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klonaway reacted to a post in a topic: Start making bot
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easy on those hours buddy... you either have the capacity to understand programming or not.
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cookie started following Steam service don't working , Start making bot , Minimal code to stay logged in forever... and 6 others
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Isn't it sufficient to refresh session every 30 mins and check the err value when doing some calls and see if it's Error: Http 4xx/5xx or Error: Not LoggedIn and webLogOn(); ? It's same as refreshing sessions when sessionExpired is emitted but that's the old way when sessionExpired wasn't a thing. Also does sessionExpired covers all http errors and malformed responses ? (not all malformed responses are fatal, I know)
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The code is so skiddy, It's better you learn node.js or hire a professional to create a steam bot
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getReceivedItems(Empty) how to recheck ?
cookie replied to MAKC's topic in node-steam-tradeoffer-manager
You, I like your humour. -
Question Does manager.setCookies also set community cookies
cookie replied to Maarethyu's topic in node-steam-tradeoffer-manager
So if we pass a steamcommunity instance to the steam-tradeoffer-manager constructor we don't need to setCookies for the steamcommunity instance correct?- 3 replies
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- node.js
- node-steam-tradeoffer-manager
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(and 1 more)
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client.getPersonas([steamID], function(persona){ //here I get the object persona and use it. console.log(JSON.stringify(persona)); });
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var buffer = new Buffer([8,255,31,18,54,9,225,61,118,6,1,0,16,1,122,6,216,185,217,132,217,138,250,1,20,15,27,33,229,31,235,44,95,199,153,216,246,115,5,181,237,31,150,155,169,232,2,136,181,219,187,5,240,2,212,188,219,187,5]); var hash = buffer.toString('hex'); avatar_url_icon = "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/" + hash.substring(0, 2) + "/" + hash; avatar_url_medium = avatar_url_icon + "_medium.jpg"; avatar_url_full = avatar_url_icon + "_full.jpg"; avatar_url_icon += ".jpg"; console.log(avatar_url_icon); console.log(avatar_url_medium); Somehow the url returned is 404, the buffer is the same I posted in the output of getPersonas.
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I'm running version 3.9.0 and getting this {"persona_state":null,"game_played_app_id":null,"game_server_ip":null,"game_server_port":null,"persona_state_flags":null,"online_session_instances":null,"published_instance_id":null,"persona_set_by_user":null,"player_name":"***","query_port":null,"steamid_source":null,"avatar_hash":{"buffer":{"type":"Buffer","data":[8,255,31,18,54,9,225,61,118,6,1,0,16,1,122,6,216,185,217,132,217,138,250,1,20,15,27,33,229,31,235,44,95,199,153,216,246,115,5,181,237,31,150,155,169,232,2,186,251,221,187,5,240,2,255,251,221,187,5]},"offset":25,"markedOffset":-1,"limit":45,"littleEndian":true,"noAssert":false},"last_logoff":"2016-07-02T08:39:22.000Z","last_logon":"2016-07-02T08:40:31.000Z","clan_rank":null,"game_name":null,"gameid":null,"game_data_blob":null,"clan_tag":null,"facebook_name":null,"facebook_id":null} I don't see the avatar_url_icon unfortunately.
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Hello, What is the encoding of the avatar_hash buffer? Thanks.
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Offer state Need Confirmation problem
cookie replied to mouzes1's topic in node-steam-tradeoffer-manager
When you create an offer and don't confirm it is not sent and the event is called sentOfferChanged. There's logic behind naming events and functions. -
What about the people that I ignored? it doesn't seem to be in that list sadly, Any workaround to retrieve a list of ignored friends requests?
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Hello, Is it possible to retrieve list of pending friend requests instead of listening to friendRelationship which will be emit once per invite?