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node.js node-steam-user

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#1 balabam

balabam

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Posted 20 August 2018 - 03:40 AM

var _ = require('lodash');
var carrier = require('carrier');
var crypto = require('crypto');
var fs = require('fs');
var net = require('net');
var path = require('path');
var prompt = require('prompt');
var steamid = require('steamidconvert')()
var Steam = require('steam');
var steamClient = new Steam.SteamClient();
var steamFriends = new Steam.SteamFriends(steamClient);
var steamUser = new Steam.SteamUser(steamClient);

var config = require(path.join(__dirname,'config.json'));
config.sentryPath = path.join(__dirname, config.login+'-sentry.bin');

var q = {};
var usersLastLogoff = [];

var schema = {
  properties: {
    steamauth: {
      description: 'Enter your steam auth code: ',
      message: 'This should be emailed to you.',
      type: 'string',
      required: true,
      pattern: /[0-9a-zA-Z\s]*/
    }
  }
};

steamClient.connect();
steamClient.on('connected', function() {
  var sha = undefined;
  if(fs.existsSync(config.sentryPath)) {
    console.log('Sentry file found.  Sending to server.')
    var file = fs.readFileSync(config.sentryPath);
    sha = crypto.createHash('sha1').update(file).digest();
  }
  steamUser.logOn({
    account_name: config.login,
    password: config.pass,
    auth_code: config.auth,
    sha_sentryfile: sha
  });
});

steamClient.on('logOnResponse', function(logonResp) {
  if (logonResp.eresult === Steam.EResult.AccountLogonDenied) {
    steamClient.disconnect();
    prompt.get(schema, function (err, result) {
      if (result.steamauth){
        config.auth = result.steamauth;
        steamClient.connect();
      }
    });
    prompt.start();
  }else if (logonResp.eresult === Steam.EResult.OK) {
    console.log('Logged in!');
    steamFriends.setPersonaState(Steam.EPersonaState.Online);
    steamFriends.setPersonaName(config.displayName);
  }else{
    console.log('Login failed.');
  }
});

steamUser.on('updateMachineAuth', function(sentry, cb) {
  console.log('Obtained sentry. Writing to '+config.sentryPath);
  fs.writeFileSync(config.sentryPath, sentry.bytes);
  cb({
    sha_file: crypto.createHash('sha1').update(sentry.bytes).digest()
  });
});

steamFriends.on('relationships', function(){
  checkFriendsLimit();
  var friends = steamFriends.friends;
  for(var friend in friends){
    if (friends[friend] === 2){
      steamFriends.addFriend(friend);
    }
  }
});

steamFriends.on('friend', function(friend, type){
  checkFriendsLimit();
  if(type === 2){
    steamFriends.addFriend(friend);
  }
});

steamFriends.on('personaState', function(state){
  if ((_.has(state, 'last_logoff')) && !(_.has(state, 'persona_state'))){
    usersLastLogoff.push(state);
    cleanUsers();
  }else{
    var id = state.friendid;
    if (_.has(q, id)){
      _.each(q[id], function(message){
        steamFriends.sendMessage(id, message);
      });
      delete q[id];
    }
  }
});

var checkFriendsLimit = _.debounce(function (){
  var friends = steamFriends.friends;
  var friendsArray = Object.keys(friends);
  if (friendsArray.length > config.maxFriends){
    steamFriends.requestFriendData(friendsArray, Steam.EClientPersonaStateFlag.LastSeen);
  }
} , 5000);

var cleanUsers = _.debounce(function (){
  if (steamClient.connected){
    var sorted = _.sortBy(usersLastLogoff, 'last_logoff');
    var purgeAmount = sorted.length - config.maxFriends;
    console.log('Purging old friends.')
    _.times(purgeAmount, function(i){
      var id = sorted[i].friendid;
      console.log('Removing: ', id);
      steamFriends.removeFriend(id);
    });
    usersLastLogoff = [];
  }
} , 5000);

var connect = _.debounce(function (){
  steamClient.connect();
} , 5000);

steamClient.on('error', function (e){
  console.log(e);
  connect();
});

net.createServer(function (socket) {
  socket.on('error', function(err){
    console.log('Socket Error: \n', err);
  });
  carrier.carry(socket, function(line) {
    if (steamClient.connected){
      if ((_.startsWith(line, 'BCMD')) && (line.length > 12)) {
        var cmd = line.substring(4, 8);
        var packet = line.substring(8).split('|');
        var id = steamid.convertTo64(packet[0]);
        var msg = packet[1];
        if (_.has(steamFriends, ['friends', id])){
          if (steamFriends.friends[id] === 3){
            steamFriends.sendMessage(id, msg);
          }
          if (steamFriends.friends[id] === 4){
            q[id].push(msg);
          }
        }else{
          checkFriendsLimit();
          steamFriends.addFriend(id);
          if (!(_.has(q, id))){
            q[id] = [];
          }
          q[id].push(msg);
        }
      }
    }
  });
}).listen(config.port);

console.log('Server running on port '+config.port+'\n');

it was working very well script but When I change my vds suddenly its not working, its not login to steam account..

 

someone  can help me ?



#2 Royalgamer06

Royalgamer06

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Posted 30 August 2018 - 05:09 PM

This doesn't really involve McKay's libraries.







Also tagged with one or more of these keywords: node.js, node-steam-user

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