Jump to content
McKay Development

Search the Community

Showing results for tags 'Discussion'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • Releases & Updates
  • Help & Support
    • General
    • Guides
    • node-steam-user
    • node-steamcommunity
    • node-steam-tradeoffer-manager

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Location


Interests

Found 38 results

  1. Hi, how can i know that my friend In-Game & Away ? In the steam chat it looks like
  2. I was doing some tests in one of my projects that use this module, and i noticed that de polling sometimes requests to much ram, after get further the module in github, the "problem", seems to be that to much information is cached in the LeastUsedCache(), this happens only when there is a that bot account has to many items i suppose.. so having that in mind, i have a question that can possibly lower the ram usage, what if we use a mongoDB or something alike to store that data intead(as an option to implement of course), this would only be useful in some cases like mine, but it might improve a little the ram usage, and also would be possible to store more data for more time if needed.. i could have did it myself and test it to see if is worth it, but i'd rather see you guys thoughts first, and also the possibility of this to be implemented in the module by the @Doctor himself, if the results seems to be good
  3. Hi. I was trying to get group's members list by calling "getGroups" and I was expecting to have A Chat Room Group State object in response, which in turn should contain members - An array of Chat Room Member but all I got was "User Chat Room Group State". group_state: { user_chat_room_state: [Array], chat_group_id: '4817935', time_joined: 2019-03-12T22:26:00.000Z, desktop_notification_level: 0, mobile_notification_level: 0, time_last_group_ack: 2019-05-01T12:09:46.000Z, unread_indicator_muted: false } } ] So, I just don't know but something is wrong here. If it's the DOC wrong, how am I supposed to get members list apart from "joinGroup"? Thanks as always.
  4. Hi, in my bot.config I have a masterclangroup ID64 set up so that my bot can join it. What I'd like to know is if it's necessary to have the bot joining at every boot and why? Secondly, is there a way to check if the bot has already joined my group and skip that process or is it unnecessary? Thanks
  5. HI, I wanna try to edit my profile name function setupProfile(username) { community.editProfile({ 'name' : username, }, function(err) { if (err) { console.log('Failed to Edit Profile'); console.log(err); } }); } but I got this error Failed to Edit Profile Error: Not Logged In at SteamCommunity._checkHttpError (E:\new\steambot\node_modules\steamcommunity\components\http.js:95:9) at Request._callback (E:\new\steambot\node_modules\steamcommunity\components\http.js:50:61) at Request.self.callback (E:\new\steambot\node_modules\request\request.js:185:22) at Request.emit (events.js:182:13) at Request.<anonymous> (E:\new\steambot\node_modules\request\request.js:1161:10) at Request.emit (events.js:182:13) at Gunzip.<anonymous> (E:\new\steambot\node_modules\request\request.js:1083:12) at Object.onceWrapper (events.js:273:13) at Gunzip.emit (events.js:187:15) at endReadableNT (_stream_readable.js:1094:12) as you can see that give me error Not Logged In but u can see my screenshot I already login to account,please help
  6. Hi. I was thinking about creating a random, 1:1 trade bot; meaning that anyone can send an item to the bot and then the bot sends back another item of the same inventory type (e.g. a TF2 weapon for another TF2 weapon). First problem I see is that I should somehow differentiate between donations (my bot is currently set up to accept donations only) and a "lottery" type of trade (people sending an item but expecting something back). I thought maybe they could attach a message like "lottery" to their trade offer and the bot would know it's not a donation, so initiating an outgoing offer soon after, but I only found a "setMessage(message)" method, can't see any "getMessage". Is this achievable somehow? Anyone (with experience) can shed some light about the best course of actions? Thanks
  7. community.uploadAvatar({ "image": "http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/c1/c15b424d91295560708c526a20c4e2fab306edab_full.jpg", "format": "jpg" }) i tried it but it doesn't work. Anyone can help me please.
  8. Hey. I want to thank for the creation of "Opskins express trade". Will the function of deposit of things from STEAM directly into "Opskins express trade" be introduced? It was-would be incredibly convenient! There are too many now (has not anyone noticed this?) Intermediate actions: Go to OPKSINS send items from STEAM Select them on the inventory page OPSKINS Click "add to the courier trade" Oh, well, time to spend on it. Therefore, I want to send things from STEAM immediately in "express trade": We open a trade link "express trade". Choose items from the pair and confirm the trade McKey, what do you think about this? I would like to know
