Jump to content
McKay Development

Valvoja

Member
  • Posts

    5
  • Joined

  • Last visited

Posts posted by Valvoja

  1. Hello, I'm using csfloat inspect library which uses node-steam-user under the hood. It supports parallel steam user sessions and I am using sentry files for the accounts. I played a bit with the accounts and protobufs and now i'm receiving AccountLoginDeniedThrottle on every account, I've tried on a server and locally, meaning it's not ip based, but account based. What can I do to fix this? It's been a month.

  2. Has anyone got an idea how to send this in python? I have no idea. I think I have to wrap it around Msg() or MsgProto(), but I don't know how to mimic this in python:

    let payload = new ByteBuffer(12, ByteBuffer.LITTLE_ENDIAN);
    payload.writeInt64(973858335);
    payload.writeInt32(1);
    steamClient.send({ msg: Steam.EMsg.ClientMicroTxnAuthorize, proto: null }, payload.buffer, (header, body))


           

  3. I need to request user inventories without using the https://steamcommunity.com/inventory/<steamid>/<appid> endpoint. I know this is possible but don't know how. My problem is steam rate limiting me, so I need to find another place. I've been looking into protobufs but I'm new to them but I've found some stuff that seems to be related to inventories:

    steam.steammessages_inventory.steamclient.CInventory_GetInventory_Request
    csgo.protobufs.econ_gcmessages_pb2.CMsgRequestInventoryRefresh
    csgo.protobufs.econ_gcmessages_pb2.CMsgGCGiftedItems
    CEcon_FlushInventoryCache_Request
    CEcon_FlushInventoryCache_Response

    I've also looked into how to use the steam inventory service as a game developer, where you could access user inventories but haven't really looked into that.

×
×
  • Create New...