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Need some help about checking game time


TextDynasty

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SnaBe is right, you'll want to use the WebAPI. There's no way to get a player's game time from a CM (via node-steam-user), and scraping the web is futile if there's just an API for it.

I believe you can edit your own profile settings when it comes to play time, but I'm not sure there's a method that returns the play time for a specific game in any of McKay's modules. 

 

You could however try to use the Steam Web API.

I found something like this on the site GetOwnedGames (v0001)

Arguments
//steamid
//The SteamID of the account.
//include_appinfo
//Include game name and logo information in the output. The default is to return appids only.
include_played_free_games
By default, free games like Team Fortress 2 are excluded (as technically everyone owns them). If include_played_free_games is set, they will be returned if the player has played them at some point. This is the same behavior as the games list on the Steam Community.
format
//Output format. json (default), xml or vdf.
//appids_filter
//You can optionally filter the list to a set of appids. Note that these cannot be passed as a URL parameter, instead you must use the JSON format described in Steam_Web_API#Calling_Service_interfaces. The expected input is an array of integers (in JSON: "appids_filter: [ 440, 500, 550 ]" ) 

So I tried with steam api key on but I cannot see TF2 in the json. I guess it is because of the "include_played_free_games", but I don't know why isn't it working

http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=XXXXXXXXXXXXXXXXXXXXXX&steamid=76561198302774496&include_played_free_games=true

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=1, not =true.

Thanks. I modified the code a little bit but still cannot get it working. Here is my code currently right now

var steamapi = '';
var steamid = '';

request('https://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key='+steamapi+'&include_played_free_games=1&steamid='+steamid, function (error, response, body) {
    if(error){
        console.log(error);
    }else {
        var obj = JSON.parse(body);
        var games = obj.response.games;
        console.log(games);
        for (var i = 0; i < games.length; i++) {
            if(games[i].appid === "440"){
                console.log("HI");
            }else{
                console.log('NO'); //Here I got many NO. I assume it is where the problem starts
            }
        }
    }
});

Edit: Fixed. This code is working now

request('https://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key='+steamapi+'&include_played_free_games=1&steamid='+steamid, function (error, response, body) {
    if(error){
        console.log(error);
    }else {
        var obj = JSON.parse(body);
        var games = obj.response.games;
        for (var i = 0; i < games.length; i++) {
            if(games[i].appid == "440"){
                var hours = Math.trunc(games[i].playtime_forever/60);
                var minutes = games[i].playtime_forever % 60;
                console.log('User played TF2 for '+hours+' hours, '+minutes+' minutes.');
            }
        }
    }
});
Edited by TextDynasty
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Another thing I would like to check is account creation time. I code a few lines and I would like to find out the current time - creation time to get an estimated time the account history. The problem is I don't know which format is it and how to get the number I wanted.

 

Using this code, I am able to find the user creation time.

//Check Steam Account Created Time
request('http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key='+steamapi+'&steamids='+id, function (error, response, body) {
    if(error){
        console.log(error); //show errors
    }else {
        var obj = JSON.parse(body);
        var player = obj.response.players;
        for (var i = 0; i < player.length; i++) {
            if(player[i].steamid === id){
                time = player[i].timecreated
                console.log(time);
                var d = new Date(0); // The 0 there is the key, which sets the date to the epoch
                d.setUTCSeconds(time);
                console.log(d);
            }
        }
    }
});
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timecreated is Unix time, which is the number of seconds that have elapsed since January 1, 1970 00:00:00 (UTC). In JavaScript, Date.now() gives you the current Unix time in milliseconds, so to get the current Unix time in seconds, you'll do Math.floor(Date.now() / 1000). So to get the seconds since the account was created, you'd do Math.floor(Date.now() / 1000) - player.timecreated.

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timecreated is Unix time, which is the number of seconds that have elapsed since January 1, 1970 00:00:00 (UTC). In JavaScript, Date.now() gives you the current Unix time in milliseconds, so to get the current Unix time in seconds, you'll do Math.floor(Date.now() / 1000). So to get the seconds since the account was created, you'd do Math.floor(Date.now() / 1000) - player.timecreated.

Thanks that solved it. However, I faced another problem. My code right now will show errors when checking private backpack or profile, is there a way to prevent these errors and check these as well?

