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McKay Development

TheMaster

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  1. i prompted cursor to find the reason can you take a look at this response and see if its useful ? Bug confirmed The issue is that steam-user does not pass the httpProxy option to LoginSession, even though steam-session supports it. The bug File: E:\Bots\node_modules\steam-user\components\03-messages.js (lines 738-750) Current code (broken):_getLoginSession() { if (!this._loginSession) { let options = { transport: new CMAuthTransport(this), machineId: this._logOnDetails?.machine_id }; let customMachineName = this._logOnDetails?.machine_name || ''; if (customMachineName.length > 0) { options.machineFriendlyName = customMachineName; } this._loginSession = new LoginSession(EAuthTokenPlatformType.SteamClient, options); // ❌ Missing: httpProxy is NOT passed! } return this._loginSession; What should happen steam-session's LoginSession accepts httpProxy in its options (see interfaces-external.ts line 46), and uses it to create a proxied HTTP client (see LoginSession.ts lines 116-117 and 122-125). The fix Pass the proxy from steam-user's options:_getLoginSession() { if (!this._loginSession) { let options = { transport: new CMAuthTransport(this), machineId: this._logOnDetails?.machine_id }; // ✅ ADD THIS: if (this.options.httpProxy) { options.httpProxy = this.options.httpProxy; } let customMachineName = this._logOnDetails?.machine_name || ''; if (customMachineName.length > 0) { options.machineFriendlyName = customMachineName; } this._loginSession = new LoginSession(EAuthTokenPlatformType.SteamClient, options); } return this._loginSession; }
  2. I am seeing a weird pattern the logins are all in the right place but steam shows authorized devices sometimes way off target and issues the your steam account was accessed by some one else y is that hapening any clue we use trading sites also so they collect our steam token too. @Dr. McKay
  3. @Dr. McKay change the count param to 1000 please steam is responding 400 on 5000 self.httpRequest({ "uri": "https://steamcommunity.com/inventory/" + userID.getSteamID64() + "/" + appID + "/" + contextID, "headers": { "Referer": "https://steamcommunity.com/profiles/" + userID.getSteamID64() + "/inventory" }, "qs": { "l": language, // Default language "count": 1000, // Max items per 'page' "start_assetid": start }, "json": true },
  4. id you can change and also the device name
  5. No i havent
  6. we dont hit that when we call the method it calls that thats where the tradeurl is stored no? async function getTradeURL() { return new Promise((resolve, reject) => { community.getTradeURL((err, url, token) => { if (err) { reject(err); } else { tradeurl = url; tradetoken = token; resolve(url); } }); }); }
  7. the main problem is with this endpoint how can we fix this ? https://steamcommunity.com/profiles/steamid/tradeoffers/privacy @Dr. McKay
  8. thats weird because same county dosent cause any problems how ever i recomend using a proxy for a static ip
  9. then chk your login history and see which countires it tried to login from
  10. you have proxy problem in your code
  11. @Dr. McKayif the login history shows all the logins form france then how come that the auth device location is diff can u help me narrow it down a bit? Also is there a way to change the device id everytime we call log on?
  12. thats the only steam related thing i do client form steam user and steam community and passing that client over to steam trade offer manager there cant be a mistake. i will share some results after testing something as well but u see all the logins are from the proxy location how come th auth device location is diff the issue comes down to steam user
  13. these are the ones ├── [email protected] ├── [email protected]
  14. i am using this config to create the objects the proxy is a must on the steam recent logins i can see that all the requests are from te proxy location but on the authorized devices the location is not correct y is that ? const steamOptions = { autoRelogin: true }; steamOptions.httpProxy = proxy; let client = new SteamUser(steamOptions); let community const communityOptions = {}; communityOptions.request = Request.defaults({ 'proxy': proxy }); community = new SteamCommunity(communityOptions);
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