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McKay Development


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Everything posted by apibot

  1. After successful smelting/crafting, tf2.backpack is not getting updated. let scraps = inventory.filter(item => item.name == "Scrap Metal") let recs = inventory.filter(item => item.name == "Reclaimed Metal") //I have to use inventory from getInventoryContents because tf.backpack is not updated if (scraps.length > 12) { let craft = Math.floor((scraps.length - 12) / 3) for (let i = craft; i > 0; i--) tf.craft(scraps.slice(0, 3)) } also this only craft 1 reclaimed
  2. Is there a way to do this or a website that has it
  3. Thanks for the reply! Already went that path.
  4. My bot listens for sentOfferChanged event. Sometimes an offer is accepted, it fires with the state: 3. Then after a few seconds, sentOfferChanged fires again with the same offer but now with state: 9, and fires the same offer with state: 3 again. Causing some issues in my end since I rely on state: 3 when deducting credits from user's balance.
  5. community.getMarketItem(753, "753-Sack of Gems", (error, key) => { if (error) return console.log(error) setTimeout(() => { key.updatePrice((error) => { if (error) return console.log(error) console.log(key.lowestPrice) }) }, 1000 * 15) }) community.getMarketItem(753, "753-Sack of Gems", (error, key) => { if (error) return console.log(error) setTimeout(() => { key.updatePrice() console.log(key.lowestPrice) }, 1000 * 15) }) both throw "TypeError: callback is not a function" error node_modules/steamcommunity/classes/CMarketItem.js:113:4
  6. I am using community.httpRequestGet to fetch Mann Co. Supply Crate Key and Sack of Gems for prices via "https://steamcommunity.com/market/priceoverview/" link and everything's doing great. Any advice to avoid rate-limits and possible ban? I am planning to use it regularly say, less than a hundred request per "hour" for other items.
  7. Will it be implemented in the near future or not at all?
  8. just got back. tried it your way and it is so much better and effective. thanks!
  9. My bot automatically craft/smelt metals according to my bot's stock flow: gamesPlayed(440) if haveGCSession is false > wait for connectedToGC to fire > craft > wait for craftingComplete to fire > gamesPlayed() to exit tf2 > reload inventory. Sometimes it completes the flow but I am stucked with the same number of metals. Sometimes it is stucked waiting for craftingComplete to be emitted. Sometimes it is successful especially when I restart my bot. Yes, I load my inventory via getInventoryContents everytime before crafting to make sure I have the correct item.ids.
  10. Is it possible to use it on paints and paintable items?
  11. client.on("webSession", set_cookies) client.on("loggedOn", online) function online() { log("logged on") } function set_cookies(cookies) { log("cookies set") community.setCookies(cookies); } 24 Oct 14:28:58 - test: logged on 24 Oct 14:28:59 - test: cookies set 24 Oct 14:29:01 - test: cookies set 24 Oct 14:29:04 - test: cookies set 24 Oct 14:29:08 - test: cookies set 24 Oct 14:29:17 - test: cookies set
  12. community.postGroupComment(gid, content, () => { });
  13. is your /message file a .json or .js. Listen for file changes, it it's a .json you can just re-require it. I'm not sure if it works with .js file.
  14. I'm suspecting that somewhere in your code, clanid gets manipulated like parsing it as an integer. Know that: parseInt(103582791470169702) != 103582791470169702 parseInt("103582791470169702") != "103582791470169702" parseInt(103582791470169702) == parseInt(103582791470169702)
  15. declaring a language in constructor with an account that has over 10k items in steam and 1k on tf2 uses almost(and sometimes) over 1.5gb of ram?
  16. apibot


    is there a method to get values in descriptions like the getTag method?
  17. apibot


    is there a way to determine if the item is non-craftable or not using node-tf2 or inventories from trade-offer-manager? I guess I found it. Is it safe to assume the "not usable in crafting" in descriptions?
  18. if bot#1 retrieves a user's inventory via offer.getPartnerInventoryContents then saves it on a global variable, can bot#2 use the contents saved in the global variable to send an offer? assuming that inventory has not changed
  19. So, my bot cancels trade-offers after 30 minutes(now set to two hours). How do I check if the trade is already being accepted but not fully processed yet(for large trades like buying sets of cards). Yesterday, my bot cancelled a trade that was already accepted but not marked as accepted yet bc it consists atleast 300 or more cards and it usually takes a few minutes to process. It ended with some of my cards missing and my client's keys are missing too. I checked my bot's inventory history(not trade history) and it showed that some of the cards were traded, just traded without a name to whom it was traded to. Possible workaround is to remove automatic cancellation of trades
  20. Client is for polling and community for requests, right?
  21. Hi, i have a server with 5 public IPs, 1 for pihole dns/vpn 1 for my tradebot and the rest for other stuffs now, I use all three packages(user-tradeoffer-community) in my tradebot, and as I read in doc for user and community that you can pass a local address. If I pass one of my public ip(the one intended for tradebot) to my bot instance, will it use the IP too in trade-offer-manager requests? I'm passing steam-user instance to trade-offer-manager constructor. If I decided to host other people's bot using my extra public IPs, are the requests separate from each ip? Talking about rate-limits
  22. if I decided to make a counter-offer and call getPartnerInventoryContents, do I get inventory contents without the items in offer window? example scenario would be, in his offer window he placed 1000 steam gems and he got 1200 steam gems total, if I loop his steam inventory which is retrieved from getPartnerInventoryContents, will i get amount as 1200 or 200?
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