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McKay Development

Epic

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  1. Yeah, that's what I figured. Nevertheless I found the defindices in the items_game file. If anyone else wants to find them either search for "items" { "default" { or go to line 24292 and keep going down. Even for commodities? Say If I want to store the same sticker, or case. Wouldn't it be easier to filter the inventory by defindex/stickerid? Or is there another reason as to why I should stick to itemids? I guess waiting for a request to complete would only be necessary for different items? I'll implement it and see if it takes considerably more time. Thanks, I really appreciate it!
  2. Hey there, I've been working with storage units for the past 2 days via the 'globaloffensive' module and it is working like a charm! However there's a small problem: I would like to have a list (or something similar) with every item available for storage that matches the defindices and paintindices with actual item names. Unfortunately my Google search didn't yield any results. I was so desperate that I also jumped into the items_game.txt file under csgo/scripts/items with hopes of parsing this mess, but was grounded very fast. Can anyone help me out or point me in the right direction? On another note: Are there any rate limits if I just add/remove items to/from storage units? Only tested it with 15 items at a time (fetched the inventory once) on a bot and they were instantly added/removed. Thanks in advance! All the best and stay safe
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