-
Posts
22 -
Joined
-
Last visited
Everything posted by vmysiur
-
Hello! Added possibility send custom headers for any request in the library. https://github.com/DoctorMcKay/node-steam-user/pull/194 - Please merge it.
-
Hello, guys. Same issue with WebAuth - doesn't work at all after N period of time. Only possible solution from my sight is to client.logOn(ws login) again. I assume there should be more convenient solution to handle it. Thanks, steam update. Any ideas?
-
Need help with owner_descriptions field
vmysiur replied to vmysiur's topic in node-steam-tradeoffer-manager
Thank you. -
After the last steam update items after csgo successfull trade become unavailable to trade during 7 days period. If there is any opportunity to get field "owner_descriptions" from my inventory to know when the item is gonna be tradable(data time)?
-
How to check the percentage of wear on a skin?
vmysiur replied to vmysiur's topic in node-steam-tradeoffer-manager
Ohh, no ( I understand that the problem is only in the presence of the game? -
How to check the percentage of wear on a skin?
vmysiur replied to vmysiur's topic in node-steam-tradeoffer-manager
Im use node-globaloffensive but have some problem. const steamTotp = require('steam-totp'); const GlobalOffensive = require('globaloffensive'); const steam = require('steam-client'); const SteamUser = require('steam-user'); let steamClient = new steam.CMClient(); const client = new SteamUser(steamClient, {promptSteamGuardCode: false}); let csgo = new GlobalOffensive(client); client.logOn({ accountName: 'name', password: 'password', twoFactorCode: steamTotp.generateAuthCode('secret') }); client.on('loggedOn', function(details) { console.log("Logged into Steam as " + client.steamID.getSteam3RenderedID()); client.gamesPlayed([730]); }); csgo.on('connectedToGC', function(data) { console.log('connectedToGC') }); Event "connectedToGC" not fire. Maybe someone will see my mistake. Thanks in advance. -
Thanks!
-
I'm have some problem with method getOffers(). I need to know market_hash_name each skin. Perhaps there is a method that returns active offers including market_hash_name or you can somehow learn it separately. Thank you in advance.
-
Couldn't get received items: Error: socket hang up
vmysiur replied to mrxbell's topic in node-steam-tradeoffer-manager
Are you using a proxy? Perhaps you need to check them out. -
In any way that I described above. For example: function foo(account) { try { ...Here you call the method that authorizes the account } catch (err) { ...Here you are processing an error, as an example you can repeat the authorization logic through time using the timeout. Repeatedly call this function after some time... return setTimeout(() => foo(account), some time); } }
-
For example when sending an offer. There are many options: try { offer.send() } catch(err) { //if fire exception you will come here ...handle this 1.log 2.retry logic 3.etc. } offer.send(err => err ? ...further logic : ...handle an error) in nodejs.... process.on("uncaughtException", err => ...handle an error);. It's not all the options, but I think that's enough. For other methods, respectively, too. The application should not crash. Good Luck.
-
use try ... catch.. or handle exceptions)
-
https://steamerrors.com/84 - slow down. I do not see the point of doing a restart pm2 if Steam lies.
-
Perhaps there is information on which rate limit on the mobile phone confirm? Thanks.
-
Offer send return "Not Logged In"
vmysiur replied to vmysiur's topic in node-steam-tradeoffer-manager
The session was raised in one place, but I send a deal from several ip. -
Offer send return "Not Logged In"
vmysiur replied to vmysiur's topic in node-steam-tradeoffer-manager
To raise the session, I use steam-user, initially when there was such a problem I was doing log back, I was working on the webSession event, after I send a deal and again got "Not Logged In" -
When I send an offer in response, I get a "Not Logged In". Tell me how to react properly in this situation or how to avoid it. Thank you.
-
When accepting a deal, you need to make a mobile confirmation. In my case, the method acceptConfirmationForObject too often returns the HTTP error 429. Perhaps someone knows how to avoid it. I will be grateful for any help. Thank you.
-
What is the difficulty?