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Rich presence


metrize

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Hi

 

I was looking at grabbing the rich presence for a user, I've looked at this 

and I'm trying to do something similar, and I've got the code below based off of that:

const SteamUser = require('steam-user');
const client = new SteamUser();
 
client.logOn();
 
let sID = 76561198204940988
let rPresence = client.users[sID].rich_presence
 
console.log(rPresence)

 

 

I'm keep getting the error TypeError: Cannot read property 'rich_presence' of undefined

I'm unsure of what to do, do I need to log on with an actual account instead of anonymous account?

 

Thanks

 

 

Edited by metrize
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Thanks, I've tried this:

I'm still getting undefined for both the getPersonas and richPresence unless something else is wrong

 

Thanks

const SteamUser = require('steam-user');
const client = new SteamUser();
 
client.logOn()
client.setPersona(SteamUser.EPersonaState.Online);
 
client.on('loggedOn', (details=> {
    console.log("Logged onto Steam as " + client.steamID.getSteam3RenderedID());
    
let sID = 76561198204940988
const x = client.getPersonas[sID]
console.log(x)
let rPresence = client.users[sID].richPresence
console.log(rPresence)
 
})
Edited by metrize
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Thanks for all the help, I've made changes and the request is now just timing out according to the promise. I'm sure I must have messed something else up but I'm not quite sure where:

 

const SteamUser = require('steam-user');
const client = new SteamUser();
 
client.logOn()
client.setPersona(SteamUser.EPersonaState.Online);
 
client.on('loggedOn', (details=> {
    console.log("Logged onto Steam as " + client.steamID.getSteam3RenderedID());
    
let sID = 76561198204940988
const x = client.getPersonas([sID]).then(console.log(client.users[sID]))
 
})
Edited by metrize
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This seems to work, though I'm getting an empty array: 

client.on('loggedOn', (details) => {
    console.log("Logged onto Steam as " + client.steamID.getSteam3RenderedID());
    client.setPersona(SteamUser.EPersonaState.Online);
    
    let steamID = 0;

    client.getPersonas([steamID]).then(function ({ personas }) {
        let richPresence = personas[steamID].rich_presence;

        console.log((richPresence));
    });

    /*
        Above is the same as
        client.getPersonas([steamID]).then(function (obj) {
            let personas = obj.personas;
            // code
        });
    */
});

 

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17 hours ago, vrtgn said:

This seems to work, though I'm getting an empty array: 


client.on('loggedOn', (details) => {
    console.log("Logged onto Steam as " + client.steamID.getSteam3RenderedID());
    client.setPersona(SteamUser.EPersonaState.Online);
    
    let steamID = 0;

    client.getPersonas([steamID]).then(function ({ personas }) {
        let richPresence = personas[steamID].rich_presence;

        console.log((richPresence));
    });

    /*
        Above is the same as
        client.getPersonas([steamID]).then(function (obj) {
            let personas = obj.personas;
            // code
        });
    */
});

 

i'm getting request timed out for this one too

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On 6/5/2020 at 1:25 PM, vrtgn said:

What do you mean it is timing out? What error does it throw, if any?

Logged onto Steam as [a:1:468273475]
testRP.js:9
 
 
(node:8160) UnhandledPromiseRejectionWarning: Error: Request timed out at Timeout._onTimeout (c:\Users\Jay\Desktop\test\node_modules\@doctormckay\stdlib\components\promises.js:17:12) at listOnTimeout (internal/timers.js:549:17) at processTimers (internal/timers.js:492:7)
warning.js:32
 
 
(node:8160) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). To terminate the node process on unhandled promise rejection, use the CLI flag `--unhandled-rejections=strict` (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode). (rejection id: 1)
warning.js:32
 
 
(node:8160) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.
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