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McKay Development

jafix

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  1. I suggest using node-steamrep. It's a lot more reliable then the notifications from Steam. https://github.com/scholtzm/node-steamrep
  2. Look at the posts above you. It's literally there.
  3. As McKay said, offer.itemsToGive is an array of items you will loose after the trade and offer.itemsToReceive is an array of items you will receive after the trade.
  4. I got it working. Is there a rate limit on creating offers? (Not sending them)
  5. Why do you use client.gamesPlayed("Steam Test Bot by Cubson [Not Busy]"); 3 times? You only need to call it once. For the rest your script should work. Are sure you tested with a "non-trusted" steamid?
  6. https://www.reddit.com/r/SteamBot/comments/5ztiv6/psa_api_method_shutdown_ieconitems/ I think you should read through this post.
  7. Hi, I want to verify if a trade url belongs to an user, I have both the steamid64 and the trade url with access token. How would I do this without creating an offer and checking if the steamid64 I have matches offer.partner.getSteamId64();? Thanks
  8. Err what do you mean by "a fully functional trade bot"? I'm pretty sure nobody is willing to waste their time on a free bot for someone else.
  9. SteamUser = require('steam-user'); const client = new SteamUser(); 'client' is how i called steam-user. True, the event is only fired on a new friend invite.
  10. Hey, I want to display a message as a non-Steam game and I also want to idle a game on the background. What I have now: console.log("Logging in to Steam..."); client.logOn(logOnOptions); client.on('loggedOn', () => { console.log('Logged into Steam'); client.setPersona(1); client.gamesPlayed("Custom message", 440); }); But tf2 doesnt idle
  11. Though it is possible to listen for friendRelationship client.on('friendRelationship', function(sid, relationship) { //incoming friend requests if(relationship == 2) { console.log(sid + ' added me.'); } }); sid is the id of the friend who added you
  12. Hi, After I use getInventoryContents I get an array of inventory objects. I want to be able to define a variable to determine how much items i send. For example: var amount = 5; offer.addMyItems(inventory[0 - 4]); var amount = 3; offer.addMyItems(inventory[0 - 2]);
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