Panda1337 Posted May 16, 2021 Report Posted May 16, 2021 var client = new SteamUser({ "enablePicsCache": true }); client.logOn( client.setSentry(f), { "accountName": "123", "password": "123" } ); client.on('loggedOn', function (details) { console.log("Logged into Steam as " + client.steamID.getSteam3RenderedID()); client.setPersona(SteamUser.EPersonaState.Online, "name"); var a = client.getOwnedApps(); console.log("Has Games: " + a); }); Quote
Panda1337 Posted May 16, 2021 Author Report Posted May 16, 2021 sing TCP; we rolled 86 and percent to use WS is 50 [T1] Connecting to TCP CM: 153.254.86.181:27021 [T1] TCP connection established [T1] Handled message: ChannelEncryptRequest Channel encrypt request: protocol 1, universe 1, nonce 48448ca103e796fe645de1c10d4cc79f, 0 remaining bytes Sending message: ChannelEncryptResponse [T1] Handled message: ChannelEncryptResult Sending message: ClientLogon [T1#1] Unhandled message: ClientServersAvailable [T1#1] Handled message: ClientLogOnResponse Logged into Steam as [a:1:2544999519] Sending message: ClientChangeStatus Sending message: ClientPICSChangesSinceRequest Sending message: ClientPICSProductInfoRequest [T1#1] Handled message: ClientCMList Got list of 80 WebSocket CMs, with percentage to use at 50% [T1#1] Unhandled message: ClientRequestedClientStats [T1#2] Unhandled message: ClientServersAvailable [T1] Got incomplete message; expecting 10368 more bytes [T1] Got incomplete message; expecting 10368 more bytes [T1] Got incomplete message; expecting 10368 more bytes [T1#3] Handled message: ClientPICSChangesSinceResponse [T1#3] Handled message: ClientPICSProductInfoResponse Sending message: ClientPICSProductInfoRequest [T1#4] Handled message: ClientPICSProductInfoResponse Quote
Dr. McKay Posted May 17, 2021 Report Posted May 17, 2021 I don't know why you're calling client.setSentry() as the first argument to logOn(), but you shouldn't and because you are, you're logging on anonymously. Also, you can't use getOwnedApps before the appOwnershipCached event is emitted. Quote
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