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McKay Development

rektbot

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  1. Hi, I'm waiting for accountInfo to be emitted then var accInfo = client.accountInfo; it's undefined. What am I doing wrong?
  2. Thanks - I'll try again and advise.
  3. This issue arose only after updating steam-user with NPM; and i suspect it updated binarykvparser as a dependency. Key is successfully redeemed however throws this error BEFORE successful confirmation. /home//accounts/accounts/node_modules/binarykvparser/index.js:74 throw new Error("Unknown KV type " + type + " encountered at offset " + offset[0]); ^ Error: Unknown KV type 10 encountered at offset 106 at Object.exports.parse (/home//accounts/accounts/node_modules/binarykvparser/index.js:74:11) at Object.exports.parse (/home//accounts/accounts/node_modules/binarykvparser/index.js:49:21) at /home//accounts/accounts/node_modules/steam-user/components/apps.js:463:38 at Object.cb (/home//accounts/accounts/node_modules/steam-user/components/messages.js:152:4) at CMClient._netMsgReceived (/home//accounts/accounts/node_modules/steam-client/lib/cm_client.js:276:26) at CMClient.handlers.(anonymous function) (/home//accounts/accounts/node_modules/steam-client/lib/cm_client.js:386:8) at CMClient._netMsgReceived (/home//accounts/accounts/node_modules/steam-client/lib/cm_client.js:260:24) at emitOne (events.js:96:13) at TCPConnection.emit (events.js:188:7) at TCPConnection._readPacket (/home//accounts/accounts/node_modules/steam-client/lib/tcp_connection.js:73:7)
  4. client.createAccount(newAccUsername, newAccPassword, newAccEmail, (result, steamid) => { console.log(result+steamid); }); Accounts are being created successfully (with correct result code) but getting a null steamid returned. Did steam change something?
  5. ^ what he said. paste full code. 1. make sure client.setPersona(1) 2. make sure that you're using the right object. eg. client/Client/User/user etc or whatever you named it when you created the object & logged on.
  6. Thanks mate. Thought as much. was just a thought
  7. I have a random one - Is it possible to retrieve the logonID from the client once logged in? Or is there another way to pass some kind of token or variable upon logOn (Eg. MachineName) and retrieve it after loggedOn?
  8. Thanks Doc. That makes sense. I didn't realise you could add a variable to a listen event. Thanks again
  9. Still doesn't make any sense lmao... Perhaps explain what you need/want to do. What outcome are you hoping for?
  10. Hi There, I understand what ID events do, emitting the event with a suffix eg #steamid. My main question is what's the purpose of this? Second question is how would you listen for it? (given that it would be impractical to hardcode a steamid) Thanks in advance
  11. Thanks for the advice and I think you're right Dr. McKay New Plan: Set promptSteamGuardCode option to false;Wait for the steamGuard ID event to be emitted;Utilise node-steam-email-auth for retrieval of steamguard.
  12. Because i'm learning & haven't yet worked out how to programatically grab my steamcode & pass it back to steamGuard ID Event. In the meantime i'd like to turn it off; but I have about 50 accounts and the effort involved drains my life.
  13. Wow I didn't even know node-globaloffensive existed! This is perfect!
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