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I'm sure there is.

const request = require('request');
const SteamUser = require('steam-user');
const SteamTotp = require('steam-totp');
const TradeOfferManager = require('steam-tradeoffer-manager');
const SteamCommunity = require('steamcommunity');


const config = require('./config');

const client = new SteamUser();
const community = new SteamCommunity();
const manager =  new TradeOfferManager({
	"steam": client, // Polling every 30 seconds is fine since we get notifications from Steam
	"domain": "example.com", // Our domain is example.com
	"language": "en" // We want English item descriptions
});

var id = '76561098044947296';
var steamapi = '';

const logOnOptions = {
    accountName: config.accountName,
    password: config.password,
    twoFactorCode: SteamTotp.generateAuthCode(config.shared_secret)
};
client.logOn(logOnOptions);

client.on('loggedOn', () => {
    client.setPersona(1);
    console.log('LogOn');
    //check id
    client.getSteamLevels([id], function(requests){
        var level = requests[id];
        console.log('Steam Level: '+level);
    })
});


//Check TF2 hours
request('https://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key='+steamapi+'&include_played_free_games=1&steamid='+id, function (error, response, body) {
    if(error){
        console.log(error); //show errors
    }else {
        var obj = JSON.parse(body);
        if(isNaN(obj.response.games) || obj.response.games == null){
            console.log('User has private game hour.');
            return;
        }else{
            var games = obj.response.games;
            for (var i = 0; i < games.length; i++) {
                if(games[i].appid == "440"){
                    var hours = Math.trunc(games[i].playtime_forever/60);
                    var minutes = games[i].playtime_forever % 60;
                    console.log('TF2 time: '+hours+' hours, '+minutes+' minutes.');
                }
            }
        }
    }
});

//Check Steam Account Created Time (In months)
request('http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key='+steamapi+'&steamids='+id, function (error, response, body) {
    if(error){
        console.log(error); //show errors
    }else{
        var obj = JSON.parse(body);
        var player = obj.response.players;
        for (var i = 0; i < player.length; i++) {
            if(player[i].steamid === id){
                time = player[i].timecreated
                let second = Math.floor(Date.now() / 1000) - player[i].timecreated;
                let day = second/86400;
                let month = (day/30).toFixed();
                if (isNaN(month) || player == null){
                    console.log('User has private profile.')
                }else{
                    console.log('Account created '+month+' months ago.');
                }
            }
        }
    }
});

It works fine with many profiles except this one (https://steamcommunity.com/id/76561098044947296/). There's an error said 

undefined:1
<html>
^

SyntaxError: Unexpected token < in JSON at position 0
    at JSON.parse (<anonymous>)
    at Request._callback (C:\Users\lokin\OneDrive\桌面\New folder\checker.js:44:24)
    at Request.self.callback (C:\Users\lokin\OneDrive\桌面\New folder\node_modules\request\request.js:185:22)
    at Request.emit (events.js:182:13)
    at Request.<anonymous> (C:\Users\lokin\OneDrive\桌面\New folder\node_modules\request\request.js:1161:10)
    at Request.emit (events.js:182:13)
    at IncomingMessage.<anonymous> (C:\Users\lokin\OneDrive\桌面\New folder\node_modules\request\request.js:1083:12)
    at Object.onceWrapper (events.js:273:13)
    at IncomingMessage.emit (events.js:187:15)
    at endReadableNT (_stream_readable.js:1094:12)
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https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/?key=xxx&steamid=76561098044947296&include_played_free_games=1

 

Something is making Steam choke on this profile, so Steam is returning a 500 response. You should either check the status code (response.statusCode == 200), or wrap your JSON.parse call in a try/catch block (or ideally, both).

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https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/?key=xxx&steamid=76561098044947296&include_played_free_games=1

 

Something is making Steam choke on this profile, so Steam is returning a 500 response. You should either check the status code (response.statusCode == 200), or wrap your JSON.parse call in a try/catch block (or ideally, both).

I added the check status code and it works.

 

So here's my code right now and I am adding a scoring system for background checking, I don't understand why the scores won't add up tho.

const requestReview = (offer) => {
    var user = offer.partner.getSteamID64();
    var score = 0
    client.chatMessage(config.bossSteamID, "--------------------------------");
    client.chatMessage(config.bossSteamID, "User "+user+" sent an offer above 14 keys in value. Requesting manual review...");
    client.chatMessage(config.bossSteamID, "Offer ID");
    client.chatMessage(config.bossSteamID, offer.id);
    client.chatMessage(config.bossSteamID, "--------------------------------");
    client.getSteamLevels([user], function(requests){
        var level = requests[user];
        client.chatMessage(config.bossSteamID, 'Steam Level: '+level);
        if(level > 10){
            score+=1;
        }
        console.log(score);
    });
    checkProfile(offer, score);
    checkHours(offer, score);
    console.log(score);    
}
function checkProfile(offer, score) {
    request('http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key='+config.steamapi+'&steamids='+offer.partner.getSteamID64(), function (error, response, body) {
    if(error){
        console.log(error); //show errors
    }else if (response.statusCode == 200){
        var obj = JSON.parse(body);
        var player = obj.response.players;
        for (var i = 0; i < player.length; i++) {
            if(player[i].steamid === offer.partner.getSteamID64()){
                time = player[i].timecreated;
                let second = Math.floor(Date.now() / 1000) - player[i].timecreated;
                let day = second/86400;
                let month = (day/30).toFixed();
                if (isNaN(month) || player == null){
                    client.chatMessage(config.bossSteamID, 'Cannot find player creation date on Steam.');
                }else{
                    client.chatMessage(config.bossSteamID, 'Created:     '+month+' months ago.');
                    if(month > 6){
                        score+=1;
                    }
                }
                profile = player[i].communityvisibilitystate;
                if(profile == 1 || profile == 2){
                    client.chatMessage(config.bossSteamID, 'PRIVATE PROFILE. DO NOT TRADE.');
                }else if(profile == 3){
                    client.chatMessage(config.bossSteamID, 'Profile:    Public');
                    score+=1;
                }
            }
        }
    }else{
        console.log(response.statusCode);
        client.chatMessage(config.bossSteamID, 'Steam cannot load his profile. Require manual check');
    }
 });
}

