nschmr Posted March 20 Report Share Posted March 20 I have some some more general question about the gamecoordinator. Is it normal that for example sending the EMsgGCCStrike15_v2_Client2GCEconPreviewDataBlockRequest message, takes pretty long (like 1-1.5 seconds)? Is that caused by the node wrapping or is ist just the GC? As it uses protobuf, I was expecting it to be kind of "fast". Also can anyone tell me what valve's CM-Servers are for or what CM stands for? or maybe a page where I can find such stuff Quote Link to comment Share on other sites More sharing options...
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