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- Today
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@TheMaster Do you mean the machineIdType option? Or which settings are you using?
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id you can change and also the device name
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@TheMaster Oh, that’s a pity. What about the device ID? Have you found a way to change it?
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No i havent
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@TheMaster Im currently having the same issue – did you find out what caused it?
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Thank you for that information! I have another question: In some old forum posts, I found statements claiming that there is something called an “original ID” which is assigned to an item when it is created and remains constant forever. In contrast to the asset ID, this original ID supposedly does not change when the item is traded or modified. Is it possible that this “original ID” is no longer shown by Steam and can no longer be retrieved?
- Yesterday
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No. You have to hit the GC (using the globaloffensive npm package or similar) to get details like that.
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Is there a Steam endpoint that provides CS2 item descriptions? I'm not referring to user inventory items or similar, but rather to a general endpoint that would allow me to build my own small item database. Specifically, I'm looking for something that includes data like Defindex and Paintindex, so I can identify and catalog all items myself.
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OttoSteel joined the community
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Anthonylon joined the community
- Last week
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Sadoo joined the community
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Hi! Try https://steamcommunity.com/tradeoffer/new/partnerinventory/ steam using this endpoint to get partner inventory in tradeoffer create window let qs = { sessionid: this._community.getSessionID(), partner: steamid, appid, contextid }; if (start) { qs.start = start; } let refererUrl = 'https://steamcommunity.com/tradeoffer/new/?partner=' + steamid; if (token) { refererUrl += '&token=' + token; } this._community.httpRequest({ method: 'GET', uri: 'https://steamcommunity.com/tradeoffer/new/partnerinventory/', qs, headers: { Referer: refererUrl },
- Earlier
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https://www.youtube.com/watch?v=HUIERG6r-t0 here is a video tutorial. but in summery, it will: boot up cs2 in windowed mode load each item through clicking on its inspect link rotate the screen to the way you want take an screenshot of the item (by hitting the Print Screen key on the keyboard) crop the image using a PNG mask (you need 30+ masks, one per type of skin there is in game + 20+ for knives) rotate the skin the other way take another screenshot crop the image using another PNG mask (you need the other side of all those masks as well) merge the screenshots together export a final PNG it can do up to 6 images per minute. or 360 per hour. or 5-10k a day. (this is per instance. you can do as many instances as you need) note: this is not the way big sites do it. they will extract the texture file from the game (the vpak files) and render the images in 3D using three.js.
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is that per IP? or per account? because csfloat/inspect project has the ability to add multiple users. and also, i can spin up multiple instances.
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vindisel reacted to a post in a topic: Which architecture is more suitable for keeping bots running?
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examples/storehouse-steam.js isn't working
LSpeed replied to LSpeed's topic in node-steam-tradeoffer-manager
Thank you, your advice worked. I think it would be useful to specify directly in the example code with the comment // trades for CS2 are supported with access token enabled. -
Getting tradehold of user without getUserDetails.
Dr. McKay replied to Devx09's topic in node-steam-tradeoffer-manager
I believe in both of those cases you would need to use getUserDetails. -
examples/storehouse-steam.js isn't working
Dr. McKay replied to LSpeed's topic in node-steam-tradeoffer-manager
If you're trading CS2 items, you'll need to enable the useAccessToken option in the TradeOfferManager constructor. -
Which architecture is more suitable for keeping bots running?
Dr. McKay replied to vindisel's topic in node-steamcommunity
It wouldn't hurt to clusterize things, but either way things should generally work fine without need for much hardware. -
examples/storehouse-steam.js isn't working
LSpeed replied to LSpeed's topic in node-steam-tradeoffer-manager
Seems like event newOffer is not working at all -
LSpeed started following examples/storehouse-steam.js isn't working
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Hi everyone. Please, could you help me or just explain why am i facing with the next problem. Explanation: 1) I've installed all of the requirements npm install steam-user steamcommunity steam-totp steam-tradeoffer-manager npm WARN deprecated [email protected]: This package is deprecated. Use destructuring assignment syntax instead. npm WARN deprecated [email protected]: this library is no longer supported npm WARN deprecated [email protected]: Please upgrade to version 7 or higher. Older versions may use Math.random() in certain circumstances, which is known to be problematic. See https://v8.dev/blog/math-random for details. npm WARN deprecated [email protected]: request has been deprecated, see https://github.com/request/request/issues/3142 added 145 packages, and audited 146 packages in 9s 3 packages are looking for funding run `npm fund` for details 8 vulnerabilities (3 moderate, 5 high) Some issues need review, and may require choosing 2) right after copied examples/storehouse-steam.js from the official git, filled the authorization data Login Password And sharedsecret 3) Started the code. 4) Then i saw 5) After that i've sent tradeoffer from my second account to the bot's account, waited 10 minutes, and nothing happened. Example code didn't accept my tradeoffer or even didn't write about trade offer, litteraly nothing happened. I tried to switch on examples/storehouse-steamcommunity.js to try, but the same result. I even tried to add this code in the example client.on('webSession', function(sessionID, cookies) { manager.setCookies(cookies, function(err) { if (err) { console.log(err); process.exit(1); // Fatal error return; } console.log("Cookies set"); }); community.setCookies(cookies); manager.getOffers(1, function(err, sent, received) { if (err) { console.log('getOffers error:', err); return; } console.log(`Found ${received.length} received offers`); received.forEach(offer => { console.log(`Offer from ${offer.partner.getSteamID64()}, state: ${offer.state}`); }); }); }); and after i reloaded the code without cancelling existing tradeoffer. And the bot sees the active tradeoffer and printing in the cosole offer from [steamid] state: Active. May be it is known problem and im not the first one?