function checkHours(offer, score) {
    request('https://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key='+config.steamapi+'&include_played_free_games=1&steamid='+offer.partner.getSteamID64(), function (error, response, body) {
    if(error){
        console.log(error); //show errors
    }else if (response.statusCode == 200){
        var obj = JSON.parse(body);
        if(obj.response.games == null){
            console.log('User has private game hour.');
            return;
        }else {
            var games = obj.response.games;
            for (var i = 0; i < games.length; i++) {
                if(games[i].appid == "440"){
                    var hours = Math.trunc(games[i].playtime_forever/60);
                    var minutes = games[i].playtime_forever % 60;
                    client.chatMessage(config.bossSteamID, 'TF2 time: '+hours+' hours, '+minutes+' minutes.');
                    if(hours > 500){
                        score+=1
                    }
                }
            }
        }
    }else{
        console.log(response.statusCode);
        client.chatMessage(config.bossSteamID, 'Steam cannot load his profile. Require manual check');
    }
 });
}
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I still cannot get the scoring system working. I put the commands in sequent though.

const requestReview = (offer) => {
    var user = offer.partner.getSteamID64();
    client.chatMessage(config.bossSteamID, "--------------------------------");
    client.chatMessage(config.bossSteamID, "User " + user + " sent an offer above 14 keys in value. Requesting manual review...");
    client.chatMessage(config.bossSteamID, "Offer ID");
    client.chatMessage(config.bossSteamID, offer.id);
    client.chatMessage(config.bossSteamID, "--------------------------------");

    backgroundCheck(offer, score);
}

function checkProfile(offer, score) {
    request('http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=' + config.steamapi + '&steamids=' + offer.partner.getSteamID64(), function(error, response, body) {
        if (error) {
            console.log(error); //show errors
        } else if (response.statusCode == 200) {
            var obj = JSON.parse(body);
            var player = obj.response.players;
            for (var i = 0; i < player.length; i++) {
                if (player[i].steamid === offer.partner.getSteamID64()) {
                    time = player[i].timecreated;
                    let second = Math.floor(Date.now() / 1000) - player[i].timecreated;
                    let day = second / 86400;
                    let month = (day / 30).toFixed();
                    if (isNaN(month) || player == null) {
                        client.chatMessage(config.bossSteamID, 'Cannot find player creation date on Steam.');
                    } else {
                        client.chatMessage(config.bossSteamID, 'Created: ' + month + ' months ago.');
                        if (month > 6) {
                            score += 1;
                        }
                    }
                    profile = player[i].communityvisibilitystate;
                    if (profile == 1 || profile == 2) {
                        client.chatMessage(config.bossSteamID, 'PRIVATE PROFILE. DO NOT TRADE.');
                    } else if (profile == 3) {
                        client.chatMessage(config.bossSteamID, 'Profile: Public');
                        score += 1;
                    }
                }
            }
        } else {
            console.log(response.statusCode);
            client.chatMessage(config.bossSteamID, 'Steam cannot load his profile. Require manual check');
        }
    });
}

function checkHours(offer, score) {
    request('https://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=' + config.steamapi + '&include_played_free_games=1&steamid=' + offer.partner.getSteamID64(), function(error, response, body) {
        if (error) {
            console.log(error); //show errors
        } else if (response.statusCode == 200) {
            var obj = JSON.parse(body);
            if (obj.response.games == null) {
                console.log('User has private game hour.');
                return;
            } else {
                var games = obj.response.games;
                for (var i = 0; i < games.length; i++) {
                    if (games[i].appid == "440") {
                        var hours = Math.trunc(games[i].playtime_forever / 60);
                        var minutes = games[i].playtime_forever % 60;
                        client.chatMessage(config.bossSteamID, 'TF2 time: ' + hours + ' hours, ' + minutes + ' minutes.');
                        if (hours > 500) {
                            score += 1
                        }
                    }
                }
            }
        } else {
            console.log(response.statusCode);
            client.chatMessage(config.bossSteamID, 'Steam cannot load his profile. Require manual check');
        }
    });
}

