance

     

    I try it with

     

    let Inv = [];

    community.getHistory(client.steamID,function(err, user){

    if (err) {

    console.log(err);

    } else {

    console.log(user.Inv);

    }

    });

     

    But its not working and it is rly bad code i think ?

  7. Is the Bot Account a free Account?

     

    I can send so many MSGs i want from my BOT to my main Account.

     

    But why u must send a message all 100ms?

    This are 10 MSGs per second and 60 in a minute ?

    Is not enough once per hour or on request?

     

    In my mind, there are no limitations.

    Only on Profile Comments...

     

    I have limited MSGs from Users to my BOT by my self to 1 MSG in 2 sec ...Otherwise they get autoblocked from my BOT

     

    But there was a chat update few days ago, i dont know if there are changes like this

     

    EDIT: I spam my Bot for few minutes, all works fine, can u send ur code to take a look?

  8. Hey, i have a Problem in a function from my BOT

     

    I become a warning:

     

    (node:21607) MaxListenersExceededWarning: Possible EventEmitter memory leak detected. 11 friendRelationship listeners added. Use emitter.setMaxListeners() to increase limit

     

     

     

     

    I need to use emitter.setMaxListeners(), but i dont know how to use it

  9. Ok, i have try it, but there was an error if tradeoffer items changed by OfferPartner ( Offer.state == 4 )

     

    how can i cancel the changed TradeOffer from OfferPartner?

    Send TradeOffer Function:

    // Send TradeOffer to TradePartnerSteamID64
    function GetItems(){
        manager.getUserInventoryContents(TradePartnerSteamID64, 440, 2, true, (err, inv) => {
            if (err) {
                log("[" + getTime() + "] [ERROR] Get User Inventory Contents: " + err);
            } else {
                var Volume = 1; // Get X Amount of Items
                
                // Filter out all the TF2 Keys
                var Tf2Keys = inv.filter(function(item) {
                    return item.market_hash_name.match('Mann Co. Supply Crate Key')
                });
            
                // Let the user know we don't have enough Tf2Keys
                if(Tf2Keys.length < Volume) {
                    log("[" + getTime() + "] [INFO] Not enough Mann Co. Supply Crate Keys in TradePartnerSteamID64's Inventory");
                    return true; // Give up
                }
                
                // Start a new trade offer
                Offer = manager.createOffer(TradePartnerSteamID64);
                // Add what we should to the current trade
                log("[" + getTime() + "] [INFO] Adding " + Volume + " Mann Co. Supply Crate Keys to TradeOffer");
                Offer.addTheirItems(Tf2Keys.slice(0, Volume))
                
                // Send the offer
                Offer.send(function(err, status) {
                    if(err) {
                        log(err);
                    } else if(status == 'pending') {
                        community.acceptConfirmationForObject(Config.IDENTITYSECRET, Offer.id, function(err) {
                            if(err) {
                                log(err);
                            } else {
                                log("[" + getTime() + "][INFO] TradeOffer confirmed with TradeOfferID: #" + Offer.id);
                            }
                        });
                    } else if(status == "accepted") {
                        log("[" + getTime() + "][INFO] TradeOffer accepted");
                         
                    } else {
                        log("[" + getTime() + "][INFO] TradeOffer #" + Offer.id + " sent successfully");
                    }
                });
             }
        });
        
    };
    

    Check TradeOffer States :

    // Check TradeOffer States
    manager.on("sentOfferChanged", (Offer, oldstate) => {
    	if (Offer.state == 1) {
    	log("[" + getTime() + "] [WARN] Invalid TradeOffer");
    		
    	} else if (Offer.state ==2) {
    		log("[" + getTime() + "] [WARN] Active TradeOffer");
    		
    	} else if (Offer.state == 3) {
    		log("[" + getTime() + "] [WARN] Accepted TradeOffer");
    		
    	} else if (Offer.state == 4) { // TradeOffer Changed
    		log("[" + getTime() + "] [WARN] Countered TradeOffer");
    		
