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Showing results for tags 'steam'.
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hey i want to send commend spesific user with protobufs how can i do that can i get some help
- 1 reply
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- csgo commend
- csgo
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What is the Best way to call steam api for steam items i have been using $id = "76561198147982809"; $query = "http://steamcommunity.com/profiles/".$id."/inventory/json/440/2/";; $json = file_get_contents($query); $data = json_decode($json, true); to get my bots inventory of course has 0 tradable items and get the failed error alot failed to open stream: HTTP request failed! HTTP/1.0 429 Too Many Requests is calling the http://steamcommunity.com/profiles/[steamid]/inventory/json/440/2/ the best way i am creating a website like scrap.tf for my steam bots to buy and sell items if there is a better way Please let me know i know some about the steam API but not the most about it and not sure which would be best if i use that and also if i upload my site onto my host will it do the errors alot or just when client calls the json i used?
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Hello guys, I need to create node steam bot which will invite x amount of users triggered by command to the csgo community server. Is this even possible? I found some informations but they are using C++ libraries and that does not work for me. I mean something like this. The image is taken from internet so don't mind the text.
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Hello. Is there a way to get the owner of steam API Key, I means to get some informations about the owner of steam API Key like steam id or name? Or maybe something to check if a Steam API Key it's his own (SeamID). Something like: http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=' + ApiKey + '&steamids=' + SteamID
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The is my steam bot code. Idk what is wrong to code bot it don't work very good because after 1-2 days it brakes. That are the errors that i get: Error: Disconnected at SteamClient._disconnected (/var/server/node_modules/steam/lib/steam_client.js:189:24) at Connection.emit (events.js:189:13) at TCP._handle.close (net.js:600:12) TypeError: Cannot read property 'send' of undefined at SteamClient._send (/var/server/node_modules/steam/lib/steam_client.js:117:20) at SteamClient.send (/var/server/node_modules/steam/lib/steam_client.js:126:8) at SteamUser.requestWebAPIAuthenticateUserNonce (/var/server/node_modules/steam/lib/handlers/user/index.js:37:16) at SteamWebLogOn.<anonymous> (/var/server/node_modules/steam-weblogon/index.js:34:23) at ClientRequest.<anonymous> (/var/server/node_modules/steam-web-api/index.js:34:9) at Object.onceWrapper (events.js:277:13) at ClientRequest.emit (events.js:189:13) at HTTPParser.parserOnIncomingClient [as onIncoming] (_http_client.js:556:21) at HTTPParser.parserOnHeadersComplete (_http_common.js:109:17) at TLSSocket.socketOnData (_http_client.js:442:20) at TLSSocket.emit (events.js:189:13) at addChunk (_stream_readable.js:284:12) at readableAddChunk (_stream_readable.js:265:11) at TLSSocket.Readable.push (_stream_readable.js:220:10) at TLSWrap.onStreamRead [as onread] (internal/stream_base_commons.js:94:17) And more errors. I want the best code the this bot without disconnects and with auto session cookies set after expires. Thanks. BOT CODE var bots = { steam: { botname: config.bot_steam.botname, username: config.bot_steam.username, password: config.bot_steam.password, identitySecret: config.bot_steam.identitySecret, sharedSecret: config.bot_steam.sharedSecret } } var new_steam_bot = function() { var connected = false; var community = new SteamCommunity(); var client = new Steam.SteamClient(); var user = new Steam.SteamUser(client); var friends = new Steam.SteamFriends(client); var webLogon = new SteamWebLogon(client, user); var manager = new TradeOfferManager({ steam: client, community: community, domain: 'localhost', language: 'en', cancelTime: 150000 }); client.connect(); return { connected, community, client, user, friends, webLogon, manager, } } var Steam = require('steam'); var TradeOfferManager = require('steam-tradeoffer-manager'); var SteamTotp = require('steam-totp'); var SteamWebLogon = require('steam-weblogon'); var SteamCommunity = require('steamcommunity'); var q = require('q'); var protos = require('./protos'); var steam_bots = new_steam_bot(); steam_bots.client.on('connected', function() { logger.warn('[BOT] Client Connected'); steam_bots.user.logOn({ account_name: bots.steam.username, password: bots.steam.password, two_factor_code: SteamTotp.generateAuthCode(bots.steam.sharedSecret) }); }); steam_bots.client.on('logOnResponse', function(response) { if(response.eresult !