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McKay Development

CellSplitter

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  1. Cool nice that works. Thx for this. Can u tell me how can i set for every element an • like • 730 • 440 • 4000 SOLVED
  2. Hey, i have a Problem. I have an Array. For Example: let Games = [730,440,4000] The Array Output looks like: 730,440,4000 But i want an Output like an List without comma and every Array Element in a new Line. That looks so: 730 440 4000 How can i solve this? Thx in advance ☺
  3. // Set this to your Imports let SteamCommunity = require("steamcommunity"); U must install it with "npm i steamcommunity", if u have a package.json file u can save it with "--save" after "npm i steamcommunity --save" // Then make community instance of SteamCommunity let community = new SteamCommunity(); Thats all
  4. Hey, i will get my Inventory History and specific my CSGO Knife History. i see this is now a part of node-steamcommunity, but i dont know how i get this. My coding in node (javascript) is not so good for this Moment. I learn it now. Have anyone a code snippet for me? Or a good manuell for this how i can solve this? Special Thanks in advance I try it with let Inv = []; community.getHistory(client.steamID,function(err, user){ if (err) { console.log(err); } else { console.log(user.Inv); } }); But its not working and it is rly bad code i think ?
  5. If u have a free Account, you must be friends to comment on their profile. You must spend minimum 5 Dollar to your Acc. The higher your steam level, the more comments you can write before getting a cool down
  6. Its my Code ...i know why, it add random people as friend, and if friend add to group
  7. Is the Bot Account a free Account? I can send so many MSGs i want from my BOT to my main Account. But why u must send a message all 100ms? This are 10 MSGs per second and 60 in a minute ? Is not enough once per hour or on request? In my mind, there are no limitations. Only on Profile Comments... I have limited MSGs from Users to my BOT by my self to 1 MSG in 2 sec ...Otherwise they get autoblocked from my BOT But there was a chat update few days ago, i dont know if there are changes like this EDIT: I spam my Bot for few minutes, all works fine, can u send ur code to take a look?
  8. Hey, i have a Problem in a function from my BOT I become a warning: (node:21607) MaxListenersExceededWarning: Possible EventEmitter memory leak detected. 11 friendRelationship listeners added. Use emitter.setMaxListeners() to increase limit I need to use emitter.setMaxListeners(), but i dont know how to use it
  9. How can i solve it, if tradeoffer changed by TradePartner and he send me new Offer that it automaticly decline?
  10. Ok, i have try it, but there was an error if tradeoffer items changed by OfferPartner ( Offer.state == 4 ) how can i cancel the changed TradeOffer from OfferPartner? Send TradeOffer Function: // Send TradeOffer to TradePartnerSteamID64 function GetItems(){ manager.getUserInventoryContents(TradePartnerSteamID64, 440, 2, true, (err, inv) => { if (err) { log("[" + getTime() + "] [ERROR] Get User Inventory Contents: " + err); } else { var Volume = 1; // Get X Amount of Items // Filter out all the TF2 Keys var Tf2Keys = inv.filter(function(item) { return item.market_hash_name.match('Mann Co. Supply Crate Key') }); // Let the user know we don't have enough Tf2Keys if(Tf2Keys.length < Volume) { log("[" + getTime() + "] [INFO] Not enough Mann Co. Supply Crate Keys in TradePartnerSteamID64's Inventory"); return true; // Give up } // Start a new trade offer Offer = manager.createOffer(TradePartnerSteamID64); // Add what we should to the current trade log("[" + getTime() + "] [INFO] Adding " + Volume + " Mann Co. Supply Crate Keys to TradeOffer"); Offer.addTheirItems(Tf2Keys.slice(0, Volume)) // Send the offer