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McKay Development

TheMaster

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  1. @Dr. McKay change the count param to 1000 please steam is responding 400 on 5000 self.httpRequest({ "uri": "https://steamcommunity.com/inventory/" + userID.getSteamID64() + "/" + appID + "/" + contextID, "headers": { "Referer": "https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/inventory" }, "qs": { "l": language, // Default language "count": 1000, // Max items per 'page' "start_assetid": start }, "json": true },
  2. id you can change and also the device name
  3. we dont hit that when we call the method it calls that thats where the tradeurl is stored no? async function getTradeURL() { return new Promise((resolve, reject) => { community.getTradeURL((err, url, token) => { if (err) { reject(err); } else { tradeurl = url; tradetoken = token; resolve(url); } }); }); }
  4. the main problem is with this endpoint how can we fix this ? https://steamcommunity.com/profiles/steamid/tradeoffers/privacy @Dr. McKay
  5. thats weird because same county dosent cause any problems how ever i recomend using a proxy for a static ip
  6. then chk your login history and see which countires it tried to login from
  7. @Dr. McKayif the login history shows all the logins form france then how come that the auth device location is diff can u help me narrow it down a bit? Also is there a way to change the device id everytime we call log on?
  8. thats the only steam related thing i do client form steam user and steam community and passing that client over to steam trade offer manager there cant be a mistake. i will share some results after testing something as well but u see all the logins are from the proxy location how come th auth device location is diff the issue comes down to steam user
  9. these are the ones ├── [email protected] ├── [email protected]
  10. i am using this config to create the objects the proxy is a must on the steam recent logins i can see that all the requests are from te proxy location but on the authorized devices the location is not correct y is that ? const steamOptions = { autoRelogin: true }; steamOptions.httpProxy = proxy; let client = new SteamUser(steamOptions); let community const communityOptions = {}; communityOptions.request = Request.defaults({ 'proxy': proxy }); community = new SteamCommunity(communityOptions);
  11. hmm theres not much to give its just that some times the offer completes and the event does not come idk if anyone else is expereincing this atm
  12. It seems like the sentofferchanged especially and the received offerchanged are missing some events how to fix this?
  13. Just curious if we dont use the machineauth token or the refresh token then what device type the steam user sends to steam cuz i see mobile logins and diff type of mobile devices identified
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