function checkLevel(offer, score) {
    var user = offer.partner.getSteamID64();
    client.getSteamLevels([user], function(requests) {
        var level = requests[user];
        client.chatMessage(config.bossSteamID, 'Steam Level: ' + level);
        if (level > 10) {
            score += 1;
        }
    })
}

async function backgroundCheck(offer, score) {
    let score = 0;
    let score1 = await checkHours(offer, score);
    let score2 = await checkLevel(offer, score);
    let score3 = await checkProfile(offer, score);

    let score = score1 + score2 + score3;
    console.log(score);
    return score;
}
Edited by TextDynasty
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I put the return promise to the function I am waiting but cannot resolve the issue

const requestReview = (offer) => {
    var user = offer.partner.getSteamID64();
    var score = 0;
    client.chatMessage(config.bossSteamID, "--------------------------------");
    client.chatMessage(config.bossSteamID, "User "+user+" sent an offer above 14 keys in value. Requesting manual review...");
    client.chatMessage(config.bossSteamID, "Offer ID");
    client.chatMessage(config.bossSteamID, offer.id);
    client.chatMessage(config.bossSteamID, "--------------------------------");

    backgroundCheck(offer,score);
}

function checkProfile(offer, score) {
    return new Promise((resolve, reject) => {
        request('http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key='+config.steamapi+'&steamids='+offer.partner.getSteamID64(), function (error, response, body) {
        if (response.statusCode == 200){
            var obj = JSON.parse(body);
            var player = obj.response.players;
            for (var i = 0; i < player.length; i++) {
                if(player[i].steamid === offer.partner.getSteamID64()){
                    time = player[i].timecreated;
                    let second = Math.floor(Date.now() / 1000) - player[i].timecreated;
                    let day = second/86400;
                    let month = (day/30).toFixed();
                    if (isNaN(month) || player == null){
                        client.chatMessage(config.bossSteamID, 'Cannot find player creation date on Steam.');
                    }else{
                        client.chatMessage(config.bossSteamID, 'Created:     '+month+' months ago.');
                        if(month > 6){
                            score+=1;
                            resolve(score);
                        }
                    }
                    profile = player[i].communityvisibilitystate;
                    if(profile == 1 || profile == 2){
                        client.chatMessage(config.bossSteamID, 'PRIVATE PROFILE. DO NOT TRADE.');
                    }else if(profile == 3){
                        client.chatMessage(config.bossSteamID, 'Profile:    Public');
                        score+=1;
                        resolve(score);
                    }
                }
            }
        }else{
            console.log(response.statusCode);
            client.chatMessage(config.bossSteamID, 'Steam cannot load his profile. Require manual check');
        }
    })
 });
}

function checkHours(offer, score) {
    return new Promise((resolve, reject)=>{
        request('https://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key='+config.steamapi+'&include_played_free_games=1&steamid='+offer.partner.getSteamID64(), function (error, response, body) {
            if(error){
                console.log(error); //show errors
            }else if (response.statusCode == 200){
                var obj = JSON.parse(body);
                if(obj.response.games == null){
                    console.log('User has private game hour.');
                    return;
                }else {
                    var games = obj.response.games;
                    for (var i = 0; i < games.length; i++) {
                        if(games[i].appid == "440"){
                            var hours = Math.trunc(games[i].playtime_forever/60);
                            var minutes = games[i].playtime_forever % 60;
                            client.chatMessage(config.bossSteamID, 'TF2 time: '+hours+' hours, '+minutes+' minutes.');
                            if(hours > 500){
                                score+=1
                                resolve(score);
                            }
                        }
                    }
                }
            }else{
                console.log(response.statusCode);
                client.chatMessage(config.bossSteamID, 'Steam cannot load his profile. Require manual check');
            }
        });
    })
}

function checkLevel(offer, score) {
    return new Promise((resolve, reject)=>{
        var user = offer.partner.getSteamID64();
        client.getSteamLevels([user], function(requests){
            var level = requests[user];
            client.chatMessage(config.bossSteamID, 'Steam Level: '+level);
            if(level > 10){
                score+=1;
                resolve(score);
            }
        });
    });
}

async function backgroundCheck(score){
    let score = 0;
    let score1 =  checkHours.resolve(score);
    let score2 = checkLevel.resolve(score);
    let score3 = checkProfile.resolve(score);
     
    let score = score1+score2+score3;
    console.log(score);
    return score;
}
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