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McKay Development

Question About TF2 MOTDs


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I know Dr. Mckay's done a lot of work on TF2 MOTDs. I wanted to know if the feature or pathway to the feature exists where a pause can exist on the MOTD before it can be skipped. When a player gets an MOTD (such as an ad) during gameplay, I want there to be a 3 second delay before they can skip it so the ad's content can load. 

Ads sometime don't load in time before users instinctively skip it, is there a solution around this?

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