    		Offer.cancel((err) => {
    			if(err) {
    				log("["+getTime()+"] [ERROR] We can't cancel the TradeOffer: " + err);
    			} else {
    			    log("["+getTime()+"] [Canceled TradeOffer] OfferID: #" + Offer.id);
    			}
    		});
    		
    	} else if (Offer.state == 5) {
    		log("[" + getTime() + "] [WARN] Expired TradeOffer");
    		
    	} else if (Offer.state == 6) {
    		log("[" + getTime() + "] [WARN] Canceled TradeOffer");
    		
    	} else if (Offer.state == 7) {
    		log("[" + getTime() + "] [WARN] Declined TradeOffer");
    		
    	} else if (Offer.state == 8) {
    		log("[" + getTime() + "] [WARN] InvalidItems TradeOffer");
    		
    	} else if (Offer.state == 9) {
    		log("[" + getTime() + "] [WARN] CreatedNeedsConfirmation TradeOffer");
    		
    	} else if (Offer.state == 10) {
    		log("[" + getTime() + "] [WARN] CanceledBySecondFactor TradeOffer");
    		
    	} else if (Offer.state == 11) {
    		log("[" + getTime() + "] [WARN] InEscrow TradeOffer");
    		
    	}
    });
    

    CONSOLE OUTPUT:

    [10:05:2019 - 12:18:57] [INFO] Websession created and Cookies set successfully.
    [10:05:2019 - 12:18:57] [INFO] Adding 1 Mann Co. Supply Crate Keys to TradeOffer
    [10:05:2019 - 12:18:58] [INFO] TradeOffer #3565072757 sent successfully
    [10:05:2019 - 12:19:48] [WARN] Countered TradeOffer
    [10:05:2019 - 12:19:48] [ERROR] We can't cancel the TradeOffer: Error: Offer #353565072757 is not active, so it may not be cancelled or declined
    
    

    ------------------

    I want if Offer.state == 4 cancel the offer automaticly

     

    But i dont know how :-(

  10. Hey iam working on a GameBot.

     

    Example: someone want a Gamepackage, it cost 2 TF2 Keys.

     

    I sent the TradePartner an offer with 2 Keys from his Inventory.

     

    Here is my Code:

     

    function GetItems(){

     

    manager.getUserInventoryContents(TradePartnerSteamID64, 440, 2, true, (err, inv) => {

    if (err) {

    console.log(err);

    } else {

    var Volume = 2; // Get X Amount of Items

     

    // Filter out all

    var Keys = inv.filter(function(item) {

    return item.market_hash_name.match('Mann Co. Supply Crate Key')

    });

     

    // Check if TradePartner have enough Keys

    if(Keys.length < Volume) {

    console.log('Not enough Mann Co. Supply Crate Keys');

    return true;

    }

     

    // Start a new TradeOffer

    var offer = manager.createOffer(TradePartnerSteamID64);

     

    // Add the Items to TradeOffer

    console.log('Adding ' + Volume + ' Mann Co. Supply Crate Key');

    offer.addTheirItems(Keys.slice(0, Volume))

     

    // Send the TradeOffer

    offer.send(function(err, status) {

    if(err) {

    console.log(err);

    } else if(status == 'pending') {

    community.acceptConfirmationForObject(Config.IDENTITYSECRET, offer.id, function(err) {

    if(err) {

    console.log(err);

    } else {

    console.log("TradeOffer confirmed");

    }

    });

    } else {

    console.log('TradeOffer sent successfully');

    }

    });

    }

    });

     

    };

     

    ...ok that works.

     

    But how can i check if the Trade decline, finish or Items changed by TradePartner?

     

    Like:

     

    If trade done sent GameCodes

    If trade decline do anything

    If trade changed kick him i his ass :)

     

    Iam newbie in node, pls help me.

     

    Thx in advance....