== Steam.EResult.OK) { logger.warn('[BOT] Client Login Failed'); steam_bots.client.connect(); return; } logger.warn('[BOT] Client Login Success'); setWebLogOn(); }); steam_bots.client.on('loggedOff', function(eresult, msg) { logger.warn('[BOT] Client Logout. Message: ' + msg); steam_bots.client.connect(); }); steam_bots.client.on('error', function(err) { logger.warn('[BOT] Client Error. Error: ' + err.message); logger.error(err); writeError(err); if(err.message == 'Disconnected') { logger.error('[BOT] Client Disconnected. Reconnecting!'); steam_bots.client.connect(); } }); steam_bots.community.on('confKeyNeeded', function(deepDataAndEvents, updateFunc) { logger.warn('[BOT] Need Conf Key'); updateFunc(null, time, SteamTotp.getConfirmationKey(bots.steam.identitySecret, time(), deepDataAndEvents)); }); steam_bots.community.on('sessionExpired', function(err) { logger.warn('[BOT] Session expired, logging in...'); bots.steam.connected = false; steam_bots.community.stopConfirmationChecker(); setWebLogOn(); }); steam_bots.user.on('updateMachineAuth', function( sentry, callback ) { callback({ sha_file: getSHA1(sentry.bytes) }); }); function getSHA1(bytes) { var shasum = crypto.createHash('sha1'); shasum.end(bytes); return shasum.read(); } function setWebLogOn(){ try{ steam_bots.webLogon.webLogOn(function(sessionID, cookies) { logger.warn('[BOT] Session cookies set'); steam_bots.manager.setCookies(cookies, function(err) { if (err) { logger.error(err); writeError(err); process.exit(1); } }); steam_bots.community.setCookies(cookies); steam_bots.community.startConfirmationChecker(5000, bots.steam.identitySecret); setTimeout(function(){ steam_bots.connected = true; loadOffersSent(); loadPricesAll(); }, 1000); }); } catch(err){ logger.warn('[BOT] Error Web Log On. Error: ' + err.message); logger.error(err); if(client.loggedOn){ user.requestWebAPIAuthenticateUserNonce(function(result){ logger.error('Error: Request Web API Authenticate User Nonce. ' + result); }); } else { client.connect(); } } }
- 1 reply
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- steam
- steam-tradeoffer-manager
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I almost certainly know that Steam links accounts to each other by machine id. I am going to use this library to boost game hours on multiple accounts from one device. Will it help to hide inforation about my device that this library, as I understood from the description of the option machineIdType, sends Steam an unique machine id for each account? Did I understand correctly? And how safe is it to do this (of course, I will use unique proxies to log into accounts)?
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Hello, Is there any page that I enter steam id64 profile and show its whole friendlist? need to see how many items in steam items, csgo items, tf2 items If you know, please comment. well thank you.
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I want to use proxy when throwing steam profile comments.I need to login for the client and then the community. How can I use proxy here? My Codes : let client = new Steam.CMClient(); data["community"] = new SteamCommunity(); client.setHttpProxy(/*proxy url */); data["client"] = new SteamUser(client); data["client"].logOn(second); data["client"].on('loggedOn', () => { console.log('\n Hesaba giriş yapıldı. \n'); data["client"].setPersona(SteamUser.EPersonaState.Online); data["client"].gamesPlayed(["OkiSource here !!", 440, 570]); }); data["client"].on('webSession', (sessionid, cookies) => { data["community"].setCookies(cookies); }); this code is not working im checking data and showed my server ip not proxy ip. How can i login community and client with proxy.
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Hi, I have a little question: Where can i get shared_secret? After the first run steam.login(), I got "steamguard". Which passed to the function generateAuthCode.What am I doing wrong? Thank you. var SteamCommunity = require('steamcommunity'); var steam = new SteamCommunity(); var logOnOptions = { accountName: 'user1', password: 'passsssssssword',// twoFactorCode: '72N37', twoFactorCode: SteamTotp.generateAuthCode('76561198035130610||snip') }; console.log(logOnOptions) //logs in via browser steam.login(logOnOptions, function(err, sessionID, cookies, steamguard) { console.log(steamguard) // '76561198035130610||snip' if (err) { console.log("There was an error logging in! Error details: " + err.message); process.exit(1); //terminates program } else { console.log("Successfully logged in as " + logOnOptions.accountName); } });
- 1 reply
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- steam-totp
- authCode
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I have been having this trouble on my Steam Trading Bot, when i try to run the bot, it always return Error 401 Any of you have any idea how this turns out, or how i can solve this problem Thank you so much for your time and your help Here is my full source code https://drive.google.com/open?id=110RbCiAqAY0_PvoGDyKfeKrW341GQQXZ
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How can I get an item image or even 3d model of an item? Examples:https://s.cs.money/Zw7kaxs.jpg
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- steam
- globaloffensive
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Is there a module to confirm sell orders on mobile, I have over 25k+ items that I want to sell and I haven't found a module to confirm mobile orders.
