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McKay Development

SENPAY98K

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Everything posted by SENPAY98K

  1. Is it possible to use steamcommunity to send a message ? Like using Steam Chat inside steamcommunity to send a message. const logOnOptions = { accountName: item.split(":")[0], password: item.split(":")[1], twoFactorCode: SteamTotp.generateAuthCode(item.split(":")[2]) }; community.login({ "accountName": logOnOptions.accountName, "password": logOnOptions.password, "twoFactorCode": logOnOptions.twoFactorCode }, function (err, sessionID, cookies) { if (err) { console.log('Error in loggOn'); } if (!err) { console.log(' [%s] Successfully Logged On (SteamID: %s)', logOnOptions.accountName, community.steamID.getSteamID64()); community.chatMessage('76561198097242611', ':steamhappy:', function (err, res, data) { if (err) { console.log(' [%s] TASK11: xxxxxx FAIL'.red, logOnOptions.accountName); } if (!err) { console.log(' [%s] TASK11: yyyyyy DONE'.green, logOnOptions.accountName); } }); In the output say you can't send message, not logged in !
  2. There is no stack trace, it just shows like this.
  3. Iam running some scripts using steamcommunity module, as it is working find till these recent days.. Iam getting the same error on different scripts, which i never saw before. Any idea about it ? Screenshot:
  4. Great, works exactly as expected I guess other CSteamUser function works with community as well since its contained inside steamcommunity module, am i wrong?
  5. Hi, is there a possiblity to get steamId64 [76561198097242611] for the current loggedIn account with (steamcommunity) ? Searched on the github for that and found that its used on CSteamUser, and other parts of the library together with `steamid` module. Im using async in the script to loop many accounts for some actions, and cant there is no way to put id for each account. Is there anything to replace '????' with current loggedIn account such as with sessionID or cookies... Edit: CSteamUser works with steamcommunity module √
  6. What am i doing wrong in here ? form: { sessionid: sessionID, currency: 1, appid: 440, market_hash_name: 'Mann Co. Supply Crate Key', price_total: config.KeysTotalPrice, quantity: config.KeysQuantity, billing_state: '', save_my_address: 0 }, headers: { 'Origin': 'https://steamcommunity.com', 'Referer': 'https://steamcommunity.com/market/listings/440/Mann%20Co.%20Supply%20Crate%20Key' }, json: true };
  7. There is actually a possibility to comment on thread inside groups with `steamcommunity` module but must be a member of the group.
  8. Thanks, i must haven't check clearly.
  9. Thanks for the fast reply Now i should use steam-user library for connecting, but i am still confused if it is really using the proxy. Is there a way to check if the steam-user library is using a proxy or not ? something that log the currect ip maybe!
  10. Here's the error BOOSTSENPAY00 Logged into Steam ------------------------------- BOOSTSENPAY01 Unable To Auth Error: tunneling socket could not be established, cause=connect ECONNREFUSED 144.202.113.90:8080 at ClientRequest.onError (C:\Users\SENPAY98K\Desktop\test\node_modules\tunnel-agent\index.js:177:17) at Object.onceWrapper (events.js:482:26) at ClientRequest.emit (events.js:375:28) at TLSSocket.socketErrorListener (_http_client.js:475:9) at TLSSocket.emit (events.js:375:28) at emitErrorNT (internal/streams/destroy.js:106:8) at emitErrorCloseNT (internal/streams/destroy.js:74:3) at processTicksAndRejections (internal/process/task_queues.js:82:21) { code: 'ECONNRESET' }
  11. I am trying to connect my bots with proxies but all i get is Auth Error with community module, while it logs successfully with client module but i don't know if the proxy works or ignored. @Dr. McKay Could you check if iam missing something? // Modules const request = require('request'); const Steam = require('steam-client'); const SteamUser = require('steam-user'); const SteamTotp = require('steam-totp'); const SteamCommunity = require('steamcommunity'); const TradeOfferManager = require('steam-tradeoffer-manager'); const config = require('./config.json'); let proxyUrl = 'https://144.202.113.90:8080'; let proxifiedRequest = request.defaults({ 'proxy': proxyUrl }); let community = new SteamCommunity({ request: proxifiedRequest }); let ProxyClient = new Steam.CMClient(); ProxyClient.setHttpProxy(proxyUrl); let client = new SteamUser(ProxyClient); const manager = new TradeOfferManager({ steam: client, community: community, language: 'en' }); const logOnOptions1 = { accountName: config.accountName0, password: config.password0, twoFactorCode: SteamTotp.generateAuthCode(config.twoFactorCode0) }; client.logOn(logOnOptions1); client.on('loggedOn', () => { console.log('BOOSTSENPAY00 Logged into Steam'); console.log('-------------------------------'); client.setPersona(SteamUser.EPersonaState.Online); client.gamesPlayed(440); }); community.login({ accountName: config.accountName1, password: config.password1, twoFactorCode: SteamTotp.generateAuthCode(config.twoFactorCode1) }, function (err, sessionID) { if (err) { console.log(config.accountName1 + ' Unable To Auth'); }; if (!err) { console.log(config.accountName1 + 'Successfully Logged On sessionID: ' + sessionID); }; }); OUTPUT:
  12. I already found how to do it with context-id-amount. Thanks tho :)
  13. How do we add 1 gem to trade offer? If we request steam inventory we get the whole inventory, so is there a way to add only 1 gem ?
  14. Finally i made it through community url post
  15. Hello, Is it possible to upvote a game review using node-steam-user ? If so, where could i find a library about it to make an auto interact for that action.
  16. seems to be working with +4 sec delay to avoid steam rate limit
  17. I know that, i just asked if there is a way to add both CSGO + Steam inventory at same trade
  18. Hello, Iam using your code to send csgo items, and i want to include steam items such as Cards/Bossters, Gems... How do i modify the get inventory line ? // Get our inventory manager.getInventoryContents(730, 2, true, function(err, inventory)
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