cookie Posted March 17, 2016 Report Posted March 17, 2016 Just realized one of the offers is stuck and the confirmation did not go through, is there a way around this as I'm only using SteamCommunity.startConfirmationChecker(12000, s); Would polling solve this issue? is there any other way around it? Quote
Dr. McKay Posted March 18, 2016 Report Posted March 18, 2016 That's a known Steam issue. Some confirmations just aren't shown by Steam. Quote
cookie Posted March 19, 2016 Author Report Posted March 19, 2016 That's a known Steam issue. Some confirmations just aren't shown by Steam. Can I provide my own device ID? Quote
Dr. McKay Posted March 19, 2016 Report Posted March 19, 2016 Not presently. Are you confirming stuff in node and on a real phone? Quote
cookie Posted March 19, 2016 Author Report Posted March 19, 2016 Not presently. Are you confirming stuff in node and on a real phone? in node Quote
cookie Posted March 20, 2016 Author Report Posted March 20, 2016 (edited) Only in node? Hmm, I have multiple bots some doesn't have a phone. I'll do testing on a bot that is purely independent of mobile phones/desktop applications. Perhaps the one I used had mobile auth registered on an android device, not sure. Edited March 20, 2016 by cookie Quote
cookie Posted March 20, 2016 Author Report Posted March 20, 2016 Is calling SteamCommunity.checkConfirmations(); won't solve the issue? Quote
Dr. McKay Posted March 21, 2016 Report Posted March 21, 2016 The best way to make sure that you don't miss (many) confirmations is to use the same device ID for every confirmation request (on the account). If you use my libraries for confirmations, then you'll always use the same device ID. If you use a node app alongside a real phone, then there can be problems. Quote
cookie Posted March 25, 2016 Author Report Posted March 25, 2016 The best way to make sure that you don't miss (many) confirmations is to use the same device ID for every confirmation request (on the account). If you use my libraries for confirmations, then you'll always use the same device ID. If you use a node app alongside a real phone, then there can be problems. Device ID as machine ID in steam-user ? Quote
Dr. McKay Posted March 25, 2016 Report Posted March 25, 2016 No, there's a device ID parameter in the URL for all confirmation HTTP requests. As I said, if you're using my libraries then they transparently take care of it for you. Quote
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