- 3 replies
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- nodejs
- steamcommunity
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Question How to get Ticketcrc and h_steampipe from a Csgo-match
Jaeger33211 posted a topic in General
Hello i need for my project the Ticketcrc and the h_steampipe, i looked into the documentation, i thought i can do it with AuthTicketstatus but that does not seem to work at all. I get a ticket and thats it. I cant get any information about the encryptionKeyeither. For the next question, does anyone know where i get more informations to h_steam_pipe? Cause i cant find any. Thanks for your help guys. Have a great day! -
I know the steam api doesnt have an api to send steam tradeoffers in php how can i send one by trade link? I want to have a site that u Select items to buy and it will send trade offers with those items and wandering how to do it from php with the trade offer link
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Hi, I was wondering if there exists some list with Steam Rate Limits? Like that website keeping track of Steam Error (https://steamerrors.com/) I think this would be very helpful for developers to be as efficient as possible and not exceed any limits. However, I am not sure if Steam is always consistent with its rate limits. For example, a steam key activation cooldown varies between 15-60 mins (I think). Anyway, if there doesn't exist such a list already, we could start one here (and eventually create https://steamrates.com) I think I figured out some rates: requestFreeLicense 50 liceses per account per 25 mins createAccount 3 accounts per IP per 1.5 mins addPhoneNumber 30 accounts per phone number per week
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How remake :/ if write test and u profile have level 5+ bot write u have level.... Thanks for help client.on("friendMessage", (steamid, message) => { if (message === "test") { client.getSteamLevels(steamid, function(results) { if (results[client.getSteamID64()] > 5) { client.chatMessage(steamid, "u have +5 lvl."); console.log("done"); } }); } });
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Hi, i want that bot make posts on my SteamGroup i have this code: var id = "OctaFox"; var headline = "Some fancy headline"; var content = "Just wanted to say Hello!"; community.getSteamGroup(id, (err, group) => { if(err) { throw err; } else { group.postAnnouncement(headline, content, (err) => { if(err) { throw err; }; }); }; }); The Bot is Admin, but on the SteamGroup i don`t see any post, and in console i don't have errors. Bot full sorce code --> https://github.com/xedom/xeSteamBot/blob/master/index.js Someone can help me? Thanks
- 2 replies
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- node.js
- node-steamcommunity
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I need help with Help with getServerList(). https://github.com/DoctorMcKay/node-steam-user#getserverlistfilter-limit-callback Someone can help me, with a exemples? Thanks?
- 11 replies
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- node.js
- node-steam-user
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Hi guys im creator Steam Smart Bot probably first Smart bot on steam check http://steamcommunity.com/profiles/76561198428565112/
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Whenever a specified steamid changes the game (name game) so script write to console "e.g. (User 7651198325796223 in game Counter-Strike)". Please help how to create this script
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Hi everyone, have this nodejs backend which is calling the Steam api via passport-steam to log a user in. This is working and in this code I am getting the user back. app.get( //regex to validate auth/steam/ and auth/steam/return /^\/auth\/steam(\/return)?$/, passport.authenticate('steam', { failureRedirect: '/' }), (req, res) => { console.dir(req.user); res.redirect('/account'); } );So I have user as req.user in the callback after the Steam Login passes. My question is: What is the best (AND MOST SECURE!) way to pass this req.user to a route, which I will then call GET from the Frontend Framework so I can get this data to the Frontend? Furthermore, how does my Frontend communicate with my nodejs bot in a secure manner? (maybe this is a broad question but worht a try!) Right now I have this route set up: app.get('/account', (req, res) => { res.send({user: req.user}); });But user is null. Any help is appreciated!
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Im found only this but I do not know how to use it when I have it client.on('friendMessage', (steamid, message) please Help Thanks.2 message per sec or remove setInterval(() => { for (let i = 0; i < Object.keys(userMsgs).length; i++) { if (userMsgs[Object.keys(userMsgs)] > 2) { client.chatMessage(Object.keys(userMsgs), "You have been removed for spamming. Another offense will get you blocked."); client.removeFriend(Object.keys(userMsgs)); } } userMsgs = {}; }, 1000);