Jump to content
McKay Development

Recommended Posts

Posted

 

I have some some more general question about the gamecoordinator.

Is it normal that for example sending the

EMsgGCCStrike15_v2_Client2GCEconPreviewDataBlockRequest

message, takes pretty long (like 1-1.5 seconds)? Is that caused by the node wrapping or is ist just the GC?
As it uses protobuf, I was expecting it to be kind of "fast".

 

Also can anyone tell me what valve's CM-Servers are for or what CM stands for?
or maybe a page where I can find such stuff

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...