  9. Hi, I was wondering if there exists some list with Steam Rate Limits? Like that website keeping track of Steam Error (https://steamerrors.com/) I think this would be very helpful for developers to be as efficient as possible and not exceed any limits. However, I am not sure if Steam is always consistent with its rate limits. For example, a steam key activation cooldown varies between 15-60 mins (I think). Anyway, if there doesn't exist such a list already, we could start one here (and eventually create https://steamrates.com) I think I figured out some rates: requestFreeLicense 50 liceses per account per 25 mins createAccount 3 accounts per IP per 1.5 mins addPhoneNumber 30 accounts per phone number per week
  10. How to create refresh this script without pausing any scripts e.g. (commands ...) refresh every 1 min. Thanks const groupMembers = []; community.getGroupMembers('Gid', function(err, members) { for(x = 0; x < members.length; x++) { groupMembers.push(members[x].accountid); } });
  11. How remake :/ if write test and u profile have level 5+ bot write u have level.... Thanks for help client.on("friendMessage", (steamid, message) => { if (message === "test") { client.getSteamLevels(steamid, function(results) { if (results[client.getSteamID64()] > 5) { client.chatMessage(steamid, "u have +5 lvl."); console.log("done"); } }); } });
  12. I just noticed that a few level up bots dissapear, and a few others got banned, so, valve is banning bot accounts for random reasons now? anyone have a clue of what is going on ? any information is welcome!
  13. hi guys i had a csgo betting site that used 2 bots + 1 account for manage (not a bot just accept offers with the winnings there manually). Then i send the items manually to my acc also had 120 acc (not bot) for store of cases to wait for price up. they banned the 2 bots + the manage acc + my account + 73 of the store ones. i really dont get why they ban the store ones, are not related to the site. also i get 2 diferents "ban" message on bots and on store: Store acc: bot acc: just wanted to let you know that and if someone manage to recover any acc items.
  14. Hello, Someone have ideas, how Steam can detecting trade bots?
  15. Do you need help? Don't hesitate to DM me on discord then! (McMuffinDK#5901) I would love to help you the best i can
  16. Hi guys im creator Steam Smart Bot probably first Smart bot on steam check http://steamcommunity.com/profiles/76561198428565112/
  17. The bot is currently ran &hosted on my PC just until I finish testing it, and I have a few questions before I host it on a sever: 1) Where should I host my bot? What's the best server host in terms of reliability / performance? I heard some people talking about DigitalOcean being a good host, is that so? 2) How much RAM do I need? Assuming I have 100+ friends using the bot regularly and the bot itself is pretty simple (kinda similar to what Trading Card bots do but with a much smaller item database of accepted items) - How much RAM (or other hardware requirements) would I need? 3) Are my config.json & other files(where I store my sensitive information) safe? Do I need to encrypt the sensitive information on a different file? (A guide will be extremely helpful) 4) Is it crucial that my code isn't the most efficient? Or is it based on how much RAM the server have? I appreciate any help! Thank you
  18. Whenever a specified steamid changes the game (name game) so script write to console "e.g. (User 7651198325796223 in game Counter-Strike)". Please help how to create this script
  19. I set my site but i start nodejs tradebot.js and i get this error please help me .
  20. Within the past few days, a number of my trading bots have failed to accept mobile confirmations for any of their trades. After some investigating, Jessecar96's SDA reveals a relatively blank screen on the confirmations window (left in attached SS), in contrast to the textually definitive "Nothing to confirm..." (right in attached SS) Trades are able to be sent, received and accepted, however any trades involving items leaving the accounts' inventories, will be left in a ceaseless state of awaiting confirmation. Accounts started receiving this 'Steam Mobile Authentication Blacklist' status a few days ago, when the bots were attempting to confirm multiple large trade offers at once (3x 25,000 item offers). Today, my primary trading bot became blacklisted when attempting to confirm many smaller offers simultaneously. I suspect that Valve implemented a new sensitive rate limiter to users/bots attempting to authenticate their trades. For now, I'm still able to trade perfectly fine on other accounts connected to the same phone number. Clarification on the restricted authentication process would be helpful, or a workaround that won't trigger Valve's discrete blacklisting services. A substantial quantity of items are now locked on these blacklisted accounts. Thanks for you help
  21. game_name from getPersonas is always "", doesn't matter what game they're playing. enablePicsCache is turned on.
  22. Hi all, i need your help. i can't get the token when i want to send others a offer. which method i need to use. thanks a lot. var offer = manager.createOffer(offSteamID); var accountid = offer.partner.accountid; console.log(accountid);