Offer.send(function(err, status) { if(err) { log(err); } else if(status == 'pending') { community.acceptConfirmationForObject(Config.IDENTITYSECRET, Offer.id, function(err) { if(err) { log(err); } else { log("[" + getTime() + "][INFO] TradeOffer confirmed with TradeOfferID: #" + Offer.id); } }); } else if(status == "accepted") { log("[" + getTime() + "][INFO] TradeOffer accepted"); } else { log("[" + getTime() + "][INFO] TradeOffer #" + Offer.id + " sent successfully"); } }); } }); }; Check TradeOffer States : // Check TradeOffer States manager.on("sentOfferChanged", (Offer, oldstate) => { if (Offer.state == 1) { log("[" + getTime() + "] [WARN] Invalid TradeOffer"); } else if (Offer.state ==2) { log("[" + getTime() + "] [WARN] Active TradeOffer"); } else if (Offer.state == 3) { log("[" + getTime() + "] [WARN] Accepted TradeOffer"); } else if (Offer.state == 4) { // TradeOffer Changed log("[" + getTime() + "] [WARN] Countered TradeOffer"); Offer.cancel((err) => { if(err) { log("["+getTime()+"] [ERROR] We can't cancel the TradeOffer: " + err); } else { log("["+getTime()+"] [Canceled TradeOffer] OfferID: #" + Offer.id); } }); } else if (Offer.state == 5) { log("[" + getTime() + "] [WARN] Expired TradeOffer"); } else if (Offer.state == 6) { log("[" + getTime() + "] [WARN] Canceled TradeOffer"); } else if (Offer.state == 7) { log("[" + getTime() + "] [WARN] Declined TradeOffer"); } else if (Offer.state == 8) { log("[" + getTime() + "] [WARN] InvalidItems TradeOffer"); } else if (Offer.state == 9) { log("[" + getTime() + "] [WARN] CreatedNeedsConfirmation TradeOffer"); } else if (Offer.state == 10) { log("[" + getTime() + "] [WARN] CanceledBySecondFactor TradeOffer"); } else if (Offer.state == 11) { log("[" + getTime() + "] [WARN] InEscrow TradeOffer"); } }); CONSOLE OUTPUT: [10:05:2019 - 12:18:57] [INFO] Websession created and Cookies set successfully. [10:05:2019 - 12:18:57] [INFO] Adding 1 Mann Co. Supply Crate Keys to TradeOffer [10:05:2019 - 12:18:58] [INFO] TradeOffer #3565072757 sent successfully [10:05:2019 - 12:19:48] [WARN] Countered TradeOffer [10:05:2019 - 12:19:48] [ERROR] We can't cancel the TradeOffer: Error: Offer #353565072757 is not active, so it may not be cancelled or declined ------------------ I want if Offer.state == 4 cancel the offer automaticly But i dont know how :-(
  11. Ok, thx for fast help, i will try it. If i have probs, i write again
  12. Hey iam working on a GameBot. Example: someone want a Gamepackage, it cost 2 TF2 Keys. I sent the TradePartner an offer with 2 Keys from his Inventory. Here is my Code: function GetItems(){ manager.getUserInventoryContents(TradePartnerSteamID64, 440, 2, true, (err, inv) => { if (err) { console.log(err); } else { var Volume = 2; // Get X Amount of Items // Filter out all var Keys = inv.filter(function(item) { return item.market_hash_name.match('Mann Co. Supply Crate Key') }); // Check if TradePartner have enough Keys if(Keys.length < Volume) { console.log('Not enough Mann Co. Supply Crate Keys'); return true; } // Start a new TradeOffer var offer = manager.createOffer(TradePartnerSteamID64); // Add the Items to TradeOffer console.log('Adding ' + Volume + ' Mann Co. Supply Crate Key'); offer.addTheirItems(Keys.slice(0, Volume)) // Send the TradeOffer offer.send(function(err, status) { if(err) { console.log(err); } else if(status == 'pending') { community.acceptConfirmationForObject(Config.IDENTITYSECRET, offer.id, function(err) { if(err) { console.log(err); } else { console.log("TradeOffer confirmed"); } }); } else { console.log('TradeOffer sent successfully'); } }); } }); }; ...ok that works. But how can i check if the Trade decline, finish or Items changed by TradePartner? Like: If trade done sent GameCodes If trade decline do anything If trade changed kick him i his ass Iam newbie in node, pls help me. Thx in advance....
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