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McKay Development

Dr. McKay

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Posts posted by Dr. McKay

  1. On 3/19/2026 at 10:42 AM, Alberto said:

    Hello,

    I'm using a local decoder + your solution introduced on 3.3, but there are items that don't have float/wear.
    For example, this protobuff: 657596FDE081DC647DE66145654D6355660DE6E5E5E5691561C1D44731

    Is this a steam limitation(not sending the float) or something wrong?
    I noticed that this tends to happen on freshly acquired items(trade offers) after the 7-day hold

    That embedded inspect link simply doesn't have a wear value in it.

  2. If value_bytes is 4 bytes, it's either a 32-bit int or a float. stored_as_integer in items_game.txt will tell you whether to read it as an int or as a float. The vast majority of attributes are either ints or floats.

    2013, 2014, and 2025 are all stored as floats, so you should use Buffer.readFloatLE to read them.

  3. You have to use the game client code somehow, whether that's injection or hooking or whatever. The GC only sends the raw data (paint seed, paint index, wear, etc) but the code to turn that into a model or image is only inside the game client.

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