  11. You can do this for example:

     

    client.on('friendRelationship', function(steamID, relationship) {

    if (relationship == SteamUser.Steam.EFriendRelationship.RequestRecipient) {

    client.addFriend(steamID);

    console.log(" ");

    console.log("Accepted friend request from: " + steamID);

    var name;

    client.getPersonas([steamID], function(personas) {

    var persona = personas[steamID];

    name = persona ? persona.player_name : ("[" + steamID + "]");

    client.chatMessage(steamID, "\nWelcome " + name + " !!!" +

    "\nI am a +REP BOT and i can give you a +REP Comment on your Steam® Profile" +

    "\nType !help in Chat to get started!"

    );

    });

     

    }

    });

  12. Try this for Login

     

    let client = new SteamUser(),

    manager = new TradeOfferManager({

    "steam": client,

    "pollInterval": "10000",

    "cancelTime": "1800000" // 30m in ms

    }),

    community = new SteamCommunity();

    //Logging in

    client.logOn({

    accountName: CONFIG.USERNAME,

    password: CONFIG.PASSWORD,

    twoFactorCode: SteamTotp.getAuthCode(CONFIG.SHAREDSECRET)

    });

     

    client.on("loggedOn", function() {

    client.getPersonas([client.steamID], (personas) => {

    console.log("["+getTime()+"] " + " Logged in as " + personas[client.steamID].player_name + " [ " + client.steamID + " ].");

    client.setPersona(SteamUser.Steam.EPersonaState.Online);

     

    });

    });

     

    client.on("webSession", (sessionID, cookies) => {

     

    manager.setCookies(cookies, (ERR) => {

    if (ERR) {

    console.log("## An error occurred while setting cookies.");

    } else {

    console.log("## Websession created and cookies set.");

    }

    });

  13. Hey, iam work on new functions for my BOT.
    I am currently working on boosting my main account via chat message to my BOT. The login works fine, but the logout does not work and I can't find the error

    Here my Code:

    // Boost Owners Account START
    		else if (MSG.toUpperCase().indexOf("!STARTBOOST") >= 0) {
    			
    			let BoostClient = new SteamUser(),
    			BoostManager = new TradeOfferManager({
    				"steam": BoostClient,
    				"pollInterval": "10000",
    				"cancelTime": "1800000" // 30m in ms
    			}),
    			BoostCommunity = new SteamCommunity();
    									
    					let BoostLogOnOptions = {
    						accountName: CONFIG.Boost.USERNAME,
    						password: CONFIG.Boost.PASSWORD,
    						twoFactorCode: SteamTotp.generateAuthCode(CONFIG.Boost.SHAREDSECRET)
    					};
    					BoostClient.logOn(BoostLogOnOptions);
    
    					BoostClient.on("loggedOn", function() {
    						BoostClient.getPersonas([BoostClient.steamID], (personas) => {
    							sleep(500);
    							console.log("[Boost Steam Account] - Login successfully!");
    							client.chatMessage(SENDER, "[Boost Steam Account] - Login successfully!");
    							BoostClient.setPersona(SteamUser.Steam.EPersonaState.Online);
    							BoostClient.gamesPlayed(730);
    					   });
    					});
    
    					BoostClient.on('webSession', (sessionid, cookies) => {
    					   BoostManager.setCookies(cookies);
    					   BoostCommunity.setCookies(cookies);
    					   sleep(2000);
    					   console.log("[Boost Steam Account] - Cookies set successfully");
    					   client.chatMessage(SENDER, "[Boost Steam Account] - Cookies set successfully");
    					});
    					sleep(7000);
    					console.log("[Boost Steam Account] - Boosting Games Active");
    					client.chatMessage(SENDER, "[Boost Steam Account] - Start Boosting Games");
    		}
    		else if (MSG.toUpperCase().indexOf("!STOPBOOST") >= 0) {
    			
    		    let BoostClient = new SteamUser();
    
    			BoostClient.logOff();
    			sleep(1000);
    			console.log("[Boost Steam Account] - Stop Boosting Games");
    			client.chatMessage(SENDER, "[Boost Steam Account] - Stop Boosting Games");
    			
    			
    		}
    		// Boost Owners Account END
    

    It runs not in an error, but i dont log off :-(((

     

    I hope someone can help me out... THX

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