  23. did someone Encountered the case. when i login the steam. it prompt Error: Access Denied at SteamCommunity.<anonymous> (/Users/ltmacmini/Desktop/SteamBot/node-steam-tradeoffer-manager-master/node_modules/steamcommunity/components/webapi.js:15:20) Does someone can help me? thanks a lot.
  24. hello i am having a weird issue when i login in for the first time using email authentication my "loggedOn" function gets called twice, but if i was to login again with the same details it would be back to normal, and it works normally if i was to sign in using my account with mobile authentication, any suggestions please help my full code is: const TradeOfferManager = require('steam-tradeoffer-manager'); const SteamCommunity = require('steamcommunity'); const SteamUser = require('steam-user'); var colors = require('colors/safe'); let date = require('date-and-time'); var prompt = require('prompt'); const chalk = require('chalk'); var sleep = require('sleep'); require('console-stamp')(console, '[HH:MM:ss]'); const RedStyle = chalk.red; const YellowStyle = chalk.yellow; const GreenStyle = chalk.green; const client = new SteamUser(); const community = new SteamCommunity(); const manager = new TradeOfferManager ({ steam: client, community: community, language: 'en' }); //Welcome MESSAGE! console.log(GreenStyle('-------------------------------------------')); console.log(GreenStyle(' Welcome To My Group Invite Blocker ')); console.log(GreenStyle('-------------------------------------------')); console.log(GreenStyle(' ')); console.log(YellowStyle('-------------------------------------------')); console.log(YellowStyle(' Made By Ben Wall ')); console.log(YellowStyle('-------------------------------------------')); console.log(YellowStyle(' ')); console.log(RedStyle('-------------------------------------------')); console.log(RedStyle('NOTE: IF YOU LOGIN USING STEAM EMAIL ')); console.log(RedStyle('AUTHENTICATOR ENTER THE CODE AND THEN ')); console.log(RedStyle('SIMPLY RESTART AND RE-LOGIN TO THE BOT ')); console.log(RedStyle('DUE TO A UNKNOWN PROBLEM THAT IM WORKING ')); console.log(RedStyle('ON, NOW YOU WONT NEED THE CODE AS IT ONLY ')); console.log(RedStyle('REQUIRES CODE UPON FIRST LOGIN, IF YOU USE ')); console.log(RedStyle('MOBILE TO AUTHENTICATE THEN YOU ARE FINE TO')); console.log(RedStyle('USE IT AS INTENDED, JUST MORE STEPS FOR THE')); console.log(RedStyle('EMAIL AUTHENTICATOR GUYS ')); console.log(RedStyle('-------------------------------------------')); var schema = { properties: { Account_Name: { description: colors.green('Account Name'), }, Password: { description: GreenStyle('Password'), hidden: true, replace: '*' }, } }; prompt.start(); prompt.get(schema, function (err, result) { const logOnOptions = { accountName: result.Account_Name, password: result.Password }; //logon using credentials that you typed in client.logOn(logOnOptions); client.setOption("promptSteamGuardCode", false); client.setOption("autoRelogin", true); var mobile = { properties: { Steam: { description: GreenStyle('Steam Mobile Code') }, } }; var email = { properties: { SteamE: { description: GreenStyle('Steam Email Code (PLEASE RESTART BOT AFTER)') }, } }; //Checks if you are using Mobile authenticator or email Code client.on('steamGuard', function(domain, callback) { if(domain == null){ prompt.start(); prompt.get(mobile, function (err, result) { var code = result.Steam; callback(code); }); }else{ prompt.start(); prompt.get(email, function (err, result) { var code = result.SteamE; callback(code); }); } }); }); let now = new Date(); //this is what happens when succesfully logged on client.on('loggedOn', () => { client.on("accountInfo", function(name, country) { console.log(GreenStyle(' ')); console.log(GreenStyle('-------------------------------------------')); console.log(GreenStyle('Group Invite Blocker 3000 ')); console.log(GreenStyle('-------------------------------------------')); console.log(GreenStyle("Your Country: " + country)); console.log(GreenStyle('The Time Upon Logon: ' + date.format(now, 'HH:mm:ss'))); console.log(GreenStyle('Succesfully logged in as: ' + name)); console.log(GreenStyle('-------------------------------------------')); console.log(GreenStyle(' ')); client.setPersona(SteamUser.Steam.EPersonaState.Online); }); }); //READ THIS: IMPORTANT //IF YOU DO NOT HAVE FAMILY PIN ENABLED DELETE THE NUMBERS //EXAMPLE: //WITHOUT FAMILY VIEW PIN: //manager.setCookies(cookies); //community.setCookies(cookies); //WITH FAMILY VIEW PIN: //manager.setCookies(cookies, 1234); //community.setCookies(cookies, 1234); client.on('webSession', function(sessionID, cookies) { console.log(GreenStyle("Got Web Session! (this is good)")); manager.setCookies(cookies, 4265); community.setCookies(cookies, 4265); }); //This is the code which blocks group invites automatically client.on('groupRelationship', function (steamID, relationship) { if (relationship == SteamUser.Steam.EClanRelationship.Invited){ client.respondToGroupInvite(steamID, false); console.log("Declined Steam Group Invite"); } });
×
×
  • Create New...