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Posted

Hey, I'm currently trying to use the ItemCustomizationNotification event to catch any result while adding an item to a storage unit. Just like the example given in GitHub repository, my code looks like this: 

const addItemToCasket = (casketId, itemId) => {
    console.log("trying to add an item to a casket");
    console.log("casket: " + casketId + " | itemId " + itemId);
    csgo.addToCasket(casketId, itemId);
    csgo.on('ItemCustomizationNotification', (itemIds, notificationType) => {
        console.log("notification received " + notificationType)
        if (notificationType == GlobalOffensive.ItemCustomizationNotification.CasketInvFull) {
            console.log('Storage unit ' + itemIds[0] + ' is full');
        }
        if (notificationType == GlobalOffensive.ItemCustomizationNotification.CasketAdded) {
            console.log('Item added to storage unit');
        }
    });
}

Both console logs are executed, and the item is transfered to the designated casket when I checked in game. But the event does not get caught. Is there anything I'm missing? The 'connectedToGC' event when logging in is working perfectly fine.

Posted
17 hours ago, Dr. McKay said:

It's itemCustomizationNotification, with a lowercase i.

Thanks for your reply. I tried that, but that didn't work aswell. The code from above hasn't changed, just made the change about itemCustomizationNotification. May there be anything else that I'm missing?

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